public IPacket ReadPacket(IMinecraftDataReader reader) { Action = (PlayerListAction)reader.ReadVarInt(); Length = reader.ReadVarInt(); UUID = reader.ReadBigInteger(); switch (Action) { case PlayerListAction.AddPlayer: PlayerList = new PlayerListActionAddPlayer().FromReader(reader); break; case PlayerListAction.UpdateGamemode: PlayerList = new PlayerListActionUpdateGamemode().FromReader(reader); break; case PlayerListAction.UpdateLatency: PlayerList = new PlayerListActionUpdateLatency().FromReader(reader); break; case PlayerListAction.UpdateDisplayName: PlayerList = new PlayerListActionUpdateDisplayName().FromReader(reader); break; case PlayerListAction.RemovePlayer: PlayerList = new PlayerListActionRemovePlayer().FromReader(reader); break; } return(this); }
public ServerSideClientFactory(Client.Factory clientFactory, IPlayerList playerList) { _playerList = playerList; _clientFactory = clientFactory; _playerList.Players.Clear(); }
public static void Main(string[] args) { CrearInfrastructuraRemoting(); string destintatario; string mensaje; Console.WriteLine("Obtener referencia al server."); IPlayerList serverChat = (IPlayerList)Activator.GetObject( typeof(IPlayerList), "tcp://" + ConfigurationManager.AppSettings["serverip"] + ":" + ConfigurationManager.AppSettings["serverport"] + "/ServerChat"); entries = new Stack <LogEntry>(); bool exit = false; Console.WriteLine("Available Commands:"); Console.WriteLine("log"); Console.WriteLine("exit"); while (!exit) { Console.WriteLine("Enter Command:"); string cmd = Console.ReadLine(); if (cmd.Equals("log")) { ReadMessages(); ResendMessages(); } else if (cmd.Equals("exit")) { exit = true; } } }
public TcpServer(IConnect connection, IMessaging messaging, IPlayerList playerList) { _connection = connection; _messaging = messaging; _playerList = playerList; StartServer(5678); Listen(); }
// Remove disconnected players from game logic collections public void RemovePlayer(IPlayer player) { if (IPlayerList.IndexOf(player) != -1) { IPlayerList[IPlayerList.IndexOf(player)] = null; } playersStayed.Remove(player); playersCurrentPayments.Remove(player); connectedPlayers.Remove(player); }
public ScoreOverlayView(IPlayerList playerList, Rectangle scoreWindow, IFont font) { _playerList = playerList; this.Window = scoreWindow; _font = font; this.BackgroundColor = OverlaySetView.BACKGROUND_COLOR; SCORE_OFFSET = new Vector2(scoreWindow.Width / 2, 0); DEATHS_OFFSET = new Vector2(scoreWindow.Width * ((float)2 / 3), 0); }
public void SetServerState(IDictionary <string, object> data) { if (data.TryGetValue("IsInfinity", out var isInfinity)) { if (isInfinity is bool isInfinityBool) { if (isInfinityBool) { PlayersList = new InfinityPlayerList(Players); } } } }
public void SetUp() { stubPlayerController = MockRepository.GenerateStub<IPlayerController>(); playerList = new PlayerList(); playerList.Add(MockRepository.GenerateStub<IPlayer>()); playerList.Players[0].Stub(me => me.Weapons).Return(MockRepository.GenerateStub<IWeapons>()); playerList.Add(MockRepository.GenerateStub<IPlayer>()); playerList.Players[1].Stub(me => me.Weapons).Return(MockRepository.GenerateStub<IWeapons>()); weaponViews = new List<IWeaponView>(); weaponViews.Add(MockRepository.GenerateStub<IWeaponView>()); weaponViews.Add(MockRepository.GenerateStub<IWeaponView>()); view = new WeaponDrawer(stubPlayerController, playerList, weaponViews); }
public void SetUp() { playerList = MockRepository.GenerateStub<IPlayerList>(); playerList.Stub(me => me.Players).Return(new List<IPlayer>()); stubTexture = MockRepository.GenerateStub<ITexture>(); _stubTextureBank = MockRepository.GenerateStub<ITextureBank<PlayerTexture>>(); _stubTextureBank.Stub(x => x[PlayerTexture.Ball]).Return(stubTexture); stubSpriteBatch = MockRepository.GenerateStub<ISpriteBatch>(); stubCamera = MockRepository.GenerateStub<ICamera>(); stubWeaponDrawer = MockRepository.GenerateStub<IWeaponDrawer>(); stubBubbleText = MockRepository.GenerateStub<IBubbleTextDrawer>(); player = MockRepository.GenerateStub<IPlayer>(); player.Status = PlayerStatus.Alive; player.Stub(me => me.PlayerSettings).Return(new NetworkPlayerSettings()); player.Stub(me => me.Weapons).Return(MockRepository.GenerateStub<IWeapons>()); playerList.Players.Add(player); playerView = new PlayerView(playerList, _stubTextureBank, stubSpriteBatch, stubCamera, stubWeaponDrawer, stubBubbleText); }
/// <summary> /// Constructor. /// </summary> public MainMenu() { PlayersList = new NativePlayerList(Players); #region cleanup unused kvps int tmp_kvp_handle = StartFindKvp(""); bool cleanupVersionChecked = false; List <string> tmp_kvp_names = new List <string>(); while (true) { string k = FindKvp(tmp_kvp_handle); if (string.IsNullOrEmpty(k)) { break; } if (k == "vmenu_cleanup_version") { if (GetResourceKvpInt("vmenu_cleanup_version") >= currentCleanupVersion) { cleanupVersionChecked = true; } } tmp_kvp_names.Add(k); } EndFindKvp(tmp_kvp_handle); if (!cleanupVersionChecked) { SetResourceKvpInt("vmenu_cleanup_version", currentCleanupVersion); foreach (string kvp in tmp_kvp_names) { if (currentCleanupVersion == 1 || currentCleanupVersion == 2) { if (!kvp.StartsWith("settings_") && !kvp.StartsWith("vmenu") && !kvp.StartsWith("veh_") && !kvp.StartsWith("ped_") && !kvp.StartsWith("mp_ped_")) { DeleteResourceKvp(kvp); Debug.WriteLine($"[vMenu] [cleanup id: 1] Removed unused (old) KVP: {kvp}."); } } if (currentCleanupVersion == 2) { if (kvp.StartsWith("mp_char")) { DeleteResourceKvp(kvp); Debug.WriteLine($"[vMenu] [cleanup id: 2] Removed unused (old) KVP: {kvp}."); } } } Debug.WriteLine("[vMenu] Cleanup of old unused KVP items completed."); } #endregion if (EnableExperimentalFeatures) { RegisterCommand("testped", new Action <dynamic, List <dynamic>, string>((dynamic source, List <dynamic> args, string rawCommand) => { PedHeadBlendData data = Game.PlayerPed.GetHeadBlendData(); Debug.WriteLine(JsonConvert.SerializeObject(data, Formatting.Indented)); }), false); RegisterCommand("tattoo", new Action <dynamic, List <dynamic>, string>((dynamic source, List <dynamic> args, string rawCommand) => { if (args != null && args[0] != null && args[1] != null) { Debug.WriteLine(args[0].ToString() + " " + args[1].ToString()); TattooCollectionData d = Game.GetTattooCollectionData(int.Parse(args[0].ToString()), int.Parse(args[1].ToString())); Debug.WriteLine("check"); Debug.Write(JsonConvert.SerializeObject(d, Formatting.Indented) + "\n"); } }), false); RegisterCommand("clearfocus", new Action <dynamic, List <dynamic>, string>((dynamic source, List <dynamic> args, string rawCommand) => { SetNuiFocus(false, false); }), false); } RegisterCommand("vmenuclient", new Action <dynamic, List <dynamic>, string>((dynamic source, List <dynamic> args, string rawCommand) => { if (args != null) { if (args.Count > 0) { if (args[0].ToString().ToLower() == "debug") { DebugMode = !DebugMode; Notify.Custom($"Debug mode is now set to: {DebugMode}."); // Set discord rich precense once, allowing it to be overruled by other resources once those load. if (DebugMode) { SetRichPresence($"Debugging vMenu {Version}!"); } else { SetRichPresence($"Enjoying FiveM!"); } } else if (args[0].ToString().ToLower() == "gc") { GC.Collect(); Debug.Write("Cleared memory.\n"); } else if (args[0].ToString().ToLower() == "dump") { Notify.Info("A full config dump will be made to the console. Check the log file. This can cause lag!"); Debug.WriteLine("\n\n\n########################### vMenu ###########################"); Debug.WriteLine($"Running vMenu Version: {Version}, Experimental features: {EnableExperimentalFeatures}, Debug mode: {DebugMode}."); Debug.WriteLine("\nDumping a list of all KVPs:"); int handle = StartFindKvp(""); List <string> names = new List <string>(); while (true) { string k = FindKvp(handle); if (string.IsNullOrEmpty(k)) { break; } //if (!k.StartsWith("settings_") && !k.StartsWith("vmenu") && !k.StartsWith("veh_") && !k.StartsWith("ped_") && !k.StartsWith("mp_ped_")) //{ // DeleteResourceKvp(k); //} names.Add(k); } EndFindKvp(handle); Dictionary <string, dynamic> kvps = new Dictionary <string, dynamic>(); foreach (var kvp in names) { int type = 0; // 0 = string, 1 = float, 2 = int. if (kvp.StartsWith("settings_")) { if (kvp == "settings_voiceChatProximity") // float { type = 1; } else if (kvp == "settings_clothingAnimationType") // int { type = 2; } else if (kvp == "settings_miscLastTimeCycleModifierIndex") // int { type = 2; } else if (kvp == "settings_miscLastTimeCycleModifierStrength") // int { type = 2; } } else if (kvp == "vmenu_cleanup_version") // int { type = 2; } switch (type) { case 0: var s = GetResourceKvpString(kvp); if (s.StartsWith("{") || s.StartsWith("[")) { kvps.Add(kvp, JsonConvert.DeserializeObject(s)); } else { kvps.Add(kvp, GetResourceKvpString(kvp)); } break; case 1: kvps.Add(kvp, GetResourceKvpFloat(kvp)); break; case 2: kvps.Add(kvp, GetResourceKvpInt(kvp)); break; } } Debug.WriteLine(@JsonConvert.SerializeObject(kvps, Formatting.None) + "\n"); Debug.WriteLine("\n\nDumping a list of allowed permissions:"); Debug.WriteLine(@JsonConvert.SerializeObject(Permissions, Formatting.None)); Debug.WriteLine("\n\nDumping vmenu server configuration settings:"); var settings = new Dictionary <string, string>(); foreach (var a in Enum.GetValues(typeof(Setting))) { settings.Add(a.ToString(), GetSettingsString((Setting)a)); } Debug.WriteLine(@JsonConvert.SerializeObject(settings, Formatting.None)); Debug.WriteLine("\nEnd of vMenu dump!"); Debug.WriteLine("\n########################### vMenu ###########################"); } } else { Notify.Custom($"vMenu is currently running version: {Version}."); } } }), false); // Set discord rich precense once, allowing it to be overruled by other resources once those load. if (DebugMode) { SetRichPresence($"Debugging vMenu {Version}!"); } if (GetCurrentResourceName() != "vMenu") { Exception InvalidNameException = new Exception("\r\n\r\n[vMenu] INSTALLATION ERROR!\r\nThe name of the resource is not valid. Please change the folder name from '" + GetCurrentResourceName() + "' to 'vMenu' (case sensitive) instead!\r\n\r\n\r\n"); try { throw InvalidNameException; } catch (Exception e) { Log(e.Message); } TriggerEvent("chatMessage", "^3IMPORTANT: vMenu IS NOT SETUP CORRECTLY. PLEASE CHECK THE SERVER LOG FOR MORE INFO."); MenuController.MainMenu = null; MenuController.DontOpenAnyMenu = true; MenuController.DisableMenuButtons = true; } else { Tick += OnTick; } try { SetClockDate(DateTime.Now.Day, DateTime.Now.Month, DateTime.Now.Year); } catch (InvalidTimeZoneException timeEx) { Debug.WriteLine($"[vMenu] [Error] Could not set the in-game day, month and year because of an invalid timezone(?)."); Debug.WriteLine($"[vMenu] [Error] InvalidTimeZoneException: {timeEx.Message}"); Debug.WriteLine($"[vMenu] [Error] vMenu will continue to work normally."); } }
public IPacket ReadPacket(IMinecraftDataReader reader) { Action = (PlayerListAction) reader.ReadVarInt(); Length = reader.ReadVarInt(); UUID = reader.ReadBigInteger(); switch (Action) { case PlayerListAction.AddPlayer: PlayerList = new PlayerListActionAddPlayer().FromReader(reader); break; case PlayerListAction.UpdateGamemode: PlayerList = new PlayerListActionUpdateGamemode().FromReader(reader); break; case PlayerListAction.UpdateLatency: PlayerList = new PlayerListActionUpdateLatency().FromReader(reader); break; case PlayerListAction.UpdateDisplayName: PlayerList = new PlayerListActionUpdateDisplayName().FromReader(reader); break; case PlayerListAction.RemovePlayer: PlayerList = new PlayerListActionRemovePlayer().FromReader(reader); break; } return this; }
public Messaging(IPlayerList playerList) { _playerList = playerList; }
public ClientSideClientFactory(Client.Factory clientFactory, IPlayerList playerList, LocalClient localClient) : base(clientFactory, playerList) { _localClient = localClient; }
public PlayerUpdater(IPlayerList playerList) { this.PlayerList = playerList; }
public GuiManager() { m_player = null; m_playerList = new WindowConfig(); m_manager = new PlayerManager(); }
public WeaponDrawer(IPlayerController playerController, IPlayerList playerList, List<IWeaponView> weaponViews) { this.playerController = playerController; this.playerList = playerList; this.weaponViews = weaponViews; }
public Connect(IPlayerList playerList, IMessaging messaging) { _messaging = messaging; _playerList = playerList; }