public PendingFixtureProcessor(ILogger <PendingFixtureProcessor> logger, IUnitOfWork unitOfWork, IPlayerFixtureRepository playerFixtureRepository, IPlayerResultEngineManager playerResultEngineManager)
 {
     this._unitOfWork = unitOfWork;
     this._playerFixtureRepository   = playerFixtureRepository;
     this._playerResultEngineManager = playerResultEngineManager;
     this._logger = logger;
 }
Пример #2
0
 public MatchController(IUnitOfWork unitOfWork, ISessionProvider sessionProvider, IFixtureRepository fixtureRepository, IMatchRepository matchRepository, IMatchFormatRepository matchFormatRepository,
                        IPlayerResultEngineManager playerResultEngineManager, ICompetitionPlayerGameStatisticRepository competitionPlayerGameStatisticRepository, IPlayerRepository playerRepository, IMatchService matchService,
                        ICompetitionRepository competitionRepository, ITeamResultEngineManager teamResultEngineManager)
 {
     this._unitOfWork                = unitOfWork;
     this._sessionProvider           = sessionProvider;
     this._fixtureRepository         = fixtureRepository;
     this._matchRepository           = matchRepository;
     this._matchFormatRepository     = matchFormatRepository;
     this._playerResultEngineManager = playerResultEngineManager;
     this._competitionPlayerGameStatisticRepository = competitionPlayerGameStatisticRepository;
     this._playerRepository        = playerRepository;
     this._matchService            = matchService;
     this._competitionRepository   = competitionRepository;
     this._teamResultEngineManager = teamResultEngineManager;
 }