Пример #1
0
 public override void OnProcessSkeleton(Skeleton skeleton)
 {
     // Check if joints hit anything
     foreach (JointType type in joints)
     {
         SkeletonPoint pt = pointConverter.ConvertPoint(skeleton.Joints[type].Position);
         if (type == JointType.HandLeft)
         {
             //DebugHelper.GetInstance().LogMessage(this.HitRectangles[1].ToString() + " - " + pt.ToReadableString());
         }
         int rectIdx = HitTestRects(pt);
         if (rectIdx > -1)
         {
             Vector velocity = ComputeJointVelocity(type);
             // Max velocity
             if (Math.Sqrt(velocity.X * velocity.X + velocity.Y * velocity.Y) > 20)
             {
                 if (RectHit != null)
                 {
                     RectHit(this, new RectHitEventArgs()
                     {
                         Joint = type, HitVelocity = velocity, RectIdx = rectIdx
                     });
                 }
             }
         }
     }
 }
Пример #2
0
 private SkeletonPoint GetPoint(Skeleton skel, JointType type)
 {
     return(pointConverter.ConvertPoint(skel.Joints[type].Position));
 }