public void AddDown() { if (HasAdded) { return; } CollectorDown.Add(TempPoint); HasAdded = true; }
public void AddEnd() { if (CollectorRight.Count > 0 || HasAdded) { return; } CollectorRight.Add(TempPoint); HasAdded = true; }
public void AddUp() { if (HasAdded) { return; } CollectorUp.Add(TempPoint); HasAdded = true; }
public void AddStart() { if (CollectorLeft.Count > 0 || HasAdded) { return; } CollectorLeft.Add(TempPoint); HasAdded = true; }