public PartSysEmitter(IPartSysExternal external, PartSysEmitterSpec spec)
    {
        External       = external;
        _spec          = spec;
        _particleAges  = new float[spec.GetMaxParticles()];
        _paramState    = new PartSysParamState[(int)PartSysParamId.PARTICLE_PARAM_COUNT];
        _particleState = new ParticleState(spec.GetMaxParticles());

        for (var i = 0; i < _paramState.Length; ++i)
        {
            var param = _spec.GetParam((PartSysParamId)i);
            if (param != null)
            {
                _paramState[i] = param.CreateState(_particleAges.Length);
            }
        }
    }
Пример #2
0
    public PartSys(IPartSysExternal external, PartSysSpec spec)
    {
        _external = external;
        _spec     = spec;
        _emitters = new List <PartSysEmitter>(spec.GetEmitters().Count);
        // Instantiate the emitters
        for (var i = 0; i < _spec.GetEmitters().Count; ++i)
        {
            var emitterSpec = spec.GetEmitters()[i];
            _emitters.Add(new PartSysEmitter(external, emitterSpec));

            // Update the screen bounds
            _screenBounds.left   = MathF.Min(_screenBounds.left, emitterSpec.GetBoxLeft());
            _screenBounds.top    = MathF.Min(_screenBounds.top, emitterSpec.GetBoxTop());
            _screenBounds.right  = MathF.Max(_screenBounds.right, emitterSpec.GetBoxRight());
            _screenBounds.bottom = MathF.Max(_screenBounds.bottom, emitterSpec.GetBoxBottom());
        }
    }
Пример #3
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    public static void SimulateParticleSpawn(IPartSysExternal external, PartSysEmitter emitter, int particleIdx,
                                             float timeToSimulate)
    {
        var spec          = emitter.GetSpec();
        var partSpawnTime = emitter.GetParticleSpawnTime(particleIdx);

        var worldPosVar = emitter.GetWorldPosVar();
        var particleX   = worldPosVar.X;
        var particleY   = worldPosVar.Y;
        var particleZ   = worldPosVar.Z;

        var emitOffsetX = GetParticleValue(emitter, particleIdx, PartSysParamId.emit_offset_X, partSpawnTime);
        var emitOffsetY = GetParticleValue(emitter, particleIdx, PartSysParamId.emit_offset_Y, partSpawnTime);
        var emitOffsetZ = GetParticleValue(emitter, particleIdx, PartSysParamId.emit_offset_Z, partSpawnTime);

        if (spec.GetOffsetCoordSys() == PartSysCoordSys.Polar)
        {
            var coords = SphericalDegToCartesian(emitOffsetX, emitOffsetY, emitOffsetZ);
            particleX += coords.X;
            particleY += coords.Y;
            particleZ += coords.Z;
        }
        else
        {
            particleX += emitOffsetX;
            particleY += emitOffsetY;
            particleZ += emitOffsetZ;
        }

        switch (spec.GetSpace())
        {
        case PartSysEmitterSpace.ObjectPos:
        case PartSysEmitterSpace.ObjectYpr:
        {
            if (spec.GetParticleSpace() != PartSysParticleSpace.SameAsEmitter)
            {
                // TODO: Figure out this formula...
                var scale      = 1.0f - emitter.GetParticleAge(particleIdx) / timeToSimulate;
                var prevObjPos = emitter.GetPrevObjPos();
                var objPos     = emitter.GetObjPos();
                var dX         = prevObjPos.X + (objPos.X - prevObjPos.X) * scale;
                var dY         = prevObjPos.Y + (objPos.Y - prevObjPos.Y) * scale;
                var dZ         = prevObjPos.Z + (objPos.Z - prevObjPos.Z) * scale;
                var rotation   = 0.0f;
                if (spec.GetSpace() == PartSysEmitterSpace.ObjectYpr)
                {
                    rotation = emitter.GetPrevObjRotation() +
                               (emitter.GetObjRotation() - emitter.GetPrevObjRotation()) * scale;
                }

                RotateAndMove(dX, dY, dZ, rotation, ref particleX, ref particleY, ref particleZ);
            }
        }
        break;

        case PartSysEmitterSpace.Bones:
        {
            var scale = 1.0f - emitter.GetParticleAge(particleIdx) / timeToSimulate;
            if (emitter.GetBoneState() == null)
            {
                break;
            }

            if (emitter.GetBoneState().GetRandomPos(scale, out var bonePos))
            {
                particleX = bonePos.X;
                particleY = bonePos.Y;
                particleZ = bonePos.Z;
            }
        }
        break;

        case PartSysEmitterSpace.NodePos:
        case PartSysEmitterSpace.NodeYpr:
        {
            if (spec.GetParticleSpace() != PartSysParticleSpace.SameAsEmitter)
            {
                var scale = 1.0f - emitter.GetParticleAge(particleIdx) / timeToSimulate;
                if (spec.GetSpace() == PartSysEmitterSpace.NodeYpr)
                {
                    if (!external.GetBoneWorldMatrix(emitter.GetAttachedTo(), spec.GetNodeName(),
                                                     out var boneM))
                    {
                        boneM = Matrix4x4.Identity;
                    }

                    var ppos   = new Vector3(particleX, particleY, particleZ);
                    var newpos = Vector3.Transform(ppos, boneM);
                    particleX = newpos.X;
                    particleY = newpos.Y;
                    particleZ = newpos.Z;
                }
                else
                {
                    var prevObjPos = emitter.GetPrevObjPos();
                    var objPos     = emitter.GetObjPos();
                    var dX         = prevObjPos.X + (objPos.X - prevObjPos.X) * scale;
                    var dY         = prevObjPos.Y + (objPos.Y - prevObjPos.Y) * scale;
                    var dZ         = prevObjPos.Z + (objPos.Z - prevObjPos.Z) * scale;
                    RotateAndMove(dX, dY, dZ, 0.0f, ref particleX, ref particleY, ref particleZ);
                }
            }
        }
        break;

        default:
            break;
        }

        var state = emitter.GetParticleState();

        state.SetState(ParticleStateField.PSF_X, particleIdx, particleX);
        state.SetState(ParticleStateField.PSF_Y, particleIdx, particleY);
        state.SetState(ParticleStateField.PSF_Z, particleIdx, particleZ);

        // Initialize particle color
        SetParticleParam(emitter, particleIdx, PartSysParamId.emit_init_red, partSpawnTime,
                         ParticleStateField.PSF_RED, 255.0f);
        SetParticleParam(emitter, particleIdx, PartSysParamId.emit_init_green, partSpawnTime,
                         ParticleStateField.PSF_GREEN, 255.0f);
        SetParticleParam(emitter, particleIdx, PartSysParamId.emit_init_blue, partSpawnTime,
                         ParticleStateField.PSF_BLUE, 255.0f);
        SetParticleParam(emitter, particleIdx, PartSysParamId.emit_init_alpha, partSpawnTime,
                         ParticleStateField.PSF_ALPHA, 255.0f);

        // Initialize particle velocity
        var partVelX = GetParticleValue(emitter, particleIdx, PartSysParamId.emit_init_vel_X, partSpawnTime);
        var partVelY = GetParticleValue(emitter, particleIdx, PartSysParamId.emit_init_vel_Y, partSpawnTime);
        var partVelZ = GetParticleValue(emitter, particleIdx, PartSysParamId.emit_init_vel_Z, partSpawnTime);

        if (spec.GetSpace() == PartSysEmitterSpace.ObjectYpr)
        {
            if (spec.GetParticleSpace() != PartSysParticleSpace.SameAsEmitter)
            {
                var scale = 1.0f - emitter.GetParticleAge(particleIdx) / timeToSimulate;

                var rotation = 0.0f;
                if (spec.GetSpace() == PartSysEmitterSpace.ObjectYpr)
                {
                    rotation = (emitter.GetObjRotation() - emitter.GetPrevObjRotation()) * scale +
                               emitter.GetPrevObjRotation();
                }

                // Rotate the velocity vector according to the current object rotation in the world
                // TODO: Even for rotation == 0, this will flip the velocity vector
                Rotate2D(rotation, ref partVelX, ref partVelZ);
            }
        }
        else if (spec.GetSpace() == PartSysEmitterSpace.NodeYpr)
        {
            if (spec.GetParticleSpace() != PartSysParticleSpace.SameAsEmitter)
            {
                var objId = emitter.GetAttachedTo();

                if (!external.GetBoneWorldMatrix(objId, spec.GetNodeName(), out var boneMatrix))
                {
                    boneMatrix = Matrix4x4.Identity;
                }

                // Construct a directional vector (not a positional one, w=0 here) for the velocity
                var dirVec = new Vector3(partVelX, partVelY, partVelZ);
                dirVec = Vector3.TransformNormal(dirVec, boneMatrix);

                partVelX = dirVec.X;
                partVelY = dirVec.Y;
                partVelZ = dirVec.Z;
            }
        }

        // Are particle coordinates defined as polar coordinates? Convert them to cartesian here
        if (spec.GetParticleVelocityCoordSys() == PartSysCoordSys.Polar)
        {
            var cartesianVel = SphericalDegToCartesian(partVelX, partVelY, partVelZ);
            partVelX = cartesianVel.X;
            partVelY = cartesianVel.Y;
            partVelZ = cartesianVel.Z;
        }

        state.SetState(ParticleStateField.PSF_VEL_X, particleIdx, partVelX);
        state.SetState(ParticleStateField.PSF_VEL_Y, particleIdx, partVelY);
        state.SetState(ParticleStateField.PSF_VEL_Z, particleIdx, partVelZ);

        // I don't know why it's taken at lifetime 0.
        // TODO: Figure out if this actually *never* changes?
        var posVarX = GetParticleValue(emitter, particleIdx, PartSysParamId.part_posVariation_X, 0);
        var posVarY = GetParticleValue(emitter, particleIdx, PartSysParamId.part_posVariation_Y, 0);
        var posVarZ = GetParticleValue(emitter, particleIdx, PartSysParamId.part_posVariation_Z, 0);

        // For a polar system, convert these positions to cartesian to apply them to the
        // rendering position
        if (spec.GetParticlePosCoordSys() == PartSysCoordSys.Polar)
        {
            state.SetState(ParticleStateField.PSF_POS_AZIMUTH, particleIdx, 0);
            state.SetState(ParticleStateField.PSF_POS_INCLINATION, particleIdx, 0);
            state.SetState(ParticleStateField.PSF_POS_RADIUS, particleIdx, 0);

            // Convert to cartesian and add to the actual current particle position
            // As usual, x, y, z here are (azimuth, inclination, radius)
            var cartesianPos = SphericalDegToCartesian(posVarX, posVarY, posVarZ);
            posVarX = cartesianPos.X;
            posVarY = cartesianPos.Y;
            posVarZ = cartesianPos.Z;
        }

        // Apply the position variation to the initial position and store it
        posVarX += particleX;
        posVarY += particleY;
        posVarZ += particleZ;
        state.SetState(ParticleStateField.PSF_POS_VAR_X, particleIdx, posVarX);
        state.SetState(ParticleStateField.PSF_POS_VAR_Y, particleIdx, posVarY);
        state.SetState(ParticleStateField.PSF_POS_VAR_Z, particleIdx, posVarZ);

        /*
         * The following code will apply particle movement after
         * spawning a particle retroactively. This should only happen
         * for high frequency particle systems that spawn multiple particles
         * per frame.
         * Also note how particle age instead of particle lifetime is used here
         * to access parameters of the emitter.
         */
        var partAge = emitter.GetParticleAge(particleIdx);

        if (partAge != 0)
        {
            var partAgeSquared = partAge * partAge;

            particleX += partVelX * partAge;
            particleY += partVelY * partAge;
            particleZ += partVelZ * partAge;

            var param = emitter.GetParamState(PartSysParamId.part_accel_X);
            if (param != null)
            {
                var accelX = param.GetValue(emitter, particleIdx, partAge);
                particleX += accelX * partAgeSquared * 0.5f;
                partVelX  += accelX * partAge;
            }

            param = emitter.GetParamState(PartSysParamId.part_accel_Y);
            if (param != null)
            {
                var accelY = param.GetValue(emitter, particleIdx, partAge);
                particleY += accelY * partAgeSquared * 0.5f;
                partVelY  += accelY * partAge;
            }

            param = emitter.GetParamState(PartSysParamId.part_accel_Z);
            if (param != null)
            {
                var accelZ = param.GetValue(emitter, particleIdx, partAge);
                particleZ += accelZ * partAgeSquared * 0.5f;
                partVelZ  += accelZ * partAge;
            }

            state.SetState(ParticleStateField.PSF_VEL_X, particleIdx, partVelX);
            state.SetState(ParticleStateField.PSF_VEL_Y, particleIdx, partVelY);
            state.SetState(ParticleStateField.PSF_VEL_Z, particleIdx, partVelZ);

            param = emitter.GetParamState(PartSysParamId.part_velVariation_X);
            if (param != null)
            {
                particleX += param.GetValue(emitter, particleIdx, partAge) * partAge;
            }

            param = emitter.GetParamState(PartSysParamId.part_velVariation_Y);
            if (param != null)
            {
                particleY += param.GetValue(emitter, particleIdx, partAge) * partAge;
            }

            param = emitter.GetParamState(PartSysParamId.part_velVariation_Z);
            if (param != null)
            {
                particleZ += param.GetValue(emitter, particleIdx, partAge) * partAge;
            }

            state.SetState(ParticleStateField.PSF_X, particleIdx, particleX);
            state.SetState(ParticleStateField.PSF_Y, particleIdx, particleY);
            state.SetState(ParticleStateField.PSF_Z, particleIdx, particleZ);
        }

        // Simulate rotation for anything other than a point particle
        if (spec.GetParticleType() != PartSysParticleType.Point)
        {
            var emitterAge = emitter.GetParticleSpawnTime(particleIdx);
            var rotation   = emitter.GetParamValue(PartSysParamId.emit_yaw, particleIdx, emitterAge, 0.0f);
            emitter.GetParticleState().SetState(ParticleStateField.PSF_ROTATION, particleIdx, rotation);
        }
    }