/// <summary> /// Fill out all the information stored and disable unnessercary code. /// </summary> void Awake() { if (FindObjectsOfType(GetType()).Length > 1) { Destroy(gameObject); } if (steamManager == null) { steamManager = GameObject.Find("SteamManager"); } if (issteamversion == false) { Debug.Log("setupoculus"); if (steamManager) { steamManager.SetActive(false); } } FleetBuilder = IORoot.findIO("fleet1"); FleetBuilder.read(); crosslevelholder = GameObject.Find("MainMenuHolder").GetComponent <MainMenuValueHolder>(); steamManager = GameObject.Find("SteamManager"); stkman = GetComponent <VRTK_SDKManager>(); stkman.LoadedSetupChanged += new VRTK_SDKManager.LoadedSetupChangeEventHandler(Load); if (FleetBuilder.get <bool>("LeftMode")) { GameObject lefthand = stkman.scriptAliasLeftController; stkman.scriptAliasLeftController = stkman.scriptAliasRightController; stkman.scriptAliasRightController = lefthand; FleetBuilder.read(); } }
/// <summary> /// gets the current player progress through the levels. /// </summary> void GetCompleted() { FleetBuilder = IORoot.findIO("fleet1"); FleetBuilder.read(); completedthrough = FleetBuilder.get <int>("Completednum"); Debug.Log(completedthrough); }
/// <summary> /// initialise everything. /// </summary> void Start() { FleetBuilder = IORoot.findIO("fleet1"); FleetBuilder.read(); currentdisplaytext = currentdisplay.GetComponent <TextMesh>(); retrievesetting(); leftmode = retrievelefthandmode(); leftbuttontexttext = leftbuttontext.GetComponent <TextMesh>(); leftdisplaytextext = leftdisplaytext.GetComponent <TextMesh>(); }
/// <summary> /// Get the current settings from the hard drive. /// </summary> /// <returns>the settings string</returns> public string retrievesetting() { string output = FleetBuilder.get <string>("Settings"); FleetBuilder.read(); Debug.Log(output); settext(output); current = output; updateleftdisplay(); return(output); }
void Start() { if (PhotonNetwork.connectedAndReady) { crosslevelholder = GameObject.Find("CrossLevelVariables").GetComponent <CrossLevelVariableHolder>(); } OnActive(); // Get the game controller _gc = GameObject.FindObjectOfType <GameController>(); simObject = this.GetComponent <DFNetwork.Simulation.SimulationLayer>(); FleetBuilder = IORoot.findIO("fleet1"); FleetBuilder.read(); }
// Use this for initialization void Start() { // ShipList.Add(new ShipContainer(Ships[0], 0.7f, "Capital Offense", Ships[0].transform.position)); checkupdate(); FleetBuilder = IORoot.findIO("fleet1"); FleetBuilder.read(); // displaycomponent = display.GetComponent<TextMesh>(); // updatedisplay(); StartCoroutine(Example()); guncontroller = GetComponent <FleetNumControl>(); countthrough = 0; checkupdate(); }