public Stats(INotificiationService notificiationService, IRandomiser randomiser) { NotificiationService = notificiationService; Randomiser = randomiser; notificiationService.Notify("Generating stats for actor"); var statsPool = Randomiser.RandomInt(100, 160); notificiationService.Notify(string.Format("StatsPool: {0}", statsPool)); var randomStats = randomiser.RandomIntArray(1, 20, statsPool, 8); Intelligence = randomStats[0]; notificiationService.Notify(string.Format("Intelligence: {0}", Intelligence)); Wisdom = randomStats[1]; notificiationService.Notify(string.Format("Wisdom: {0}", Wisdom)); Strength = randomStats[2]; notificiationService.Notify(string.Format("Strength: {0}", Strength)); Dexterity = randomStats[3]; notificiationService.Notify(string.Format("Dexterity: {0}", Dexterity)); Constitution = randomStats[4]; notificiationService.Notify(string.Format("Constitution: {0}", Constitution)); Agility = randomStats[5]; notificiationService.Notify(string.Format("Agility: {0}", Agility)); Luck = randomStats[6]; notificiationService.Notify(string.Format("Luck: {0}", Luck)); Charisma = randomStats[7]; notificiationService.Notify(string.Format("Charisma: {0}", Charisma)); ValidateAndThrowExceptionIfErrors(); }
public Stats(int intelligence, int wisdom, int dexterity, int strength, int constitution, int agility, int luck, int charisma, INotificiationService notificiationService, IRandomiser randomiser) { Intelligence = intelligence; Wisdom = wisdom; Dexterity = dexterity; Strength = strength; Constitution = constitution; Agility = agility; Luck = luck; Charisma = charisma; NotificiationService = notificiationService; Randomiser = randomiser; ValidateAndThrowExceptionIfErrors(); }