public GameService(ICardRepository cardRepository, ICardInHandRepository cardInHandRepository, IPlayerRepository playerRepository, IPlayerInGameRepository playerInGameRepository, IGameRepository gameRepository) { _cardInHandRepository = cardInHandRepository; _playerRepository = playerRepository; _playerInGameRepository = playerInGameRepository; _gameRepository = gameRepository; _cardRepository = cardRepository; _logger = LogManager.GetCurrentClassLogger(); }
public HistoryService(IOptions <PaginationOption> paginationOptions, UserManager <User> userManager, IGameRepository gameRepository, IPlayerRepository playerRepository, IBotRepository botRepository, IPlayerStepRepository playerStepRepository, IBotStepRepository botStepRepository, IPlayerInGameRepository playerInGameRepository, IBotInGameRepository botInGameRepository) { _userManager = userManager; _gameRepository = gameRepository; _playerRepository = playerRepository; _botRepository = botRepository; _playerStepRepository = playerStepRepository; _botStepRepository = botStepRepository; _botInGameRepository = botInGameRepository; _playerInGameRepository = playerInGameRepository; _paginationOptions = paginationOptions.Value; }
public GameService(UserManager <User> userManager, ICardHelper cardHelper, IGameRepository gameRepository, IPlayerRepository playerRepository, IBotRepository botRepository, IPlayerStepRepository playerStepRepository, IBotStepRepository botStepRepository, ICardRepository cardRepository, IPlayerInGameRepository playerInGameRepository, IBotInGameRepository botInGameRepository) { _userManager = userManager; _gameRepository = gameRepository; _playerRepository = playerRepository; _botRepository = botRepository; _playerStepRepository = playerStepRepository; _botStepRepository = botStepRepository; _cardRepository = cardRepository; _botInGameRepository = botInGameRepository; _playerInGameRepository = playerInGameRepository; _cardHelper = cardHelper; }
public SensorsController(SmartPlayerContext smartPlayerContext, IAccelerometerAndGyroscopeRepository accelerometerAndGyroscopeRepository, IGPSLocationRepository gpsLocationRepository, IPlayerInGameRepository playerInGameRepository, IModuleRepository moduleRepository, IMapper mapper, IPitchRepository pitchRepository, IGameRepository gameRepository) { _smartPlayerContext = smartPlayerContext; _accelerometerAndGyroscopeRepository = accelerometerAndGyroscopeRepository; GPSLocationRepository = gpsLocationRepository; _playerInGameRepository = playerInGameRepository; _moduleRepository = moduleRepository; _mapper = mapper; _pitchRepository = pitchRepository; _gameRepository = gameRepository; _gpsService = new GPSService(); }
public ModuleController(IModuleRepository moduleRepository, IMapper mapper, IPlayerInGameRepository playerInGameRepository) { _moduleRepository = moduleRepository; _mapper = mapper; _playerInGameRepository = playerInGameRepository; }
public PlayerController(SmartPlayerContext smartPlayerContext, IPlayerInGameRepository playerInGameRepository) { _smartPlayerContext = smartPlayerContext; _playerInGameRepository = playerInGameRepository; }