Пример #1
0
        /// <summary>
        /// Initializes an evolutionary run given the parameters and a random seed adjustment (added to each random seed),
        /// with the Output pre-constructed.
        /// The adjustment offers a convenient way to change the seeds of the random number generators each time you
        /// do a new evolutionary run.  You are of course welcome to replace the random number generators after initialize(...)
        /// but before startFresh(...).
        /// </summary>
        /// <param name="parameters"></param>
        /// <param name="randomSeedOffset"></param>
        /// <param name="output"></param>
        /// <returns></returns>
        public static EvolutionState Initialize(IParameterDatabase parameters, int randomSeedOffset, Output output)
        {
            var breedthreads = 1;
            var evalthreads  = 1;

            //bool store;
            //int x;

            // output was already created for us.
            output.SystemMessage(ECVersion.Message());

            // 2. set up thread values

            breedthreads = DetermineThreads(output, parameters, new Parameter(P_BREEDTHREADS));
            evalthreads  = DetermineThreads(output, parameters, new Parameter(P_EVALTHREADS));

            var auto = (V_THREADS_AUTO.ToUpper().Equals(parameters.GetString(new Parameter(P_BREEDTHREADS), null).ToUpper())
                        ||
                        V_THREADS_AUTO.ToUpper().Equals(
                            parameters.GetString(new Parameter(P_EVALTHREADS), null).ToUpper()));
            // at least one thread is automatic.  Seeds may need to be dynamic.

            // 3. create the Mersenne Twister random number generators,
            // one per thread

            var random = new MersenneTwisterFast[1];

            var seedMessage = "Seed: ";

            // Get time in milliseconds
            var time = (int)DateTimeHelper.CurrentTimeMilliseconds;

            var seed = 0;

            seed = DetermineSeed(output, parameters, new Parameter(P_SEED).Push("" + 0),
                                 time + 0, random.Length * randomSeedOffset, auto);

            random[0] = PrimeGenerator(new MersenneTwisterFast(seed));
            // we prime the generator to be more sure of randomness.
            seedMessage = seedMessage + seed + " ";

            // 4.  Start up the evolution

            // what evolution state to use?
            var state = (EvolutionState)parameters.GetInstanceForParameter(new Parameter(P_STATE), null, typeof(IEvolutionState));

            state.Parameters       = parameters;
            state.Random           = random;
            state.Output           = output;
            state.EvalThreads      = evalthreads;
            state.BreedThreads     = breedthreads;
            state.RandomSeedOffset = randomSeedOffset;

            output.SystemMessage($"Threads:  breed/{breedthreads} eval/{evalthreads}");
            output.SystemMessage(seedMessage);

            return(state);
        }
Пример #2
0
        /// <summary>
        /// Initializes an evolutionary run given the parameters and a random seed adjustment (added to each random seed),
        /// with the Output pre-constructed.
        /// The adjustment offers a convenient way to change the seeds of the random number generators each time you
        /// do a new evolutionary run.  You are of course welcome to replace the random number generators after initialize(...)
        /// but before startFresh(...).
        /// </summary>
        public static EvolutionState Initialize(IParameterDatabase parameters, int randomSeedOffset, Output output)
        {
            var breedthreads = 1;
            var evalthreads  = 1;

            // Should we muzzle stdout and stderr?

            if (parameters.ParameterExists(new Parameter(P_MUZZLE), null))
            {
                output.Warning("" + new Parameter(P_MUZZLE) + " has been deprecated.  We suggest you use " +
                               new Parameter(P_SILENT) + " or similar newer options.");
            }

            if (parameters.GetBoolean(new Parameter(P_SILENT), null, false) ||
                parameters.GetBoolean(new Parameter(P_MUZZLE), null, false))
            {
                output.GetLog(0).Silent = true;
                output.GetLog(1).Silent = true;
            }

            //bool store;
            int x;

            // output was already created for us.
            output.SystemMessage(ECVersion.Message());

            // 2. set up thread values

            breedthreads = DetermineThreads(output, parameters, new Parameter(P_BREEDTHREADS));
            evalthreads  = DetermineThreads(output, parameters, new Parameter(P_EVALTHREADS));
            var auto = (V_THREADS_AUTO.ToUpper().Equals(
                            parameters.GetString(new Parameter(P_BREEDTHREADS), null).ToUpper())
                        ||
                        V_THREADS_AUTO.ToUpper().Equals(
                            parameters.GetString(new Parameter(P_EVALTHREADS), null).ToUpper()));
            // at least one thread is automatic.  Seeds may need to be dynamic.

            // 3. create the Mersenne Twister random number generators,
            // one per thread

            var random = new IMersenneTwister[breedthreads > evalthreads ? breedthreads : evalthreads];
            var seeds  = new int[random.Length];

            var seedMessage = "Seed: ";

            // Get time in milliseconds
            var time = (int)DateTimeHelper.CurrentTimeMilliseconds;

            for (x = 0; x < random.Length; x++)
            {
                seeds[x] = DetermineSeed(output, parameters, new Parameter(P_SEED).Push("" + x),
                                         time + x, random.Length * randomSeedOffset, auto);

                for (var y = 0; y < x; y++)
                {
                    if (seeds[x] == seeds[y])
                    {
                        output.Fatal(P_SEED + "." + x + " (" + seeds[x] + ") and "
                                     + P_SEED + "." + y + " (" + seeds[y] + ") ought not be the same seed.", null, null);
                    }
                }

                random[x] = PrimeGenerator(new MersenneTwisterFast(seeds[x]));
                // we prime the generator to be more sure of randomness.
                seedMessage = seedMessage + seeds[x] + " ";
            }

            // 4.  Start up the evolution

            // what evolution state to use?
            var state = (EvolutionState)parameters.GetInstanceForParameter(new Parameter(P_STATE), null, typeof(IEvolutionState));

            state.Parameters       = parameters;
            state.Random           = random;
            state.Output           = output;
            state.EvalThreads      = evalthreads;
            state.BreedThreads     = breedthreads;
            state.RandomSeedOffset = randomSeedOffset;

            output.SystemMessage($"Threads:  breed/{breedthreads} eval/{evalthreads}");
            output.SystemMessage(seedMessage);

            return(state);
        }