Пример #1
0
        /// <inheritdoc />
        public void ResurectLodelight(IPlayerEntity player)
        {
            IMapRevivalRegion revivalRegion = player.Object.CurrentMap.GetNearRevivalRegion(player.Object.Position);

            if (revivalRegion == null)
            {
                _logger.LogError($"Cannot find any revival region for map '{player.Object.CurrentMap.Name}'.");
                return;
            }

            decimal recoveryRate = _gameResources.Penalities.GetRevivalPenality(player.Object.Level) / 100;
            var     jobData      = player.PlayerData.JobData;

            int strength     = player.Attributes[DefineAttributes.STR];
            int stamina      = player.Attributes[DefineAttributes.STA];
            int dexterity    = player.Attributes[DefineAttributes.DEX];
            int intelligence = player.Attributes[DefineAttributes.INT];

            player.Attributes[DefineAttributes.HP] = (int)(HealthFormulas.GetMaxOriginHp(player.Object.Level, stamina, jobData.MaxHpFactor) * recoveryRate);
            player.Attributes[DefineAttributes.MP] = (int)(HealthFormulas.GetMaxOriginMp(player.Object.Level, intelligence, jobData.MaxMpFactor, true) * recoveryRate);
            player.Attributes[DefineAttributes.FP] = (int)(HealthFormulas.GetMaxOriginFp(player.Object.Level, stamina, dexterity, strength, jobData.MaxFpFactor, true) * recoveryRate);

            if (player.Object.MapId != revivalRegion.MapId)
            {
                IMapInstance revivalMap = _mapManager.GetMap(revivalRegion.MapId);

                if (revivalMap == null)
                {
                    _logger.LogError($"Cannot find revival map with id '{revivalRegion.MapId}'.");
                    // TODO: disconnect client
                    //player.Connection.Server.DisconnectClient(player.Connection.Id);
                    return;
                }

                revivalRegion = revivalMap.GetRevivalRegion(revivalRegion.Key);
            }

            _teleportSystem.Teleport(player, revivalRegion.MapId, revivalRegion.RevivalPosition.X, null, revivalRegion.RevivalPosition.Z);

            _moverPacketFactory.SendMotion(player, ObjectMessageType.OBJMSG_ACC_STOP | ObjectMessageType.OBJMSG_STOP_TURN | ObjectMessageType.OBJMSG_STAND);
            _playerPacketFactory.SendPlayerRevival(player);
            _moverPacketFactory.SendUpdateAttributes(player, DefineAttributes.HP, player.Attributes[DefineAttributes.HP]);
            _moverPacketFactory.SendUpdateAttributes(player, DefineAttributes.MP, player.Attributes[DefineAttributes.MP]);
            _moverPacketFactory.SendUpdateAttributes(player, DefineAttributes.FP, player.Attributes[DefineAttributes.FP]);

            ProcessDeathPenality(player);
        }