protected virtual void OnPeerCreated(IPhotonWirePeer peer, InitRequest initRequest, bool isServerToServerPeer) { }
public static void RemoveGroup(this IPhotonWirePeer peer, string groupName) { PeerManager.GetPeerManager(peer.PeerKind).RemoveGroup(groupName, peer); }
public RoomMemberBase(IPhotonWirePeer peer) { this.Peer = peer; }
internal OperationContext(HubDescriptor hub, MethodDescriptor method, IPhotonWirePeer peer, OperationRequest operationRequest, SendParameters sendParameters, DateTime timestamp) : this(hub.HubId, peer, operationRequest, sendParameters, timestamp) { this.Hub = hub; this.Method = method; }
/// <summary> /// Broadcast to target(in current gameserver) client. /// </summary> public T Target(IPhotonWirePeer peer) { return(TypedServerHubClientBuilder <T> .Build(context, (IS2SPhotonWirePeer)peer)); }
public GroupInvokeResponse(IPhotonWirePeer peer) { this.Peer = peer; }