Пример #1
0
 private void UpdateTooltipUI(bool active, IPickupableItem pickup)
 {
     tooltipPanel.SetActive(active);
     if (active)
     {
         tooltipText.text = pickup.ItemInfo.GetTooltip("E");
     }
 }
Пример #2
0
        private bool FindNearbyPickup(out IPickupableItem pickup)
        {
            Ray ray = playerCamera.ViewportPointToRay(cameraCenter);

            if (Physics.Raycast(ray, out RaycastHit hitInfo, interactionRadius))
            {
                return(hitInfo.collider.TryGetComponent(out pickup));
            }
            pickup = null;
            return(false);
        }
Пример #3
0
        private void PickItem(IPickupableItem pickup)
        {
            bool itemPicked = inventorySystem.AddItem(pickup.ItemInfo, pickup.Amount);

            if (itemPicked)
            {
                playerManager.OnPickupCollected(pickup.ItemInfo, pickup.Amount);
                pickup.OnItemPicked();
            }
            else
            {
                Debug.LogWarning($"Can't pick up item [{pickup.ItemInfo.Name}], inventory is full!");
            }
        }