public static void TeleportTo(IObjAiBase unit, float x, float y) { var coords = new Vector2(x, y); var truePos = _game.Map.NavigationGrid.GetClosestTerrainExit(coords); CancelDash(unit); unit.TeleportTo(truePos.X, truePos.Y); }
public static void TeleportTo(IObjAiBase unit, float x, float y) { var coords = new Vector2(x, y); var truePos = _game.Map.NavigationGrid.GetClosestTerrainExit(coords); CancelDash(unit); unit.TeleportTo(truePos.X, truePos.Y); }