Пример #1
0
        private void CheckJump()
        {
            if (!controller.isGrounded || player.InputDisabled)
            {
                return;
            }

            if (playerInput.IsJumpDown())
            {
                isJumping = true;
            }

            inputVelocity.y = isJumping ? Mathf.Sqrt(2f * jumpHeight * -GlobalConstants.GRAVITY) : inputVelocity.y;
        }