public HardpointDataObjectDefinition( ObjectType objectType, IObjectDefinitionDescription objectDescription, dynamic jsonObject, string filePath, IReferenceFinderService referenceFinderService) : base(objectType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService) { }
public VehicleChassisObjectDefinition( ObjectType objectType, IObjectDefinitionDescription objectDescription, dynamic jsonObject, string filePath, IReferenceFinderService referenceFinderService) : base(objectType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService) { }
public SimGameConstantsObjectDefinition( ObjectType objectType, IObjectDefinitionDescription objectDescription, dynamic jsonObject, string filePath, IReferenceFinderService referenceFinderService) : base(objectType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService) { this.AddMetaData(); }
public LanceDefObjectDefinition( ObjectType objectType, IObjectDefinitionDescription objectDescription, dynamic jsonObject, string filePath, IReferenceFinderService referenceFinderService, IFactionService factionService) : base(objectType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService) { this.factionService = factionService; }
public LanceSlotDefinition( ObjectType objectType, IObjectDefinitionDescription objectDescription, dynamic jsonObject, string filePath, long lanceSlotNumber, IReferenceFinderService referenceFinderService) : base(objectType, objectDescription, jsonObject as JObject, filePath, referenceFinderService) { this.LanceSlotNumber = lanceSlotNumber; }
public ObjectDefinition( ObjectType objectType, IObjectDefinitionDescription objectDescription, dynamic jsonObject, string filePath, IReferenceFinderService referenceFinderService) : base(objectType, filePath, (JObject)jsonObject) { this.ReferenceFinderService = referenceFinderService; this.ObjectDescription = objectDescription; this.MetaData = new Dictionary <string, dynamic>(); this.Tags = new Dictionary <string, List <string> >(); this.DependencyRelationships = referenceFinderService.GetDependencyRelationships(this.ObjectType); this.DependentRelationships = referenceFinderService.GetDependentRelationships(this.ObjectType); }
public LanceSlotDefinition( ObjectType objectType, IObjectDefinitionDescription objectDescription, dynamic jsonObject, string filePath, long lanceSlotNumber, IReferenceFinderService referenceFinderService, LanceDefObjectDefinition lanceDefObjectDefinition, IFactionService factionService) : base(objectType, objectDescription, jsonObject as JObject, filePath, referenceFinderService) { this.LanceSlotNumber = lanceSlotNumber; this.LanceDefObjectDefinition = lanceDefObjectDefinition; this.factionService = factionService; this.factionService.GetFactions().ForEach(faction => this.factionUnitDictionary.Add(faction, 0)); }
public IObjectDefinition Get( ObjectType entryType, IObjectDefinitionDescription objectDescription, dynamic jsonObject, string filePath, IReferenceFinderService referenceFinderService) { IObjectDefinition objectDefinition; switch (entryType) { case ObjectType.Texture2D: case ObjectType.Sprite: objectDefinition = new ResourceObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.AssetBundle: objectDefinition = new AssetBundleObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.Prefab: objectDefinition = new PrefabObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.AmmunitionBoxDef: objectDefinition = new AmmunitionBoxObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.AmmunitionDef: objectDefinition = new AmmunitionObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.CCDefaults: objectDefinition = new CcDefaultsObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.CCCategories: objectDefinition = new CcCategoryObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.ChassisDef: objectDefinition = new ChassisObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.MechDef: objectDefinition = new MechObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.PilotDef: objectDefinition = new PilotObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.SimGameEventDef: objectDefinition = new SimGameEventObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.StreamingAssetsData: objectDefinition = new SimGameConstantsObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.TurretChassisDef: objectDefinition = new TurretChassisObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.TurretDef: objectDefinition = new TurretObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.UpgradeDef: objectDefinition = new UpgradeObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.VehicleChassisDef: objectDefinition = new VehicleChassisObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.VehicleDef: objectDefinition = new VehicleObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.WeaponDef: objectDefinition = new WeaponObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.ContractOverride: objectDefinition = new ContractObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.FactionDef: objectDefinition = new FactionObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.CastDef: objectDefinition = new CastObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.ConversationContent: objectDefinition = new DialogObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); // objectDefinition = new ConversationObjectDefinition(entryType, objectDescription, (JObject)jsonObject, filePath); break; case ObjectType.DialogBucketDef: objectDefinition = new ConversationObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); // objectDefinition = new DialogObjectDefinition(entryType, objectDescription, (JObject)jsonObject, filePath); break; case ObjectType.FlashpointDef: objectDefinition = new FlashpointObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.HeraldryDef: objectDefinition = new HeraldryObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.SimGameMilestoneSet: objectDefinition = new MilestoneSetObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.HardpointDataDef: objectDefinition = new HardpointDataObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.ShopDef: objectDefinition = new ShopDefObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; case ObjectType.LanceDef: objectDefinition = new LanceDefObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService, factionService); break; case ObjectType.TraitDef: case ObjectType.AbilityDef: case ObjectType.MovementCapabilitiesDef: case ObjectType.ApplicationConstants: case ObjectType.CCTagRestrictions: case ObjectType.SimGameConversations: case ObjectType.HeatSinkDef: case ObjectType.JumpJetDef: case ObjectType.BaseDescriptionDef: case ObjectType.StarSystemDef: case ObjectType.MEBonusDescriptions: case ObjectType.MECriticalEffects: case ObjectType.ShipModuleUpgrade: case ObjectType.PathingCapabilitiesDef: case ObjectType.DesignMaskDef: case ObjectType.BackgroundDef: case ObjectType.SimGameMilestoneDef: case ObjectType.DebugSettings: case ObjectType.SimGameStatDescDef: case ObjectType.GameTip: case ObjectType.SoundBank: case ObjectType.SimGameConstants: objectDefinition = new ObjectDefinition( entryType, objectDescription, (JObject)jsonObject, filePath, referenceFinderService); break; default: throw new InvalidProgramException(); // objectDefinition = new ObjectDefinition(entryType, objectDescription, (JObject)jsonObject, filePath); // break; } objectDefinition.AddMetaData(); return(objectDefinition); }