Пример #1
0
        private void OnShown(object sender, EventArgs eventArgs)
        {
            if (!string.IsNullOrEmpty(_osuWindowTitleHint))
            {
                Text += $": {_osuWindowTitleHint}";
            }
            _ = Task.Run(async() =>
            {
                try
                {
                    var playContainer = new PlayContainerEx();
                    var playReseted   = false;
                    while (true)
                    {
                        if (cts.IsCancellationRequested)
                        {
                            return;
                        }

                        var patternsToRead = GetPatternsToRead();

                        var stopwatch = Stopwatch.StartNew();

                        #region OsuBase

                        var mapId         = -1;
                        var songString    = string.Empty;
                        var mapMd5        = string.Empty;
                        var mapFolderName = string.Empty;
                        var osuFileName   = string.Empty;
                        var retrys        = -1;
                        var gameMode      = -1;
                        var mapData       = string.Empty;
                        var status        = OsuMemoryStatus.Unknown;
                        var statusNum     = -1;
                        var playTime      = -1;
                        if (patternsToRead.OsuBase)
                        {
                            mapId         = _reader.GetMapId();
                            songString    = _reader.GetSongString();
                            mapMd5        = _reader.GetMapMd5();
                            mapFolderName = _reader.GetMapFolderName();
                            osuFileName   = _reader.GetOsuFileName();
                            retrys        = _reader.GetRetrys();
                            gameMode      = _reader.ReadSongSelectGameMode();
                            mapData       =
                                $"HP:{_reader.GetMapHp()} OD:{_reader.GetMapOd()}, CS:{_reader.GetMapCs()}, AR:{_reader.GetMapAr()}, setId:{_reader.GetMapSetId()}";
                            status   = _reader.GetCurrentStatus(out statusNum);
                            playTime = _reader.ReadPlayTime();
                        }

                        #endregion

                        #region Mods

                        var mods = -1;
                        if (patternsToRead.Mods)
                        {
                            mods = _reader.GetMods();
                        }

                        #endregion

                        #region CurrentSkinData

                        var skinFolderName = string.Empty;
                        if (patternsToRead.CurrentSkinData)
                        {
                            skinFolderName = _reader.GetSkinFolderName();
                        }

                        #endregion

                        #region IsReplay

                        bool isReplay = false;
                        if (status == OsuMemoryStatus.Playing && patternsToRead.IsReplay)
                        {
                            isReplay = _reader.IsReplay();
                        }

                        #endregion

                        #region PlayContainer

                        double hp                = 0;
                        var playerName           = string.Empty;
                        var hitErrorCount        = -1;
                        var playingMods          = -1;
                        double displayedPlayerHp = 0;
                        int scoreV2              = -1;
                        if (status == OsuMemoryStatus.Playing && patternsToRead.PlayContainer)
                        {
                            playReseted = false;
                            _reader.GetPlayData(playContainer);
                            hp                = _reader.ReadPlayerHp();
                            playerName        = _reader.PlayerName();
                            hitErrorCount     = _reader.HitErrors()?.Count ?? -2;
                            playingMods       = _reader.GetPlayingMods();
                            displayedPlayerHp = _reader.ReadDisplayedPlayerHp();
                            scoreV2           = _reader.ReadScoreV2();
                        }
                        else if (!playReseted)
                        {
                            playReseted = true;
                            playContainer.Reset();
                        }

                        #endregion

                        #region TourneyBase

                        // TourneyBase
                        var tourneyIpcState       = TourneyIpcState.Unknown;
                        var tourneyIpcStateNumber = -1;
                        var tourneyLeftStars      = -1;
                        var tourneyRightStars     = -1;
                        var tourneyBO             = -1;
                        var tourneyStarsVisible   = false;
                        var tourneyScoreVisible   = false;
                        if (status == OsuMemoryStatus.Tourney && patternsToRead.TourneyBase)
                        {
                            tourneyIpcState     = _reader.GetTourneyIpcState(out tourneyIpcStateNumber);
                            tourneyLeftStars    = _reader.ReadTourneyLeftStars();
                            tourneyRightStars   = _reader.ReadTourneyRightStars();
                            tourneyBO           = _reader.ReadTourneyBO();
                            tourneyStarsVisible = _reader.ReadTourneyStarsVisible();
                            tourneyScoreVisible = _reader.ReadTourneyScoreVisible();
                        }

                        #endregion

                        stopwatch.Stop();

                        var readTimeMs = stopwatch.ElapsedTicks / (double)TimeSpan.TicksPerMillisecond;
                        double readTimeMsMin;
                        double readTimeMsMax;
                        lock (_minMaxLock)
                        {
                            if (readTimeMs < _memoryReadTimeMin)
                            {
                                _memoryReadTimeMin = readTimeMs;
                            }
                            if (readTimeMs > _memoryReadTimeMax)
                            {
                                _memoryReadTimeMax = readTimeMs;
                            }
                            // copy value since we're inside lock
                            readTimeMsMin = _memoryReadTimeMin;
                            readTimeMsMax = _memoryReadTimeMax;
                        }

                        Invoke((MethodInvoker)(() =>
                        {
                            textBox_readTime.Text = $"         ReadTimeMS: {readTimeMs}{Environment.NewLine}" +
                                                    $" Min ReadTimeMS: {readTimeMsMin}{Environment.NewLine}" +
                                                    $"Max ReadTimeMS: {readTimeMsMax}{Environment.NewLine}";

                            textBox_mapId.Text = mapId.ToString();
                            textBox_strings.Text = $"songString: \"{songString}\" {Environment.NewLine}" +
                                                   $"md5: \"{mapMd5}\" {Environment.NewLine}" +
                                                   $"mapFolder: \"{mapFolderName}\" {Environment.NewLine}" +
                                                   $"fileName: \"{osuFileName}\" {Environment.NewLine}" +
                                                   $"Retrys:{retrys} {Environment.NewLine}" +
                                                   $"mods:{(Mods)mods}({mods}) {Environment.NewLine}" +
                                                   $"SkinName: \"{skinFolderName}\"";
                            textBox_time.Text = playTime.ToString();
                            textBox_mapData.Text = mapData;
                            textBox_Status.Text = status + " " + statusNum + " " + gameMode;

                            textBox_CurrentPlayData.Text =
                                playContainer + Environment.NewLine +
                                $"scoreV2: {scoreV2} {Environment.NewLine}" +
                                $"IsReplay: {isReplay} {Environment.NewLine}" +
                                $"hp________: {hp:00.##} {Environment.NewLine}" +
                                $"displayedHp: {displayedPlayerHp:00.##} {Environment.NewLine}" +
                                $"playingMods:{(Mods)playingMods} ({playingMods}) " +
                                $"PlayerName: {playerName}{Environment.NewLine}" +
                                $"HitErrorCount: {hitErrorCount} ";

                            if (status == OsuMemoryStatus.Tourney)
                            {
                                textBox_TourneyStuff.Text =
                                    $"IPC-State: {tourneyIpcState} ({tourneyIpcStateNumber}) | BO {tourneyBO}{Environment.NewLine}" +
                                    $"Stars: {tourneyLeftStars} | {tourneyRightStars}{Environment.NewLine}" +
                                    $"Warmup/Stars State: {(tourneyStarsVisible ? "stars visible, warmup disabled" : "stars hidden, warmup enabled")}{Environment.NewLine}" +
                                    $"Score/Chat state: {(tourneyScoreVisible ? "chat hidden, score visible or no lobby joined" : "chat visible, score hidden")}{Environment.NewLine}";
                            }
                            else
                            {
                                textBox_TourneyStuff.Text = "no data since not in tourney mode";
                            }
                        }));
                        await Task.Delay(_readDelay);
                    }
                }
                catch (ThreadAbortException)
                {
                }
            });
        }
Пример #2
0
        public void Tick(IOsuMemoryReader reader, bool sendEvents)
        {
            _currentStatus = reader.GetCurrentStatus(out _);
            if (_lastStatusLog != _currentStatus)
            {
                _lastStatusLog = _currentStatus;
                //Console.WriteLine("status: {0} {1}", _currentStatus, _currentStatus == OsuMemoryStatus.Unknown ? num.ToString() : "");
            }

            if (_currentStatus != OsuMemoryStatus.NotRunning)
            {
                _currentMapId = reader.GetMapId();
                var       isReplay = reader.IsReplay();
                OsuStatus status   = _currentStatus.Convert();
                status = status == OsuStatus.Playing && isReplay
                    ? OsuStatus.Watching
                    : status;

                var gameMode         = reader.ReadSongSelectGameMode();
                var mapHash          = reader.GetMapMd5Safe();
                var mapSelectionMods = reader.GetMods();
                var playingMods      = status == OsuStatus.Playing || status == OsuStatus.Watching
                    ? reader.GetPlayingMods()
                    : -1;
                var retries     = reader.GetRetrys();
                var currentTime = reader.ReadPlayTime();

                var          mapHashDiffers         = mapHash != null && _lastMapHash != null && _lastMapHash != mapHash;
                var          mapIdDiffers           = _lastMapId != _currentMapId;
                var          memoryStatusDiffers    = _lastStatus != _currentStatus;
                var          gameModeDiffers        = gameMode != _lastGameMode;
                var          mapSelectionModsDiffer = mapSelectionMods != _lastMapSelectionMods;
                var          playingModsDiffer      = (status == OsuStatus.Watching || status == OsuStatus.Playing) && playingMods != _lastPlayingMods;
                OsuEventType?osuEventType           = null;
                //"good enough" replay retry detection.
                if (isReplay && _currentStatus == OsuMemoryStatus.Playing && _lastTime > currentTime && DateTime.UtcNow > _nextReplayRetryAllowedAt)
                {
                    osuEventType = OsuEventType.PlayChange;
                    _nextReplayRetryAllowedAt = DateTime.UtcNow.AddMilliseconds(500);
                }

                _lastTime = currentTime;
                var playInitialized = (status != OsuStatus.Watching && status != OsuStatus.Playing) || playingMods != -1;
                if (sendEvents && playInitialized && (
                        osuEventType.HasValue ||
                        mapIdDiffers || memoryStatusDiffers ||
                        mapHashDiffers || gameModeDiffers ||
                        mapSelectionModsDiffer ||
                        retries != _lastRetries
                        )
                    )
                {
                    if (!osuEventType.HasValue || playingModsDiffer)
                    {
                        osuEventType =
                            mapIdDiffers || mapHashDiffers || gameModeDiffers || mapSelectionModsDiffer || playingModsDiffer ? OsuEventType.MapChange //different mapId/hash/mode/mods(changed stats) = different map
                            : memoryStatusDiffers ? OsuEventType.SceneChange                                                                          //memory scene(status) change = Scene change
                            : _currentStatus == OsuMemoryStatus.Playing ? OsuEventType.PlayChange                                                     // map retry
                            : OsuEventType.MapChange;                                                                                                 //bail
                    }

                    _lastMapId            = _currentMapId;
                    _lastStatus           = _currentStatus;
                    _lastRetries          = retries;
                    _lastGameMode         = gameMode;
                    _lastMapSelectionMods = mapSelectionMods;
                    _lastMapHash          = mapHash;
                    _lastPlayingMods      = playingMods;

                    NewOsuEvent?.Invoke(this, new MapSearchArgs("OsuMemory", osuEventType.Value)
                    {
                        MapId    = _currentMapId,
                        Status   = status,
                        Raw      = reader.GetSongString(),
                        MapHash  = mapHash,
                        PlayMode = (PlayMode)gameMode,
                    });
                }

                _memoryDataProcessor.Tick(status, reader);
            }
        }