Пример #1
0
        void IPersistable.Recover(IPersistableReader reader)
        {
            DeleteAll();

            var cnt = reader.ReadInt();

            for (var i = 0; i < cnt; i++)
            {
                var key = reader.ReadString();
                _boolDict[key] = reader.ReadBool();
            }

            cnt = reader.ReadInt();
            for (var i = 0; i < cnt; i++)
            {
                var key = reader.ReadString();
                _intDict[key] = reader.ReadInt();
            }

            cnt = reader.ReadInt();
            for (var i = 0; i < cnt; i++)
            {
                var key = reader.ReadString();
                _floatDict[key] = reader.ReadFloat();
            }

            cnt = reader.ReadInt();
            for (var i = 0; i < cnt; i++)
            {
                var key = reader.ReadString();
                _stringDict[key] = reader.ReadString();
            }
        }
Пример #2
0
        public static int[] ReadIntArray(this IPersistableReader self)
        {
            var cnt = self.ReadInt();
            var arr = new int[cnt];

            for (var i = 0; i < cnt; i++)
            {
                arr[i] = self.ReadInt();
            }
            return(arr);
        }
Пример #3
0
        public static void ReadIntListInto(this IPersistableReader self, List <int> list, bool clearList = true)
        {
            if (clearList)
            {
                list.Clear();
            }

            var cnt = self.ReadInt();

            for (var i = 0; i < cnt; i++)
            {
                list.Add(self.ReadInt());
            }
        }
Пример #4
0
 void ReadPrimitives(IPersistableReader reader)
 {
     Assert.AreEqual(reader.ReadString(), TestValues.aString);
     Assert.AreEqual(reader.ReadInt(), TestValues.aInt);
     Assert.AreEqual(reader.ReadUInt(), TestValues.aUint);
     Assert.AreEqual(reader.ReadFloat(), TestValues.aFloat);
     Assert.AreEqual(reader.ReadDouble(), TestValues.aDouble);
     Assert.AreEqual(reader.ReadBool(), TestValues.aBool);
 }
Пример #5
0
        public static WingData readWing(this IPersistableReader r)
        {
            var wd = new WingData();

            wd.uid       = r.ReadLong();
            wd.name      = r.ReadString();
            wd.wingClass = (Wing.WingClass)r.ReadInt();
            wd.energy    = r.ReadFloat();
            wd.ply       = r.readPersonality();
            wd.armed     = r.ReadBool();
            return(wd);
        }
        public static float[] ReadFloatArray(this IPersistableReader self)
        {
            int cnt = self.ReadInt();

            float[] arr = new float[cnt];

            for (int i = 0; i < cnt; i++)
            {
                arr[i] = self.ReadFloat();
            }

            return(arr);
        }
        public static string[] ReadStringArray(this IPersistableReader self)
        {
            int cnt = self.ReadInt();

            string[] arr = new string[cnt];

            for (int i = 0; i < cnt; i++)
            {
                arr[i] = self.ReadString();
            }

            return(arr);
        }
Пример #8
0
        public static T[] ReadPersistableArray <T>(this IPersistableReader self) where T : IPersistable, new()
        {
            var cnt = self.ReadInt();
            var arr = new T[cnt];

            for (var i = 0; i < cnt; i++)
            {
                var persisted = new T();
                self.ReadPersistableInto(persisted);
                arr[i] = persisted;
            }

            return(arr);
        }
        public static void ReadFloatListInto(this IPersistableReader self, List <float> list, bool clearList = true)
        {
            if (clearList)
            {
                list.Clear();
            }

            int cnt = self.ReadInt();

            for (int i = 0; i < cnt; i++)
            {
                list.Add(self.ReadFloat());
            }
        }
Пример #10
0
        public void Recover(IPersistableReader rd)
        {
            Global.log.info($"{nameof(PlayPersistable)}::recover called");

            // verify save file version
            var readVersion = rd.ReadInt();

            if (version != readVersion)
            {
                Global.log.err($"save file version mismatch (got {readVersion}, expected {version})");
            }

            setup.rehydrated = true; // indicate that this play context is rehydrated
            // load game time
            Time.TotalTime = rd.ReadFloat() + SAVE_TIME_ADVANCE;

            // load map seed
            setup.state.mapgenSeed = rd.ReadInt();
            Global.log.trace($"loaded mapgen seed: {setup.state.mapgenSeed}");

            // read player
            var playerWd       = rd.readWing();
            var playerBodyData = rd.readBody();
            var player         = setup.createPlayer(Vector2.Zero);

            player.uid           = playerWd.uid;
            player.core.energy   = playerWd.energy;
            player.mind.soul.ply = playerWd.ply;
            playerBodyData.copyTo(player.body);
            player.changeClass(playerWd.wingClass);
            if (playerWd.armed)
            {
                player.AddComponent <Shooter>();
            }

            // load all wings
            var wingCount = rd.ReadInt();

            for (var i = 0; i < wingCount; i++)
            {
                var wd   = rd.readWing();
                var wing = setup.createNpcWing(wd.name, Vector2.Zero, wd.ply);
                wing.uid = wd.uid;
                if (wd.armed)
                {
                    wing.AddComponent <Shooter>();
                }

                var bd = rd.readBody();
                // rd.readWingMemory(wing.mind);
                bd.copyTo(wing.body);
                wing.changeClass(wd.wingClass);
                Global.log.trace(
                    $"rehydrated wing {wing.name}, pos{wing.body.pos.RoundToPoint()}, ply{wing.mind.soul.ply}");
            }

            // load world things
            var thingCount   = rd.ReadInt();
            var thingHelper  = new ThingLoader(this);
            var loadedThings = new List <ThingLoader.LoadedThing>();

            for (var i = 0; i < thingCount; i++)
            {
                // load and inflate thing
                var load = thingHelper.loadThing(rd);
                if (load != null)
                {
                    loadedThings.Add(load);
                }
                else
                {
                    Global.log.err("attempted to load thing, but it was NULL");
                }
            }

            // now resolve all things
            var resolvedThings = thingHelper.resolveThings(loadedThings);

            foreach (var thing in resolvedThings)
            {
                // add to context
                setup.addThing(thing);
            }
        }
Пример #11
0
        public LoadedThing loadThing(IPersistableReader rd)
        {
            var kind       = (ThingKind)rd.ReadInt();
            var res        = default(Thing);
            var uid        = rd.ReadLong();
            var senderUid  = default(long);
            var creatorUid = default(long);

            switch (kind)
            {
            case ThingKind.Capsule: {
                var nt  = new Entity("cap");
                var cap = nt.AddComponent(new Capsule());
                cap.acquired = rd.ReadBool();
                // read body
                var bodyData = rd.readBody();
                bodyData.copyTo(cap.body);
                // read other capsule info
                cap.energy           = rd.ReadFloat();
                cap.firstAvailableAt = rd.ReadFloat();
                cap.despawnAt        = rd.ReadFloat();
                senderUid            = rd.ReadLong();
                creatorUid           = rd.ReadLong();

                // if acquired then throw away
                if (cap.acquired)
                {
                    cap = null;     // ick
                }

                res = cap;
                break;
            }

            case ThingKind.Tree: {
                var nt   = new Entity("tree");
                var tree = nt.AddComponent(new Tree());
                // load tree
                tree.Entity.Position = rd.ReadVec2();
                tree.stage           = rd.ReadInt();
                tree.harvest         = rd.ReadInt();
                tree.uid             = uid;

                tree.updateStage();
                res = tree;
                break;
            }

            default:
                // unrecognized thing
                Global.log.err($"unrecognized thing kind: {kind}");
                res = null;
                break;
            }

            if (res != null)
            {
                Global.log.trace($"rehydrated entity {res.GetType().Name}, pos{res.Entity.Position.RoundToPoint()}");

                var loadedThing = new LoadedThing(res)
                {
                    interactorUid = senderUid,
                    creatorUid    = creatorUid
                };
                return(loadedThing); // yee
            }

            return(null);
        }
 void IPersistable.Recover(IPersistableReader reader)
 {
     reader.ReadStringListInto(strings);
     anInt        = reader.ReadInt();
     nullableBool = reader.ReadOptionalBool();
 }