Пример #1
0
        public OKManager()
        {
            #if UNITY_ANDROID && !UNITY_EDITOR
            nativeBridge = new OpenKitAndroid();
            #elif UNITY_IPHONE && !UNITY_EDITOR
            nativeBridge = new OpenKitIOS();
            #else
            nativeBridge = new OpenKitDummyObject();
            #endif
            OKCtx.SetCtx(SynchronizationContext.Current);

            _endpoint = DEFAULT_ENDPOINT;
        }
Пример #2
0
        public OKManager()
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            nativeBridge = new OpenKitAndroid();
#elif UNITY_IPHONE && !UNITY_EDITOR
            nativeBridge = new OpenKitIOS();
#else
            nativeBridge = new OpenKitDummyObject();
#endif
            OKCtx.SetCtx(SynchronizationContext.Current);

            _endpoint = DEFAULT_ENDPOINT;
        }
Пример #3
0
        public OKManager()
        {
            #if UNITY_ANDROID && !UNITY_EDITOR
            nativeBridge = new OpenKitAndroid();
            #elif UNITY_IPHONE && !UNITY_EDITOR
            nativeBridge = new OpenKitIOS();
            #else
            nativeBridge = new OpenKitDummyObject();
            #endif

            syncContext = SynchronizationContext.Current;
            if(syncContext == null)
                OKLog.Info("SynchronizationContext.Current is null.");
            else
                OKLog.Info("SynchronizationContext is set.");

            _endpoint = DEFAULT_ENDPOINT;
        }
Пример #4
0
        public OKManager()
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            nativeBridge = new OpenKitAndroid();
#elif UNITY_IPHONE && !UNITY_EDITOR
            nativeBridge = new OpenKitIOS();
#else
            nativeBridge = new OpenKitDummyObject();
#endif

            syncContext = SynchronizationContext.Current;
            if (syncContext == null)
            {
                OKLog.Info("SynchronizationContext.Current is null.");
            }
            else
            {
                OKLog.Info("SynchronizationContext is set.");
            }

            _endpoint = DEFAULT_ENDPOINT;
        }