Пример #1
0
 public void ReadFromStream(IPacketCodec content)
 {
     Locale               = content.ReadString();
     ViewDistance         = content.ReadSByte();
     ChatMode             = content.ReadVarIntEnum <ChatMode>();
     ChatColors           = content.ReadBoolean();
     DisplayedSkinParts   = content.ReadEnum <SkinPart>();
     MainHand             = content.ReadVarIntEnum <HandSide>();
     DisableTextFiltering = content.ReadBoolean();
 }
Пример #2
0
 public void ReadFromStream(IPacketCodec content)
 {
     EntityId            = content.ReadInt32();
     IsHardcore          = content.ReadBoolean();
     Gamemode            = content.ReadEnum <Gamemode>();
     PreviousGamemode    = content.ReadEnum <Gamemode>();
     WorldCount          = content.ReadVarInt();
     WorldNames          = content.ReadIdentifiers(WorldCount);
     DimensionCodec      = content.ReadNbtTag <NbtCompound>();
     Dimension           = content.ReadNbtTag <NbtCompound>();
     WorldName           = content.ReadString();
     HashedSeed          = content.ReadInt64();
     MaxPlayers          = content.ReadVarInt();
     ViewDistance        = content.ReadVarInt();
     ReducedDebugInfo    = content.ReadBoolean();
     EnableRespawnScreen = content.ReadBoolean();
     IsDebug             = content.ReadBoolean();
     IsFlat = content.ReadBoolean();
 }
Пример #3
0
        public void ReadFromStream(IPacketCodec content)
        {
#if FixEndOfStream
            try
            {
                JsonData = content.ReadString();
                Position = content.ReadEnum <ChatMessagePosition>();
                Sender   = content.ReadUuid();
            }
            catch
            {
                // ignore
            }
#else
            JsonData = content.ReadString();
            Position = content.ReadEnum <ChatMessagePosition>();
            Sender   = content.ReadUuid();
#endif
        }
Пример #4
0
 public void ReadFromStream(IPacketCodec content)
 {
     Slot = content.ReadEnum <HotbarSlot>();
 }
Пример #5
0
 public void ReadFromStream(IPacketCodec content)
 {
     Difficulty       = content.ReadEnum <Difficulty>();
     DifficultyLocked = content.ReadBoolean();
 }
Пример #6
0
 public void ReadFromStream(IPacketCodec content)
 {
     Flags               = content.ReadEnum <PlayerAbilitiy>();
     FlyingSpeed         = content.ReadSingle();
     FieldOfViewModifier = content.ReadSingle();
 }