/** * @brief Instantiates a 2D physics for tests purpose. **/ internal static void InitTest2D() { instance = new Physics2DWorldManager(); instance.Gravity = new FPVector(0, -10, 0); instance.LockedTimeStep = 0.02f; instance.Init(); }
// IPhysicsManager's PROXY public static void Init() { if (m_Instance != null) { m_Instance.Init(); } }