Пример #1
0
        public ClueAndAction Find()
        {
            var expectedCards = _boardContext.GetExpectedCards();

            var expectedThatCanPlay =
                _playerContext.Hand
                .Where(cih => expectedCards.Contains(cih.Card))
                .ToList();

            var cardsToPlay =
                expectedThatCanPlay.Where(cih => cih.Card.Rank == Rank.Five)
                .Concat(
                    expectedThatCanPlay
                    .Where(cih => cih.Card.Rank != Rank.Five)
                    .OrderBy(cih => cih.Card.Rank)
                    )
                .ToList();


            List <ClueAndAction> possibleClues = new List <ClueAndAction>();

            if (cardsToPlay.Any())
            {
                var clues =
                    cardsToPlay
                    .Select(card => ClueDetailInfo.CreateClues(card, _playerContext))
                    .Aggregate((acc, list) => acc.Concat(list).ToList())
                    .Distinct();

                foreach (var clue in clues)
                {
                    var playerContext = _playerContext.Clone();
                    playerContext.PossibleClue = clue;

                    PlayerActionPredictor predictor    = new PlayerActionPredictor(_boardContext, playerContext);
                    IPlayCardStrategy     playStrategy =
                        PlayStrategyFabric.Create(playerContext.Player.GameProvider, playerContext);

                    IDiscardStrategy discardStrategy =
                        DiscardStrategyFabric.Create(playerContext.Player.GameProvider, playerContext);

                    var action = predictor.Predict(playStrategy, discardStrategy);

                    if ((action.Outcome & OutcomeFlags.Play) > 0)
                    {
                        possibleClues.Add(new ClueAndAction {
                            Action = action, Clue = clue
                        });
                    }
                }
            }

            if (possibleClues.Count <= 1)
            {
                return(possibleClues.FirstOrDefault());
            }

            // раз возможных подсказок больше одной, то выберем ту, которая затрагивает большее число карт
            // из тех, которыми можно сыграть
            int           max           = 0;
            ClueAndAction clueAndAction = null;

            foreach (var clue in possibleClues)
            {
                int cardsAffected = CardsToClue(clue.Clue);
                if (cardsAffected > max)
                {
                    max           = cardsAffected;
                    clueAndAction = clue;
                }
            }

            return(clueAndAction);
        }