public override void Run(IPERunArgs args) { this.host = args.Host; this.builder = this.host.Builder; this.bd = this.host.Builder.SC; this.connect = this.host.Connector; this.pex = this.connect.Pmd.GetCurrentStateEx(); this.PMD = this.connect.Pmd.GetCurrentState(); this.PMX = this.connect.Pmx.GetCurrentState(); this.Form = this.connect.Form; this.PMDView = this.connect.View.PMDView; using (var saveFileDialog = new SaveFileDialog()) { saveFileDialog.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);; saveFileDialog.Filter = "Json files (*.json)|*.json|All files (*.*)|*.*"; saveFileDialog.FilterIndex = 1; saveFileDialog.RestoreDirectory = true; DialogResult result = saveFileDialog.ShowDialog(); if (result == DialogResult.OK) { var materials = PMX.Material; List <MaterialInfo> materialList = new List <MaterialInfo>(); foreach (var m in materials) { materialList.Add(new MaterialInfo() { Name = m.Name, Texture = m.Tex }); } SaveToFile(saveFileDialog.FileName, materialList); } } }
// エントリポイント public override void Run(IPERunArgs args) { try { //PMD/PMXファイルを操作するためにおまじない。 this.host = args.Host; this.builder = this.host.Builder; this.bd = this.host.Builder.SC; this.connect = this.host.Connector; this.pex = this.connect.Pmd.GetCurrentStateEx(); this.PMD = this.connect.Pmd.GetCurrentState(); this.PMX = this.connect.Pmx.GetCurrentState(); this.Form = this.connect.Form; this.PMDView = this.connect.View.PMDView; //-----------------------------------------------------------ここから----------------------------------------------------------- //ここから処理開始 //-----------------------------------------------------------ここから----------------------------------------------------------- if (this.connect.Form.PmxFormActivate) { for (int i = 0; i < this.PMX.Vertex.Count; i++) { IPXVertex vertex = this.PMX.Vertex[i]; V3 vp = (V3)vertex.Position; int ind1, ind2; ind1 = ind2 = -1; float dis1, dis2; dis1 = dis2 = 10000000; for (int j = 0; j < this.PMX.Bone.Count; j++) { IPXBone bone = this.PMX.Bone[j]; V3 bp = (V3)bone.Position; float dis; if (bone.ToBone == null) continue; else dis = getDistanceBoneToVertex(bone, vertex); if (dis < dis1) { dis2 = dis1; ind2 = ind1; ind1 = j; dis1 = dis; } else if (dis < dis2) { dis2 = dis; ind2 = j; } } if (ind1 >= 0) { vertex.Bone1 = this.PMX.Bone[ind1]; vertex.Weight1 = 1.0f; } if (ind2 >= 0) { vertex.Bone2 = this.PMX.Bone[ind2]; #if MODE_EXCLUSIVE vertex.Weight2 = 0f; #else vertex.Weight2 = (1f * dis1 / (dis1 + dis2)); vertex.Weight1 = 1.0f - vertex.Weight2; #endif } } } else { for (int i = 0; i < this.PMD.Vertex.Count; i++) { IPEVertex vertex = this.PMD.Vertex[i]; V3 vp = (V3)vertex.Position; int ind1, ind2; ind1 = ind2 = -1; float dis1, dis2; dis1 = dis2 = 10000000; for (int j = 0; j < this.PMD.Bone.Count; j++) { IPEBone bone = this.PMD.Bone[j]; V3 bp = (V3)bone.Position; float dis; if (bone.To == -1 || bone.To == 0) continue; else dis = getDistanceBoneToVertex(bone, vertex); // float dis = (bp - vp).Length(); if (dis < dis1) { dis2 = dis1; ind2 = ind1; ind1 = j; dis1 = dis; } else if (dis < dis2) { dis2 = dis; ind2 = j; } } if (ind1 >= 0) vertex.Bone1 = ind1; if (ind2 >= 0) { vertex.Bone2 = ind2; #if MODE_EXCLUSIVE vertex.Weight = 100; #else vertex.Weight = (int)(100f * dis2 / (dis1 + dis2)); #endif } } } //-----------------------------------------------------------ここまで----------------------------------------------------------- //処理ここまで //-----------------------------------------------------------ここまで----------------------------------------------------------- //モデル・画面を更新します。 this.Update(); #if MODE_EXCLUSIVE MessageBox.Show(this.PMD.Vertex.Count.ToString() + "個の頂点のウェイトを最短排他形式で設定しました。", "ウェイト自動設定(排他的)", MessageBoxButtons.OK, MessageBoxIcon.Information); #else MessageBox.Show(this.PMX.Vertex.Count.ToString() + "個の頂点のウェイトを中間補完形式で設定しました。", "ウェイト自動設定(補完的)", MessageBoxButtons.OK, MessageBoxIcon.Information); #endif } catch (Exception ex) { MessageBox.Show(ex.Message, "エラー", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } }
// エントリポイント public override void Run(IPERunArgs args) { try { //PMD/PMXファイルを操作するためにおまじない。 this.host = args.Host; this.builder = this.host.Builder; this.bd = this.host.Builder.SC; this.connect = this.host.Connector; this.pex = this.connect.Pmd.GetCurrentStateEx(); this.PMD = this.connect.Pmd.GetCurrentState(); this.PMX = this.connect.Pmx.GetCurrentState(); this.Form = this.connect.Form; this.PMDView = this.connect.View.PMDView; //-----------------------------------------------------------ここから----------------------------------------------------------- //ここから処理開始 //-----------------------------------------------------------ここから----------------------------------------------------------- if (this.connect.Form.PmxFormActivate) { for (int i = 0; i < this.PMX.Vertex.Count; i++) { IPXVertex vertex = this.PMX.Vertex[i]; V3 vp = (V3)vertex.Position; int ind1, ind2; ind1 = ind2 = -1; float dis1, dis2; dis1 = dis2 = 10000000; for (int j = 0; j < this.PMX.Bone.Count; j++) { IPXBone bone = this.PMX.Bone[j]; V3 bp = (V3)bone.Position; float dis; if (bone.ToBone == null) { continue; } else { dis = getDistanceBoneToVertex(bone, vertex); } if (dis < dis1) { dis2 = dis1; ind2 = ind1; ind1 = j; dis1 = dis; } else if (dis < dis2) { dis2 = dis; ind2 = j; } } if (ind1 >= 0) { vertex.Bone1 = this.PMX.Bone[ind1]; vertex.Weight1 = 1.0f; } if (ind2 >= 0) { vertex.Bone2 = this.PMX.Bone[ind2]; #if MODE_EXCLUSIVE vertex.Weight2 = 0f; #else vertex.Weight2 = (1f * dis1 / (dis1 + dis2)); vertex.Weight1 = 1.0f - vertex.Weight2; #endif } } } else { for (int i = 0; i < this.PMD.Vertex.Count; i++) { IPEVertex vertex = this.PMD.Vertex[i]; V3 vp = (V3)vertex.Position; int ind1, ind2; ind1 = ind2 = -1; float dis1, dis2; dis1 = dis2 = 10000000; for (int j = 0; j < this.PMD.Bone.Count; j++) { IPEBone bone = this.PMD.Bone[j]; V3 bp = (V3)bone.Position; float dis; if (bone.To == -1 || bone.To == 0) { continue; } else { dis = getDistanceBoneToVertex(bone, vertex); } // float dis = (bp - vp).Length(); if (dis < dis1) { dis2 = dis1; ind2 = ind1; ind1 = j; dis1 = dis; } else if (dis < dis2) { dis2 = dis; ind2 = j; } } if (ind1 >= 0) { vertex.Bone1 = ind1; } if (ind2 >= 0) { vertex.Bone2 = ind2; #if MODE_EXCLUSIVE vertex.Weight = 100; #else vertex.Weight = (int)(100f * dis2 / (dis1 + dis2)); #endif } } } //-----------------------------------------------------------ここまで----------------------------------------------------------- //処理ここまで //-----------------------------------------------------------ここまで----------------------------------------------------------- //モデル・画面を更新します。 this.Update(); #if MODE_EXCLUSIVE MessageBox.Show(this.PMD.Vertex.Count.ToString() + "個の頂点のウェイトを最短排他形式で設定しました。", "ウェイト自動設定(排他的)", MessageBoxButtons.OK, MessageBoxIcon.Information); #else MessageBox.Show(this.PMX.Vertex.Count.ToString() + "個の頂点のウェイトを中間補完形式で設定しました。", "ウェイト自動設定(補完的)", MessageBoxButtons.OK, MessageBoxIcon.Information); #endif } catch (Exception ex) { MessageBox.Show(ex.Message, "エラー", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } }