public override void LoadDataInternal() { IServerData server = MainData.CurrentServerData; UnitAttributeStats stats = server.GetAttributeStats(statType); IPlayerData playerData = MainData.CurrentPlayerData; statNameText.text = statName; float statValue = playerData.GetStat(statType); slider.value = stats.GetSliderValue(playerData.Level, statValue); statValueText.text = statValue.ToString(); }