public PopupManagers(IPopupGameMenu popupGameMenu, IPopupInventory popupInventory, IPopupEvent popupEvent, IPopupPlayers popupPlayers, IPopupDescriptionCard popupDescriptionCard, IPopupPlaceInSlot popupPlaceInSlot, IPopupRewardEvent popupRewardEvent) { PopupGameMenu = popupGameMenu; PopupInventory = popupInventory; PopupEvent = popupEvent; PopupPlayers = popupPlayers; PopupDescriptionCard = popupDescriptionCard; PopupPlaceInSlot = popupPlaceInSlot; PopupRewardEvent = popupRewardEvent; }
void Start() { _publisher = new Publisher(); _saveManager = new SaveManager(); _animaManager = new AnimaManager(); _objectLoader = new ObjectLoader(); _configurateManager = new ConfigurateManager(); _objectStorage = new ObjectStorage(_objectLoader,_configurateManager); _tokenRewardManager = new TokenRewardManager(_publisher, _animaManager, _objectStorage,_configurateManager); _audioManager = new AudioManager(_objectStorage, _coroutiner); _barsPlayerManager = new BarsPlayerManager(_objectStorage); _inventoryManager = new InventoryManager(_objectStorage, _publisher, _coroutiner,_configurateManager); _gameStageManager = new GameStageManager(_publisher, _coroutiner); _gameManager = new GameManager(_publisher, _animaManager, _objectStorage, _coroutiner,_inventoryManager,_configurateManager); _enemyManager = new EnemyManager(_publisher, _coroutiner,_animaManager,_objectStorage, _configurateManager); _alliesManager = new AlliesManager(_coroutiner, _configurateManager); _playersManager = new PlayersManager(_publisher,_animaManager, _tokenRewardManager); _barsEnemyManager = new BarsEnemyManager(_enemyManager, _publisher); _activateCardManager = new ActivateCardManager(_publisher, _barsPlayerManager,_enemyManager); _targetManager = new TargetManager(_publisher, _animaManager, _activateCardManager, _enemyManager); _deckManager = new DeckManager(_objectStorage,_inventoryManager,_animaManager,_publisher,_coroutiner, _targetManager,_configurateManager); _popupEvent = new PopupEvent(_objectStorage,_publisher,_animaManager,_coroutiner, _configurateManager); _popupGameMenu = new PopupGameMenu(_objectStorage, _publisher, _animaManager,_coroutiner); _popupInventory = new PopupInventory(_inventoryManager, _animaManager); _popupPlaceInSlot = new PopupPlaceInSlot(_publisher); _popupPlayers = new PopupPlayers(_animaManager, _objectStorage, _publisher, _configurateManager); //_descriptionCardPopup = new PopupDescriptionCard(_popupDescriptionCard); _popupDescriptionCard = new PopupDescriptionCard(_coroutiner,_animaManager); _popupRewardEvent = new PopupRewardEvent(_publisher, _objectStorage, _configurateManager, _coroutiner); _publisher.AddSubscriber((ISubscriber) _gameManager); _publisher.AddSubscriber((ISubscriber) _inventoryManager); _publisher.AddSubscriber((ISubscriber) _gameStageManager); _publisher.AddSubscriber((ISubscriber) _activateCardManager); _publisher.AddSubscriber((ISubscriber) _barsPlayerManager); _publisher.AddSubscriber((ISubscriber) _barsEnemyManager); _publisher.AddSubscriber((ISubscriber) _enemyManager); _publisher.AddSubscriber((ISubscriber) _alliesManager); _publisher.AddSubscriber((ISubscriber) _playersManager); _publisher.AddSubscriber((ISubscriber) _deckManager); _publisher.AddSubscriber((ISubscriber) _targetManager); _publisher.AddSubscriber((ISubscriber) _audioManager); _publisher.AddSubscriber((ISubscriber) _tokenRewardManager); _publisher.AddSubscriber((ISubscriber) _popupGameMenu); _publisher.AddSubscriber((ISubscriber) _popupInventory); _publisher.AddSubscriber((ISubscriber) _popupEvent); _publisher.AddSubscriber((ISubscriber) _popupPlayers); _publisher.AddSubscriber((ISubscriber) _popupDescriptionCard); _publisher.AddSubscriber((ISubscriber) _popupRewardEvent); _publisher.AddSubscriber((ISubscriber) _popupPlaceInSlot); _baseManagers = new BaseManagers(_saveManager,_animaManager,_publisher,_objectStorage,_configurateManager,_coroutiner, _audioManager); _gameManagers = new GameManagers(_gameManager, _activateCardManager, _barsPlayerManager, _barsEnemyManager, _enemyManager, _alliesManager, _playersManager, _deckManager, _inventoryManager, _targetManager, _tokenRewardManager); _popupManagers = new PopupManagers(_popupGameMenu,_popupInventory, _popupEvent, _popupPlayers, _popupDescriptionCard,_popupPlaceInSlot, _popupRewardEvent); _logicManager = new LogicManager(_baseManagers,_gameManagers, _popupManagers); _loadManager = new LoadManager(_logicManager); //-------------------Делаем переход в сцену "Меню" _loadManager.Navigate(SceneTypeEnum.Bootstrapper, SceneTypeEnum.Menu, CustomObject.Empty); }