Пример #1
0
        /// <summary>
        /// Given a predecessor adjacency list, reconstruct the shortest path from initial to goal state.
        /// </summary>
        /// <param name="constants">The system constants.</param>
        /// <param name="init">The system's initial state generator.</param>
        /// <param name="nextStateRelation">The system's next state relation.</param>
        /// <param name="predecessors">The predecessor adjacency list.</param>
        /// <param name="goalStateHash">The hash of the state to which to construct the shortest path.</param>
        /// <param name="zeroStateHash">The hash of the pre-initial state.</param>
        /// <returns>A list of states leading from the initial state to the goal state.</returns>
        private static List <TVariables> ReconstructStateTransitions(
            TConstants constants,
            IInitialStates <TConstants, TVariables> init,
            INextStateRelation <TConstants, TVariables> nextStateRelation,
            Dictionary <long, long> predecessors,
            long goalStateHash,
            long zeroStateHash)
        {
            List <long> stateTransitionHashes = new List <long>();
            long        predecessorHash       = goalStateHash;

            while (zeroStateHash != predecessorHash)
            {
                stateTransitionHashes.Add(predecessorHash);
                predecessorHash = predecessors[predecessorHash];
            }

            stateTransitionHashes.Reverse();
            List <TVariables> nextStates       = init.GetInitialStates(constants);
            List <TVariables> stateTransitions = new List <TVariables>();

            foreach (long currentStateHash in stateTransitionHashes)
            {
                TVariables nextState = nextStates.Single(s => currentStateHash == s.GetLongHashCode());
                stateTransitions.Add(nextState);
                nextStates = nextStateRelation.GetNextStates(constants, nextState);
            }

            return(stateTransitions);
        }
Пример #2
0
        /// <summary>
        /// Model-checks a scenario where the goal is not reachable.
        /// </summary>
        /// <returns>The model check result.</returns>
        public static ModelCheckReport <Constants, Variables> CheckImpossible()
        {
            List <int> jugs = new List <int> {
                1, 2, 3
            };
            Dictionary <int, int> jugCapacities = new Dictionary <int, int>
            {
                [jugs[0]] = 2,
                [jugs[1]] = 4,
                [jugs[2]] = 8,
            };

            Constants constants = new Constants(jugs, jugCapacities);
            IInitialStates <Constants, Variables>     init = new InitialStateGenerator();
            INextStateRelation <Constants, Variables> nextStateRelation = BuildNextStateRelation(constants);
            ISafetyInvariant <Constants, Variables>   safetyInvariant   = new SafetyProperties();
            ISafetyInvariant <Constants, Variables>   goal = new Goal(3);

            return(ModelCheck <Constants, Variables> .CheckModel(
                       constants,
                       init,
                       nextStateRelation,
                       safetyInvariant,
                       goal));
        }
Пример #3
0
        /// <summary>
        /// Performs a breadth-first search of all possible system states.
        /// </summary>
        /// <param name="constants">The system constants.</param>
        /// <param name="init">The system's initial state generator.</param>
        /// <param name="nextStateRelation">The system's next-state relation.</param>
        /// <param name="safetyInvariants">The system's safety invariants.</param>
        /// <returns>A report on the result of the model check.</returns>
        public static ModelCheckReport <TConstants, TVariables> CheckModel(
            TConstants constants,
            IInitialStates <TConstants, TVariables> init,
            INextStateRelation <TConstants, TVariables> nextStateRelation,
            params ISafetyInvariant <TConstants, TVariables>[] safetyInvariants)
        {
            // Validates parameters
            if (null == constants)
            {
                throw new ArgumentNullException(nameof(constants));
            }

            if (null == init)
            {
                throw new ArgumentNullException(nameof(init));
            }

            if (null == nextStateRelation)
            {
                throw new ArgumentNullException(nameof(nextStateRelation));
            }

            // Generates the set of initial states.
            List <TVariables> initialStates = init.GetInitialStates(constants);
            long initialStateCount          = initialStates.Count;
            long totalStates = initialStateCount;

            // Initializes the predecessor adjacency list with the initial states.
            long zeroStateHash = 0;
            Dictionary <long, long> predecessors = new Dictionary <long, long>();

            foreach (TVariables initialState in initialStates)
            {
                predecessors[initialState.GetLongHashCode()] = zeroStateHash;
            }

            // Pushes initial states onto a queue and initiates a breadth-first search.
            Queue <TVariables> queue = new Queue <TVariables>(initialStates);

            while (queue.Any())
            {
                // Gets current state and checks it against all safety invariants.
                TVariables currentState     = queue.Dequeue();
                long       currentStateHash = currentState.GetLongHashCode();
                List <InvariantReport <TConstants, TVariables> > violatedInvariants =
                    safetyInvariants.Select(
                        i => i.IsSafe(constants, currentState)).Where(
                        r => !r.Holds).ToList();
                if (violatedInvariants.Any())
                {
                    // Safety invariant(s) violated; derive & return a state execution trace for the report.
                    List <TVariables> trace = ReconstructStateTransitions(
                        constants,
                        init,
                        nextStateRelation,
                        predecessors,
                        currentStateHash,
                        zeroStateHash);

                    return(new ModelCheckReport <TConstants, TVariables>(
                               false,
                               initialStateCount,
                               totalStates,
                               predecessors.Count,
                               violatedInvariants,
                               currentState,
                               trace));
                }

                // Generates the set of all states reachable from the current state.
                List <TVariables> nextStates = nextStateRelation.GetNextStates(constants, currentState);
                totalStates += nextStates.Count;
                foreach (TVariables nextState in nextStates)
                {
                    // If next state has not yet been visited, add it to the search queue.
                    long nextStateHash = nextState.GetLongHashCode();
                    if (!predecessors.ContainsKey(nextStateHash))
                    {
                        predecessors[nextStateHash] = currentStateHash;
                        queue.Enqueue(nextState);
                    }
                }
            }

            // Breadth-first search has successfully terminated without any safety invariants failing.
            return(new ModelCheckReport <TConstants, TVariables>(
                       initialStateCount,
                       totalStates,
                       predecessors.Count));
        }