/***************************************************/ /**** Private methods ****/ /***************************************************/ private bool CreateCollection(IEnumerable <Panel> bhomPanels) { //Code for creating a collection of floors and walls in the software List <Panel> panels = bhomPanels.ToList(); // Register Floor types IFloorType ramFloorType; IStories ramStories; IStory ramStory; //Create wall and floor lists with individual heights List <Panel> wallPanels = new List <Panel>(); List <Panel> floors = new List <Panel>(); List <double> panelHeights = new List <double>(); List <Point> panelPoints = new List <Point>(); // Split walls and floors and get all elevations foreach (Panel panel in panels) { double panelNormZ = panel.Normal().Z; //Split walls and floors if (Math.Abs(panelNormZ) < 0.707) // check normal against 45 degree slope { wallPanels.Add(panel); } else { floors.Add(panel); } } ramStories = m_Model.GetStories(); #region Create Floors // Cycle through floors and create on story foreach (Panel panel in floors) { RAMId RAMId = new RAMId(); string name = panel.Name; PolyCurve outlineExternal = panel.OutlineCurve(); ramStory = panel.GetStory(ramStories); ramFloorType = ramStory.GetFloorType(); try { // Set slab edges on FloorType in RAM for external edges ISlabEdges ramSlabEdges = ramFloorType.GetAllSlabEdges(); ISlabEdges ramOpeningEdges = ramFloorType.GetAllSlabOpenings(); // Get external and internal edges of floor panel List <PolyCurve> panelOutlines = new List <PolyCurve>(); List <PolyCurve> openingOutlines = new List <PolyCurve>(); Vector zDown = BH.Engine.Geometry.Create.Vector(0, 0, -1); // RAM requires edges clockwise, flip if counterclockwise PolyCurve cwOutline = (outlineExternal.IsClockwise(zDown) == false) ? outlineExternal.Flip() : outlineExternal; List <ICurve> edgeCrvs = cwOutline.Curves; foreach (ICurve crv in edgeCrvs) { Point startPt = crv.IStartPoint(); Point endPt = crv.IEndPoint(); ramSlabEdges.Add(startPt.X.ToInch(), startPt.Y.ToInch(), endPt.X.ToInch(), endPt.Y.ToInch(), 0); } List <Opening> panelOpenings = panel.Openings; foreach (Opening opening in panelOpenings) { PolyCurve outlineOpening = opening.OutlineCurve(); openingOutlines.Add(outlineOpening); } foreach (PolyCurve outline in openingOutlines) { // RAM requires edges clockwise, flip if counterclockwise PolyCurve cwOpenOutline = (outline.IsClockwise(zDown) == false) ? outline.Flip() : outline; if (!(outlineExternal.IsContaining(cwOpenOutline, false))) { cwOpenOutline = outlineExternal.BooleanIntersection(cwOpenOutline)[0]; Engine.Base.Compute.RecordWarning("Panel " + name + " opening intersects floor boundary. Boolean intersection was used to get opening extents on panel, confirm opening extents in RAM."); } List <ICurve> openEdgeCrvs = cwOpenOutline.Curves; foreach (ICurve crv in openEdgeCrvs) { Point startPt = crv.IStartPoint(); Point endPt = crv.IEndPoint(); ramOpeningEdges.Add(startPt.X.ToInch(), startPt.Y.ToInch(), endPt.X.ToInch(), endPt.Y.ToInch(), 0); } } // Create Deck List <Point> ctrlPoints = cwOutline.ControlPoints(); if (ctrlPoints.First() != ctrlPoints.Last()) { ctrlPoints.Add(ctrlPoints.Last().DeepClone()); } ISurfaceProperty srfProp = panel.Property; int deckProplUID = GetAdapterId <int>(srfProp); //Add decks, then set deck points per outline IDecks ramDecks = ramFloorType.GetDecks(); IDeck ramDeck = ramDecks.Add(deckProplUID, ctrlPoints.Count); IPoints ramPoints = ramDeck.GetPoints(); // Create list of SCoordinates for floor outlines List <SCoordinate> cornersExt = new List <SCoordinate>(); foreach (Point point in ctrlPoints) { SCoordinate cornerExt = point.ToRAM(); cornersExt.Add(cornerExt); } for (int k = 0; k < cornersExt.Count; k++) { ramPoints.Delete(k); ramPoints.InsertAt(k, cornersExt[k]); } ramDeck.SetPoints(ramPoints); // Add warning to report floors flattened to level as required for RAM if (Math.Abs(panel.Normal().Z) < 1) { Engine.Base.Compute.RecordWarning("Panel " + name + " snapped to level " + ramStory.strLabel + "."); } } catch { CreateElementError("panel", name); } } #endregion #region Create Walls //Cycle through walls; if wall crosses level place at level foreach (Panel wallPanel in wallPanels) { string name = wallPanel.Name; try { double thickness = 0.2; // default thickness if (wallPanel.Property is ConstantThickness) { ConstantThickness prop = (ConstantThickness)wallPanel.Property; thickness = prop.Thickness; } // Find outline of planar panel PolyCurve outline = BH.Engine.Spatial.Query.OutlineCurve(wallPanel); List <Point> wallPts = outline.DiscontinuityPoints(); List <Point> sortedWallPts = wallPts.OrderBy(p => p.X).ToList(); Point leftPt = sortedWallPts.First(); Point rtPt = sortedWallPts.Last(); bool downToRight = leftPt.Y > rtPt.Y; BoundingBox wallBounds = BH.Engine.Geometry.Query.Bounds(outline); Point wallMin = wallBounds.Min; Point wallMax = wallBounds.Max; double tempY = wallMin.Y; wallMin.Y = downToRight ? wallMax.Y : wallMin.Y; wallMax.Y = downToRight ? tempY : wallMax.Y; for (int i = 0; i < ramStories.GetCount(); i++) { ramStory = ramStories.GetAt(i); // If wall crosses level, add wall to ILayoutWalls for that level if (Math.Round(wallMax.Z.ToInch(), 0) >= ramStory.dElevation && Math.Round(wallMin.Z.ToInch(), 0) < ramStory.dElevation) { ramFloorType = ramStory.GetFloorType(); //Get ILayoutWalls of FloorType and add wall ILayoutWalls ramLayoutWalls = ramFloorType.GetLayoutWalls(); ILayoutWall ramLayoutWall = ramLayoutWalls.Add(EMATERIALTYPES.EWallPropConcreteMat, wallMin.X.ToInch(), wallMin.Y.ToInch(), 0, 0, wallMax.X.ToInch(), wallMax.Y.ToInch(), 0, 0, thickness.ToInch()); //Set lateral ramLayoutWall.eFramingType = EFRAMETYPE.MemberIsLateral; IWalls ramWalls = ramLayoutWall.GetAssociatedStoryWalls(); IWall ramWall = ramWalls.GetAt(0); // Find opening location, width, and height from outline and apply foreach (Opening open in wallPanel.Openings) { PolyCurve openOutline = open.OutlineCurve(); BoundingBox openBounds = BH.Engine.Geometry.Query.Bounds(openOutline); Point openMin = openBounds.Min; Point openMax = openBounds.Max; if ((openMin.Z.ToInch() >= ramStory.dElevation - ramStory.dFlrHeight) && (openMin.Z.ToInch() < ramStory.dElevation)) { IFinalWallOpenings ramWallOpenings = ramWall.GetFinalOpenings(); int openOverlapCount = 0; for (int j = 0; i < ramWallOpenings.GetCount(); j++) { IFinalWallOpening testOpen = ramWallOpenings.GetAt(j); IPoints openingPts = testOpen.GetOpeningVertices(); //Re-add first point to close Polygon IPoint firstOPt = openingPts.GetAt(0); SCoordinate firstOCoord = new SCoordinate(); firstOPt.GetCoordinate(ref firstOCoord); openingPts.Add(firstOCoord); Polyline wallOpeningOutline = openingPts.ToPolyline(); List <Point> intPts = wallOpeningOutline.ICurveIntersections(openOutline); if (wallOpeningOutline.IsContaining(openOutline) || openOutline.IsContaining(wallOpeningOutline) || intPts.Count > 0) { openOverlapCount += 1; } } if (openOverlapCount == 0) { //Get opening on wall extents if (!(outline.IsContaining(openOutline, false))) { openOutline = outline.BooleanIntersection(openOutline)[0]; Engine.Base.Compute.RecordWarning("Panel " + name + " opening intersects wall boundary. Boolean intersection was used to get opening extents on panel."); } Point closestOpenPt = BH.Engine.Geometry.Query.ClosestPoint(wallMin, openOutline.ControlPoints()); double distX = Math.Sqrt(Math.Pow(closestOpenPt.X - wallMin.X, 2) + Math.Pow(closestOpenPt.Y - wallMin.Y, 2)); double distZinch = openBounds.Min.Z.ToInch() - (ramStory.dElevation - ramStory.dFlrHeight); double openWidth = Math.Sqrt(Math.Pow(openBounds.Max.X - openBounds.Min.X, 2) + Math.Pow(openBounds.Max.Y - openBounds.Min.Y, 2)); double openHt = openBounds.Max.Z - openBounds.Min.Z; //Add opening to RAM IRawWallOpenings ramRawWallOpenings = ramWall.GetRawOpenings(); ramRawWallOpenings.Add(EDA_MEMBER_LOC.eBottomStart, distX.ToInch(), distZinch, openWidth.ToInch(), openHt.ToInch()); } } } } } } catch { CreateElementError("panel", name); } } #endregion //Save file m_IDBIO.SaveDatabase(); return(true); }