Пример #1
0
    void Start()
    {
        TDC_EventManager.FAddHandler(TDC_GE.GE_EDeath, E_EnemyDied);

        DT_Wave w = IO_Wave.FLoadWave(IO_Prog._curLevel.ToString());

        IO_Prog._numLevels = 2;
        _numWaves          = w._numWaves;

        _state         = STATE.S_Spawning;
        rSpawners      = FindObjectsOfType <LVL_Spawner>();
        _lastSpawnTime = _spawnInterval * -1;
    }
Пример #2
0
    void Awake()
    {
        TDC_EventManager.FRemoveAllHandlers();

        DT_Wave w = new DT_Wave(1, 1, 4);

        IO_Wave.FSaveWave(w);
        // w = IO_Wave.FLoadWave(1.ToString());
        for (int i = 2; i < 5; i++)
        {
            w._id       = i;
            w._numWaves = i;
            IO_Wave.FSaveWave(w);
        }
    }