public Editor(IPlayableController mainController) { Teleports = new List <Teleport>(); MainController = mainController; GenerateDefault(); Cursor = new Cursor(this); }
public Editor(int lvl, IPlayableController mainController) { CurrentLevel = DataReader.GetLevelInfo(lvl); Timer = CurrentLevel.Time; EnergyCounter = CurrentLevel.EnergyBallNumber; MainController = mainController; GenerateCells(); Cursor = new Cursor(this); }
public AIGame(int lvl, int score, int lives, IPlayableController mainController) : base(lvl, score, lives, mainController) { }
static void Main(string[] args) { ConsoleView.PrepareConsole(); DataWriter.RefreshLvlsList(); MainController = new MainController(); }
public AIGame(IPlayableController mainController) : base(mainController) { }