Пример #1
0
        public MainWindow(IProcessGame processGame, IPlayService playService)
        {
            _processGame = processGame;
            _playService = playService;

            InitializeComponent();
        }
Пример #2
0
 public PlayController(
     IPlayService playService,
     IMapper mapper)
 {
     this.playService = playService;
     this.mapper      = mapper;
 }
Пример #3
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        public MainWindow(IProcessGame processGame, IPlayService playService)
        {
            _processGame = processGame;
            _playService = playService;

            InitializeComponent();
        }
Пример #4
0
 public GameService(IPlayParser playReader, GameRepo gameRepo, PlayerRepo playerRepo, IUserService userRepo, IPlayService playerService)
 {
     _gameRepo     = gameRepo;
     _playerRepo   = playerRepo;
     _userRepo     = userRepo;
     _playReader   = playReader;
     _playsService = playerService;
 }
        public void Setup()
        {
            _playerOne = new Player { Name = "Player", PlayerType = PlayerType.Player };

            _playerTwo = new Player { Name = "Computer", PlayerType = PlayerType.Computer };

            _playService = new PlayService();
        }
        public NowPlayingViewModel(IPlayService playService)
        {
            this.playService = playService;
            this.timer = new DispatcherTimer();
            this.timer.Interval = TimeSpan.FromMilliseconds(500);
            this.timer.Tick += TimerTick;

            this.StopCommand = new RelayCommand(Stop);
            this.PlayPauseCommand = new RelayCommand(PlayPause, CanPlayPause);
            this.NextCommand = new RelayCommand(Next, CanNext);
            MessengerInstance.Register<PlayEpisodeMessage>(this, message => PlayEpisode(message.Episode));
        }
Пример #7
0
        public NowPlayingViewModel(IPlayService playService)
        {
            this.playService    = playService;
            this.timer          = new DispatcherTimer();
            this.timer.Interval = TimeSpan.FromMilliseconds(500);
            this.timer.Tick    += TimerTick;

            this.StopCommand      = new RelayCommand(Stop);
            this.PlayPauseCommand = new RelayCommand(PlayPause, CanPlayPause);
            this.NextCommand      = new RelayCommand(Next, CanNext);
            MessengerInstance.Register <PlayEpisodeMessage>(this, message => PlayEpisode(message.Episode));
        }
Пример #8
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        public void Setup()
        {
            _playerOne = new Player {
                Name = "Computer 1", PlayerType = PlayerType.Computer
            };

            _playerTwo = new Player {
                Name = "Computer 2", PlayerType = PlayerType.Computer
            };

            _playService = new PlayService();
        }
 public void Setup()
 {
     this.playService = this.Scope.Resolve <IPlayService>();
     this.gameService = this.Scope.Resolve <IGameService>();
 }
 public void Cleanup()
 {
     _playerOne = null;
     _playerTwo = null;
     _playService = null;
 }
 public PlayController(IGameService gameService, IPlayService playService)
 {
     this.gameService = gameService;
     this.playService = playService;
 }
Пример #12
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 public GameController(IPlayService playService)
 {
     this._playService = playService;
 }
Пример #13
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 public PlaysController(IPlayService playService)
 {
     _playService = playService;
 }
 public PlayController(IGameService gameService, IPlayService playService)
 {
     this.gameService = gameService;
     this.playService = playService;
 }
Пример #15
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 public void Cleanup()
 {
     _playerOne   = null;
     _playerTwo   = null;
     _playService = null;
 }
Пример #16
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 public GameHub(IPlayService playDataService)
 {
     this._playDataService = playDataService;
 }
Пример #17
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 public TerminalTasks(IPlayService playService, IStateService stateService, ICacheManager cacheManager)
 {
     this.cacheManager = cacheManager.notNull();
     this.playService = playService.notNull();
     this.stateService = stateService.notNull();
 }
 public PodcastDetailsViewModel(IPlayService nowPlayingService)
 {
     this.playService = nowPlayingService;
 }
Пример #19
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 public MainMenu(IProcessGameFactory processGameFactory, IPlayService playService)
 {
     _processGameFactory = processGameFactory;
     _playService        = playService;
     InitializeComponent();
 }
 public void Setup()
 {
     this.playService = this.Scope.Resolve<IPlayService>();
     this.gameService = this.Scope.Resolve<IGameService>();
 }
Пример #21
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 public void RegisterService(IPlayService service)
 {
     _service = service;
 }
 public PodcastDetailsViewModel(IPlayService nowPlayingService)
 {
     this.playService = nowPlayingService;
 }
Пример #23
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 protected new void Init()
 {
     base.Init();
     _playService = _diResolver.Resolve <IPlayService>();
 }
Пример #24
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 public PlayController(IUnitOfWork unitOfWork, IMapper mapper, IGameService gameService, IPlayService playService)
     : base(unitOfWork, mapper)
 {
     this.gameService = gameService;
     this.playService = playService;
 }
Пример #25
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 public GameController(IRepository <Customer> customerRepository, IGameRepository gameRepository, IPlayService playService)
 {
     _customerRepository = customerRepository;
     _gameRepository     = gameRepository;
     _playService        = playService;
 }
Пример #26
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 public MainMenu(IProcessGameFactory processGameFactory, IPlayService playService)
 {
     _processGameFactory = processGameFactory;
     _playService = playService;
     InitializeComponent();
 }