Пример #1
0
        public static bool enter_Inspect_AsList(this IPEGI_ListInspect var, ref bool entered)
        {
            var tmpEnt = entered ? 1 : -1;
            var ret    = var.enter_Inspect_AsList(ref tmpEnt, 1);

            entered = tmpEnt == 1;
            return(ret);
        }
Пример #2
0
        public static bool enter_Inspect(this string label, IPEGI_ListInspect var, ref int enteredOne, int thisOne)
        {
            if (enteredOne == -1 && label.TryAddCount(var).ClickLabel(style: PEGI_Styles.EnterLabel))
            {
                enteredOne = thisOne;
            }

            return(var.enter_Inspect_AsList(ref enteredOne, thisOne, label));
        }
Пример #3
0
        public static bool conditional_enter_inspect(this IPEGI_ListInspect obj, bool canEnter, ref int enteredOne, int thisOne)
        {
            if (!canEnter && enteredOne == thisOne)
            {
                enteredOne = -1;
            }

            if (canEnter)
            {
                return(obj.enter_Inspect_AsList(ref enteredOne, thisOne));
            }
            ef.isFoldedOutOrEntered = false;

            return(false);
        }
Пример #4
0
        public static bool Inspect_AsInList(this IPEGI_ListInspect obj)
        {
            var tmp = -1;

            var il = IndentLevel;

            var changes = obj.InspectInList(null, 0, ref tmp);

            IndentLevel = il;


            if (ef.globChanged || changes)
            {
#if UNITY_EDITOR
                ef.ClearFromPooledSerializedObjects(obj as Object);
#endif
                obj.SetToDirty_Obj();
            }

            return(changes);
        }
Пример #5
0
        public static bool enter_Inspect_AsList(this IPEGI_ListInspect var, ref int enteredOne, int thisOne, string exitLabel = null)
        {
            var changed = false;

            var outside = enteredOne == -1;

            if (!var.IsNullOrDestroyed_Obj())
            {
                if (outside)
                {
                    var.InspectInList(null, thisOne, ref enteredOne).changes(ref changed);
                }
                else if (enteredOne == thisOne)
                {
                    if (exitLabel.IsNullOrEmpty())
                    {
                        exitLabel = var.GetNameForInspector();
                    }

                    if (icon.Exit.ClickUnFocus("{0} L {1}".F(icon.Exit.GetText(), var)) ||
                        exitLabel.ClickLabel(icon.Exit.GetDescription(), style: PEGI_Styles.ExitLabel))
                    {
                        enteredOne = -1;
                    }
                    Try_Nested_Inspect(var).changes(ref changed);
                }
            }
            else if (enteredOne == thisOne)
            {
                enteredOne = -1;
            }


            ef.isFoldedOutOrEntered = enteredOne == thisOne;

            return(changed);
        }