Пример #1
0
        /// <summary>
        /// Сохранение подключение устройств к устройствам ввода-вывода.
        /// </summary>
        /// <param name="prjName">Имя проекта</param>
        /// <param name="modulesCount">Количество модулей</param>
        /// <param name="modulesColor">Цвет</param>
        /// <param name="asInterfaceConnection">AS-интерфейс подключения</param>
        /// <returns></returns>
        public static object[,] SaveIOAsConnectionArray(string prjName,
                                                        Dictionary <string, int> modulesCount,
                                                        Dictionary <string, Color> modulesColor,
                                                        Dictionary <string, object[, ]> asInterfaceConnection)
        {
            const int MAX_COL = 6;
            int       MAX_ROW = ioManager.IONodes.Count;

            foreach (var ioNode in ioManager.IONodes)
            {
                MAX_ROW += ioNode.IOModules.Count;
            }

            MAX_ROW *= 16;
            var res = new object[MAX_ROW, MAX_COL];

            int idx = 0;

            for (int i = 0; i < ioManager.IONodes.Count; i++)
            {
                IONode currentNode = ioManager.IONodes[i];
                res[idx, 3] = prjName;
                idx++;
                res[idx, 3] =
                    $"'{DateTime.Now.ToString(new CultureInfo("RU-ru"))}";

                string nodeName = "";
                if (currentNode.FullN != 1)
                {
                    nodeName = "Узел №" + (currentNode.N - 1) + " Адрес: " +
                               ioManager.IONodes[i].IP;
                }
                else
                {
                    nodeName = "Контроллер. " + " Адрес: " +
                               ioManager.IONodes[i].IP;
                }

                res[idx, 4] = "Вход, бит";
                res[idx, 5] = "Выход, бит";
                res[idx, 0] = nodeName;
                idx++;

                res[idx, 0] = 0;
                nodeName    = currentNode.TypeStr.Replace("750-", "");
                res[idx, 1] = nodeName;

                if (!modulesColor.ContainsKey(nodeName))
                {
                    modulesColor.Add(nodeName, Color.Gray);
                }
                idx++;
                currentNode.SaveAsConnectionArray(ref res, ref idx,
                                                  modulesCount, modulesColor, currentNode.N - 1, asInterfaceConnection);
            }

            res = DeleteNullObjects(res);

            return(res);
        }
        public void CreateNodes()
        {
            double mean = (double)docControl.Docs.Select(x => x.MostDeviationValue).Sum() / (double)docControl.Docs.Count();

            nodes = new List <IONode>();
            float        isPlagiarised;
            List <float> Input;
            int          numOfPredictedPlagiarised = 0;

            foreach (var item in docControl.Docs)
            {
                if (item.MostDeviationValue > PlagiarismThreshold)
                {
                    isPlagiarised = 1.0f;
                    numOfPredictedPlagiarised++;
                }
                else
                {
                    isPlagiarised = 0.0f;
                }
                Input = new List <float>();
                Input.AddRange(item.MeanAttributes.Select(x => x.Value));
                Input.AddRange(item.ParagraphAttributesList.ElementAt(item.MostDeviatedParagraphNumber).Select(x => x.GetValue()).ToList());
                IONode node = new IONode(Input, isPlagiarised);
                nodes.Add(node);
            }
            string domek = "% przewidzianych przez nas jako plagiaryzmy: " + (((float)numOfPredictedPlagiarised / (float)docControl.Docs.Count()) * 100) + "%";
        }
Пример #3
0
        public void Type_NewNode_CorrectGetAndSet(string typeStr,
                                                  IONode.TYPES expectedType)
        {
            var testNode = new IONode(typeStr, IntStub, StrStub, StrStub);

            Assert.AreEqual(expectedType, testNode.Type);
        }
Пример #4
0
    private void AddNode(bool input = false)
    {
        IONode NewNode = (IONode)Node.Instance();

        NewNode.SetPosition(-(new Vector2(1550, 1080) / 2) * Global.Camera.Zoom +
                            Global.Camera.Offset + MousePos * Global.Camera.Zoom);
        NewNode.Input = input;
        Global.Nodes.AddChild(NewNode);
    }
Пример #5
0
    public override void _Input(InputEvent Event)
    {
        if (Event.IsActionPressed("Click"))
        {
            selecting = false;
            Hide();
            bool    OnNode   = false;
            Vector2 MousePos = GetGlobalMousePosition();
            for (int NodeIndex = 0; NodeIndex < Global.SelectedNodes.Count; NodeIndex++)
            {
                IONode node = Global.SelectedNodes[NodeIndex];
                if (node.RectPosition.x < MousePos.x &&
                    (node.RectPosition.x + node.RectSize.x) > MousePos.x)
                {
                    if (node.RectPosition.y < MousePos.y &&
                        (node.RectPosition.y + node.RectSize.y) > MousePos.y)
                    {
                        OnNode = true;
                    }
                }
            }
            if (!OnNode)
            {
                Global.Deselect();
            }
            if (!selecting && !Global.RightClickMenu.Visible)
            {
                (Material as ShaderMaterial).SetShaderParam("mousepos", new Vector2(0, 0));
                SetPosition(GetGlobalMousePosition());
                Show();
                selecting = true;
            }
        }

        else if (Event.IsActionReleased("Click"))
        {
            if (selecting)
            {
                Hide();
                selecting = false;
                Global.Select(MousePosition, RectPosition);
            }
        }

        else if (selecting && Event.GetType() == typeof(InputEventMouseMotion) && !Global.OnNodeClick)
        {
            (Material as ShaderMaterial).SetShaderParam("mousepos", GetLocalMousePosition());
        }
        MousePosition = GetLocalMousePosition();
    }
Пример #6
0
    private void AutoSort()
    {
        Vector2 FirstPosition = new Vector2(100000, 100000);
        int     Input         = 0;
        int     Output        = 0;
        Vector2 IODistance    = new Vector2(100, 60);

        for (int ChildIndex = 0; ChildIndex < Global.SelectedNodes.Count; ChildIndex++)
        {
            IONode Child = Global.SelectedNodes[ChildIndex];
            if (FirstPosition == new Vector2(100000, 100000))
            {
                FirstPosition = Child.GetPosition();
            }
            Child.SetPosition(Child.Input ? new Vector2(FirstPosition.x, FirstPosition.y + IODistance.y * Input)
                              : new Vector2(FirstPosition.x + IODistance.x, FirstPosition.y + IODistance.y * Output));
            Input  += Convert.ToInt16(Child.Input);
            Output += Convert.ToInt16(!Child.Input);
        }
    }
Пример #7
0
        public void TestSetGetType(string typeStr, IONode.TYPES expectedType)
        {
            var testNode = new IONode(typeStr, IntStub, StrStub, StrStub);

            Assert.AreEqual(expectedType, testNode.Type);
        }