Пример #1
0
        public void Update(float frameTime)
        {
            time += frameTime;

            if (!IsFinished && time >= startTime)
            {
                var numToEmit = emitCount.NextInt(); // Get value from number provider
                for (var i = 0; i < numToEmit; i++)
                {
                    particleEmitCallback();
                }

                IsFinished = true;
            }
        }
Пример #2
0
        public void Update(float frameTime)
        {
            time += frameTime;

            if (!IsFinished && time >= startTime)
            {
                var numToEmit = emitCount.NextInt(); // Get value from number provider
                for (var i = 0; i < numToEmit; i++)
                {
                    var particle = new Particle(baseProperties);
                    particle.ParticleCount = i;
                    particleEmitCallback(particle);
                }

                IsFinished = true;
            }
        }