Пример #1
0
        public static IPlate GetPlate(string plateJsonString)
        {
            var jsonDocument = JsonDocument.Parse(plateJsonString);
            var rootElement  = jsonDocument.RootElement;

            var name       = rootElement.GetProperty("name").GetString();
            var properties = (
                UdfsHelper.SubjectJsonElementToSubjectPropertyDictionary(rootElement)
                )
                             .Concat
                             (
                UdfsHelper.UdfsJsonElementToPropertyDictionary(jsonDocument.RootElement.GetProperty("udfs"))
                             )
                             .ToDictionary(x => x.Key, x => x.Value);

            if (!properties.ContainsKey("Plate Type"))
            {
                throw new InvalidSubjectTypeException(name, "Plate", properties["subject_type:name"]);
            }

            var    plateType = properties["Plate Type"];
            IPlate plate     = plateType switch
            {
                "Viral Prep Plate" => new Plate96(name, properties),
                "RNA Plate" => new Plate96(name, properties),
                "PCR Plate" => new Plate384(name, properties),
                _ => throw new Exception($"Unhandled {nameof(plateType)}: {plateType}"),
            };

            return(plate);
        }
        static void Main(string[] args)
        {
            var plates = new List <IPlateNG>();

            plates.Add(new HugePlate());
            plates.Add(new SmallPlate());
            IPlateNG aPlate  = plates[0];
            IWaffle  aWaffle = aPlate.GetWaffle();

            Console.WriteLine(aWaffle.Eat());
            IPlate <FalafelWaffle> aSmallPlate = (SmallPlate)plates[1];
            FalafelWaffle          aFalafel    = aSmallPlate.GetMyWaffle();

            Console.WriteLine(aFalafel.Dinner());
            Console.ReadKey();
        }
    static void Main(string[] args)
    {
        // The list cannot work with the IPlate<IWaffle> anymore. So here comes IPlateNG to the rescue
        var plates = new List <IPlateNG>();

        plates.Add(new HugePlate());
        plates.Add(new SmallPlate());
        IPlateNG aPlate = plates[0];
        // And instead of calling to the GetMyWaffle method we can call to the GetWaffle in this case
        IWaffle aWaffle = aPlate.GetWaffle();

        Console.WriteLine(aWaffle.Eat());
        IPlate <FalafelWaffle> aSmallPlate = (SmallPlate)plates[1];
        FalafelWaffle          aFalafel    = aSmallPlate.GetMyWaffle();

        Console.WriteLine(aFalafel.Dinner());
    }
Пример #4
0
    static void Main(string[] args)
    {
        var plates = new List <IPlate <IWaffle> >();

        plates.Add(new HugePlate());
        plates.Add(new SmallPlate());
        IPlate <IWaffle> aPlate = plates[0];
        // Anyway, when you get a member of the collection you'll get the interface, not a concrete class (obviously).
        IWaffle aWaffle = aPlate.GetMyWaffle();

        // So you cannot invoke any specifics (like Breakfast or Dinner)
        Console.WriteLine(aWaffle.Eat());
        // But if you cast the member of the collection to the specific class (or interface)
        IPlate <FalafelWaffle> aSmallPlate = (SmallPlate)plates[1];
        // Then you'll get the concrete class without casting again
        FalafelWaffle aFalafel = aSmallPlate.GetMyWaffle();

        Console.WriteLine(aFalafel.Dinner());
    }
Пример #5
0
        public void PlateShoulderObject_ShouldNotBeEquippedByNONPlateClass_WhenEquipped()
        {
            IMageHero hero      = ClassFactory.CreateMage("hero");
            int       agility   = hero.Agility;
            int       straight  = hero.Straight;
            int       intellect = hero.Intellect;
            double    armor     = hero.Armor;

            IPlate shoulder = PlateArmorFactory.CreateShoulder("shoulder", 1, 1);

            shoulder.Value     = 1;
            shoulder.Agility   = 1;
            shoulder.Stragiht  = 1;
            shoulder.Intellect = 1;

            hero.Equip(shoulder);

            Assert.IsTrue(
                agility == hero.Agility &&
                straight == hero.Straight &&
                intellect == hero.Intellect &&
                armor == hero.Armor);
        }
Пример #6
0
        public void PlateShoulderObject_ShouldIncreaseStats_WhenEquipped()
        {
            IWarriorHero hero      = ClassFactory.CreateWarrior("Hero");
            int          agility   = hero.Agility;
            int          straight  = hero.Straight;
            int          intellect = hero.Intellect;
            double       armor     = hero.Armor;

            IPlate shoulder = PlateArmorFactory.CreateShoulder("shoulder", 1, 1);

            shoulder.Value     = 1;
            shoulder.Agility   = 1;
            shoulder.Stragiht  = 1;
            shoulder.Intellect = 1;

            hero.Equip(shoulder);

            Assert.IsFalse(
                agility == hero.Agility &&
                straight == hero.Straight &&
                intellect == hero.Intellect &&
                armor == hero.Armor);
        }
Пример #7
0
        public void Move(IEnumerable <StringMovement> movements, IPlate plate)
        {
            foreach (var movement in movements)
            {
                switch (movement)
                {
                case StringMovement.L:
                    MoveLeft();
                    break;

                case StringMovement.M:
                    var nextPosition = Move();
                    SetRoverPosition(plate, nextPosition);
                    break;

                case StringMovement.R:
                    MoveRight();
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
            }
        }
Пример #8
0
 internal StepMove(Position from, Position to, IPlate plate)
 {
     this.From = from;
     this.To = to;
     this.Plate = plate;
 }
 public RotateAndMoveOperation(IPlate plate)
 {
     _plate = plate;
 }
Пример #10
0
 private void SetRoverPosition(IPlate plateau, CoordinatesPoint nextPosition)
 {
     _coordinatesPoint = nextPosition;
 }
Пример #11
0
 public void AddPlate(Position p, IPlate plate)
 {
     form[p].AddPlate((Plate)plate);
 }