void _controller_OnMessage(object sender, string Message) { try { var c = new IOCPServerClients(); _server.Server.GetClients(c); _server.MessageQueue.BroadCastMessage(c, Message); if (_context.IO.Socket.Connected) { _server.HandleMessage(_context, Message, this); } else { _server.HandleMessage(_context, Message, this); } } catch { } }