Пример #1
0
        public override bool Build()
        {
            //Save NUS3Audio/Nus3Bank
            foreach (var bgmEntry in _audioStateService.GetModBgmEntries())
            {
                var nusBankOutputFile  = Path.Combine(_config.Value.OutputPath, "stream;", "sound", "bgm", string.Format(Constants.GameResources.NUS3BANK_FILE, bgmEntry.ToneId));
                var nusAudioOutputFile = Path.Combine(_config.Value.OutputPath, "stream;", "sound", "bgm", string.Format(Constants.GameResources.NUS3AUDIO_FILE, bgmEntry.ToneId));

                //We always generate a new Nus3Bank as the internal ID might change
                _nus3AudioService.GenerateNus3Bank(bgmEntry.ToneId, nusBankOutputFile);

                //Test for audio cache
                if (_config.Value.Sm5shMusic.EnableAudioCaching)
                {
                    var cachedAudioFile = Path.Combine(_config.Value.Sm5shMusic.CachePath, string.Format(Constants.GameResources.NUS3AUDIO_FILE, bgmEntry.ToneId));
                    if (!File.Exists(cachedAudioFile))
                    {
                        _nus3AudioService.GenerateNus3Audio(bgmEntry.ToneId, bgmEntry.FileName, cachedAudioFile);
                    }
                    else
                    {
                        _logger.LogDebug("Retrieving nus3audio {InternalToneName} from cache {CacheFile}", bgmEntry.ToneId, cachedAudioFile);
                    }
                    _logger.LogDebug("Copy nus3audio {InternalToneName} from cache {CacheFile} to {Nus3AudioOutputFile}", bgmEntry.ToneId, cachedAudioFile, nusAudioOutputFile);
                    File.Copy(cachedAudioFile, nusAudioOutputFile);
                }
                else
                {
                    _nus3AudioService.GenerateNus3Audio(bgmEntry.ToneId, bgmEntry.FileName, nusAudioOutputFile);
                }
            }

            return(true);
        }
Пример #2
0
        public bool GenerateArcMod(List <MusicModBgmEntry> bgmEntries)
        {
            if (bgmEntries == null || bgmEntries.Count == 0)
            {
                _logger.LogError("No Music Mod BGM Entry.");
                return(false);
            }

            //Prefix
            if (!ValidateUniqueToneNames(bgmEntries))
            {
                _logger.LogError("The Arc Mod Generation failed. At least two songs have the same tone name.");
                return(false);
            }

            //Get new Game Titles
            var coreGameTitleEntries = _paracobService.GetCoreDbRootGameTitleEntries();
            var coreGameTitleIds     = coreGameTitleEntries.Select(p => p.UiGameTitleId).Distinct().ToList();
            var newGameTitleIds      = bgmEntries.Where(p => !coreGameTitleIds.Contains(p.Song.GameTitle.Id));

            //Generate NUS3AUDIO and NUS3BANK
            _logger.LogInformation("Generate/Copy Nus3Audio and Nus3Bank - {NbrFiles} files", bgmEntries.Count * 2);
            foreach (var bgmEntry in bgmEntries)
            {
                //We always generate a new Nus3Bank as the internal ID might change
                _nus3AudioService.GenerateNus3Bank(bgmEntry.InternalToneName, _resourceService.GetNusBankTemplateResource(), _workspace.GetWorkspaceOutputForNus3Bank(bgmEntry.InternalToneName));

                //Test for audio cache
                if (_workspace.IsAudioCacheEnabled)
                {
                    var cachedAudioFile = _workspace.GetCacheForNus3Audio(bgmEntry.InternalToneName);
                    if (!File.Exists(cachedAudioFile))
                    {
                        _nus3AudioService.GenerateNus3Audio(bgmEntry.InternalToneName, bgmEntry.AudioFilePath, cachedAudioFile);
                    }
                    File.Copy(cachedAudioFile, _workspace.GetWorkspaceOutputForNus3Audio(bgmEntry.InternalToneName));
                }
                else
                {
                    _nus3AudioService.GenerateNus3Audio(bgmEntry.InternalToneName, bgmEntry.AudioFilePath, _workspace.GetWorkspaceOutputForNus3Audio(bgmEntry.InternalToneName));
                }
            }

            //Generate PRC UI Title
            var newGameTitleDbEntries = newGameTitleIds.Select(p => new GameTitleDbNewEntry()
            {
                GameTitleId = p.Song.GameTitle.Id,
                SeriesId    = p.Song.GameTitle.SeriesId
            }).GroupBy(p => p.NameId).Select(p => p.First()).ToList();

            _logger.LogInformation("Generate Game Title DB - {Entries} new entries", newGameTitleDbEntries.Count);
            _paracobService.GenerateGameTitlePrcFile(newGameTitleDbEntries, _workspace.GetWorkspaceOutputForUiGameTitleDbFile());

            //Generate PRC UI BGM
            var newBgmEntries = bgmEntries.Select(p => new BgmDbNewEntry()
            {
                ToneName    = p.InternalToneName,
                Rarity      = p.Song.SongInfo.Rarity,
                RecordType  = p.Song.SongInfo.RecordType,
                GameTitleId = p.Song.GameTitle.Id,
                NameId      = p.NameId,
                Playlists   = p.Song.SongInfo.Playlists
            }).ToList();

            _logger.LogInformation("Generate BGM DB - {Entries} new entries", newBgmEntries.Count);
            _paracobService.GenerateBgmPrcFile(newBgmEntries, _workspace.GetWorkspaceOutputForUiBgmDbFile());

            //Generate BGM_Property
            _logger.LogInformation("Generate BGM Property - {Entries} new entries", bgmEntries.Count);
            _bgmPropertyService.GenerateBgmProperty(bgmEntries);

            //Generate MSBT Title Files
            if (newGameTitleIds != null && newGameTitleIds.Count() > 0)
            {
                foreach (var locale in LocaleHelper.ValidLocales)
                {
                    var newMsbtGameTitles = newGameTitleIds.Select(p => new MsbtNewEntryModel()
                    {
                        Label = $"{Constants.InternalIds.MsbtTitPrefix}{p.Song.GameTitle.Id}",
                        Value = p.Song.GameTitle.Title.ContainsKey(locale) ? p.Song.GameTitle.Title[locale] : p.Song.GameTitle.Title.ContainsKey(Constants.DefaultLocale) ? p.Song.GameTitle.Title[Constants.DefaultLocale] : "MISSING"
                    }).GroupBy(p => p.Label).Select(p => p.First()).ToList();
                    var inputMsbtFile = _resourceService.GetMsbtTitleResource(locale);
                    if (File.Exists(inputMsbtFile))
                    {
                        _logger.LogInformation("Generate MSBT GameTitle - {Entries} new entries - {Path}", newMsbtGameTitles.Count, inputMsbtFile);
                        var outputMsbtFile = _workspace.GetWorkspaceOutputForMsbtTitleResource(locale);
                        _msbtService.GenerateNewEntries(newMsbtGameTitles, inputMsbtFile, outputMsbtFile);
                    }
                }
            }

            //Generate MSBT BGM Files
            foreach (var locale in LocaleHelper.ValidLocales)
            {
                var newMsbtTitleBgms = bgmEntries.Select(p => new MsbtNewEntryModel()
                {
                    Label = $"{Constants.InternalIds.MsbtBgmTitlePrefix}{p.NameId}",
                    Value = p.Song.SongInfo.Title.ContainsKey(locale) ? p.Song.SongInfo.Title[locale] : p.Song.SongInfo.Title.ContainsKey(Constants.DefaultLocale) ? p.Song.SongInfo.Title[Constants.DefaultLocale] : "MISSING"
                }).ToList();
                var newMsbtAuthorBgms = bgmEntries.Select(p => new MsbtNewEntryModel()
                {
                    Label = $"{Constants.InternalIds.MsbtBgmAuthorPrefix}{p.NameId}",
                    Value = p.Song.SongInfo.Author.ContainsKey(locale) ? p.Song.SongInfo.Author[locale] : p.Song.SongInfo.Author.ContainsKey(Constants.DefaultLocale) ? p.Song.SongInfo.Author[Constants.DefaultLocale] : "MISSING"
                });
                var newMsbtCopyrightBgms = bgmEntries.Select(p => new MsbtNewEntryModel()
                {
                    Label = $"{Constants.InternalIds.MsbtBgmCopyrightPrefix}{p.NameId}",
                    Value = p.Song.SongInfo.Copyright.ContainsKey(locale) ? p.Song.SongInfo.Copyright[locale] : p.Song.SongInfo.Copyright.ContainsKey(Constants.DefaultLocale) ? p.Song.SongInfo.Copyright[Constants.DefaultLocale] : "MISSING"
                });
                var newMsbtBgms = newMsbtTitleBgms;
                newMsbtBgms.AddRange(newMsbtAuthorBgms);
                newMsbtBgms.AddRange(newMsbtCopyrightBgms);
                var inputMsbtFile = _resourceService.GetMsbtBgmResource(locale);
                if (File.Exists(inputMsbtFile))
                {
                    _logger.LogInformation("Generate MSBT BGM - {Entries} new entries - {Path}", newMsbtBgms.Count, inputMsbtFile);
                    var outputMsbtFile = _workspace.GetWorkspaceOutputForMsbtBgmResource(locale);
                    _msbtService.GenerateNewEntries(newMsbtBgms, inputMsbtFile, outputMsbtFile);
                }
            }

            _logger.LogInformation("Output Folder: {OutputFolder}", _workspace.GetWorkspaceDirectory());

            return(true);
        }