Пример #1
0
        void OutputPixel(Pixel P, Action <DrawOpBlock> output)
        {
            ushort x = (ushort)(Origin.X + dx.X * P.X + dy.X * P.Y);
            ushort y = (ushort)(Origin.Y + dx.Y * P.X + dy.Y * P.Y);
            ushort z = (ushort)(Origin.Z + dx.Z * P.X + dy.Z * P.Y);

            if (P.A < 20)
            {
                output(Place(x, y, z, Block.air, 0)); return;
            }

            int  position;
            byte block = selector.BestMatch(P.R, P.G, P.B, out position);

            // Back layer block
            if (position <= threshold)
            {
                x = (ushort)(x + adj.X);
                z = (ushort)(z + adj.Z);
            }
            output(Place(x, y, z, block, 0));
        }