private void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if(_cSyncedNetworkVar == m_Value) { m_IsDirty = true; } }
public void OnNetworkVarSync(INetworkVar _rSender) { m_CreateExpansionStage = (EExpansionCreatePhase)m_ServerCreateExpansionStage.Get(); m_LocalExpansionPortIdSelected = m_ServerLocalExpansionPortIdSelected.Get(); m_OtherExpansionPortIdSelected = m_ServerOtherExpansionPortIdSelected.Get(); m_FacilitySelected = (CFacilityInterface.EType)m_ServerFacilitySelected.Get(); }
private void OnNetworkVarSync(INetworkVar _SyncedNetworkVar) { if(_SyncedNetworkVar == m_ActivePanelId) { UpdatePanels(); } }
private void OnNetworkVarSync(INetworkVar _SyncedNetworkVar) { if(_SyncedNetworkVar == m_CurrentToolType) { UpdateToolPresentation(); } }
public void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if (_cSyncedNetworkVar == m_tPosition) { InsertNewPosition(); } }
private void OnNetworkVarSync(INetworkVar _SyncedNetworkVar) { if(_SyncedNetworkVar == m_CurrentFacilityType) { UpdateChildFacilityPresentation(); } }
private void OnNetworkVarSync(INetworkVar _VarInstance) { if(_VarInstance == m_AtmosphereGenerationRate) { if(EventGenerationRateChanged != null) EventGenerationRateChanged(this); } }
public void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { // Head Rotation if (CGamePlayers.SelfActor != gameObject && _cSyncedNetworkVar == m_fHeadEulerX) { m_cActorHead.transform.localEulerAngles = new Vector3(m_fHeadEulerX.Get(), 0.0f, 0.0f); } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if(_VarInstance == m_BatteryCapacity) { if(EventBatteryCapacityChanged != null) EventBatteryCapacityChanged(this); } else if(_VarInstance == m_BatteryCharge) { if(EventBatteryChargeChanged != null) EventBatteryChargeChanged(this); } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if(m_fPropulsionOutput == _VarInstance) { if(EventPropulsionOutputChanged != null) EventPropulsionOutputChanged(this); } else if(m_PropulsionPotential == _VarInstance) { if(EventPropulsionPotentialChanged != null) EventPropulsionPotentialChanged(this); } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if(m_PowerGenerationRate == _VarInstance) { if(EventGenerationRateChanged != null) EventGenerationRateChanged(this); } else if(m_PowerGenerationRatePotential == _VarInstance) { if(EventGenerationRatePotentialChanged != null) EventGenerationRatePotentialChanged(this); } }
public void OnNetworkVarSync(INetworkVar sender) { if (!CNetwork.IsServer) { if (Position && (sender == mPositionX || sender == mPositionY || sender == mPositionZ)) transform.position = new Vector3(mPositionX.Get(), mPositionY.Get(), mPositionZ.Get()); else if (Angle && (sender == mAngleX || sender == mAngleY || sender == mAngleZ)) transform.eulerAngles = new Vector3(mAngleX.Get(), mAngleY.Get(), mAngleZ.Get()); else if (PositionalVelocity && (sender == mPositionalVelocityX || sender == mPositionalVelocityY || sender == mPositionalVelocityZ)) rigidbody.velocity = new Vector3(mPositionalVelocityX.Get(), mPositionalVelocityY.Get(), mPositionalVelocityZ.Get()); else if (AngularVelocity && (sender == mAngularVelocityX || sender == mAngularVelocityY || sender == mAngularVelocityZ)) rigidbody.angularVelocity = new Vector3(mAngularVelocityX.Get(), mAngularVelocityY.Get(), mAngularVelocityZ.Get()); } }
public void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_DUIActive) { if (IsDUIActive) { ActivateDUI(); } else { DeactivateDUI(); } } }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_cParentViewId) { if (m_cParentViewId.Get() == null) { transform.parent = null; } else { transform.parent = m_cParentViewId.Get().GameObject.transform; } } }
public void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_bOpened) { if (IsOpened) { if (EventOpened != null) { EventOpened(gameObject); } } else { if (EventClosed != null) { EventClosed(gameObject); } } m_fFrontPlateRotateTimer = 0.0f; } else if (_cSyncedVar == m_bWiresBroken) { if (IsBroken) { if (EventBroken != null) { EventBroken(gameObject); } } else { if (EventFixed != null) { EventFixed(gameObject); } } } if (IsBroken && IsOpened) { transform.GetComponentInChildren <ParticleSystem>().Play(); } else { transform.GetComponentInChildren <ParticleSystem>().Stop(); } }
void OnNetworkVarSync(INetworkVar _cVarInstance) { // If the updated network var was the health state if (_cVarInstance == m_HealthState) { // Switch on the current health state switch (CurrentHealthState) { // Alive case HealthState.ALIVE: { // Enable input transform.GetComponent <CPlayerGroundMotor>().ReenableInput(this); transform.GetComponent <CPlayerHead>().ReenableInput(this); // Break switch break; } // Dead case HealthState.DEAD: { // Break switch break; } // Downed case HealthState.DOWNED: { // Disable input transform.GetComponent <CPlayerGroundMotor>().DisableInput(this); transform.GetComponent <CPlayerHead>().DisableInput(this); // Break switch break; } // Default default: { // Log the current health state as an error Debug.LogError("Health state: " + CurrentHealthState.ToString()); // Break switch break; } } } }
public void SyncNetworkVarsWithPlayer(ulong _ulPlayerId) { // Send all current network variable values to player foreach (KeyValuePair<byte, INetworkVar> tEntry in m_mNetworkVars) { INetworkVar cNetworkVar = tEntry.Value; if (!cNetworkVar.IsDefault()) { SyncNetworkVar(_ulPlayerId, tEntry.Key); } } Logger.Write("Sent player id ({0}) all network var values from network view id ({1})", _ulPlayerId, this.ViewId); }
public void OnNetworkVarSync(INetworkVar _cSyncedVar) { if(_cSyncedVar == m_bRepairState) { if( (m_bRepairState.Get() & (uint)ERepairState.RepairActive) > 0) { m_eRepairState = ERepairState.RepairActive; } if( (m_bRepairState.Get() & (uint)ERepairState.RepairInactive) > 0) { m_eRepairState = ERepairState.RepairInactive; } } }
public void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_bRepairState) { if ((m_bRepairState.Get() & (uint)ERepairState.RepairActive) > 0) { m_eRepairState = ERepairState.RepairActive; } if ((m_bRepairState.Get() & (uint)ERepairState.RepairInactive) > 0) { m_eRepairState = ERepairState.RepairInactive; } } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if(_VarInstance == m_PowerActive) { if(IsPowerActive) { if(EventFacilityPowerActivated != null) EventFacilityPowerActivated(gameObject); } else { if(EventFacilityPowerDeactivated != null) EventFacilityPowerDeactivated(gameObject); } } }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { m_bActive.Set(false); gameObject.GetComponent <CAudioCue>().StopAllSound(); if (_cSyncedVar == m_bActive) { if (m_bActive.Get()) { m_cSprayParticalSystem.Play(); } else { m_cSprayParticalSystem.Stop(); } } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if (_VarInstance == m_BatteryCapacity) { if (EventBatteryCapacityChanged != null) { EventBatteryCapacityChanged(this); } } else if (_VarInstance == m_BatteryCharge) { if (EventBatteryChargeChanged != null) { EventBatteryChargeChanged(this); } } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if (_VarInstance == m_iStoredNanites) { if (EventNaniteStorageChanged != null) { EventNaniteStorageChanged(this); } } else if (_VarInstance == m_iNaniteCapacity) { if (EventNaniteCapacityChanged != null) { EventNaniteCapacityChanged(this); } } }
public void OnNetworkVarSync(INetworkVar _rSender) { if (!CNetwork.IsServer) { // Position if (_rSender == m_Position) { transform.position = m_Position.Get(); } // Rotation else if (_rSender == m_EulerAngles) { transform.eulerAngles = m_EulerAngles.Get(); } } }
public void OnNetworkVarSync(INetworkVar _rSender) { // Door State if(_rSender == m_DoorState) { if(DoorState == EDoorState.Opened) { if(EventDoorStateOpened != null) EventDoorStateOpened(gameObject); } else if(DoorState == EDoorState.Closed) { if(EventDoorStateClosed != null) EventDoorStateClosed(gameObject); } } }
public void OnNetworkVarSync(INetworkVar _rSender) { if(!CNetwork.IsServer) { // Position if (_rSender == m_Position) { transform.position = m_Position.Get(); } // Rotation else if (_rSender == m_EulerAngles) { transform.eulerAngles = m_EulerAngles.Get(); } } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if (m_PowerGenerationRate == _VarInstance) { if (EventGenerationRateChanged != null) { EventGenerationRateChanged(this); } } else if (m_PowerGenerationRatePotential == _VarInstance) { if (EventGenerationRatePotentialChanged != null) { EventGenerationRatePotentialChanged(this); } } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if (m_fPropulsionOutput == _VarInstance) { if (EventPropulsionOutputChanged != null) { EventPropulsionOutputChanged(this); } } else if (m_PropulsionPotential == _VarInstance) { if (EventPropulsionPotentialChanged != null) { EventPropulsionPotentialChanged(this); } } }
public void OnNetworkVarSync(INetworkVar _rSender) { // Boarding state if(_rSender == m_BoardingState) { if(BoardingState == EBoardingState.Onboard && m_CanBoard) { if(EventBoard != null) EventBoard(); } else if(BoardingState == EBoardingState.Offboard && m_CanDisembark) { if(EventDisembark != null) EventDisembark(); } } }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_cTargetAsteroidViewId) { // Un-highlight previous if (m_cTargetAsteroidViewId.GetPrevious() != null && m_cTargetAsteroidViewId.GetPrevious().GameObject != null) { m_cTargetAsteroidViewId.GetPrevious().GameObject.GetComponent <CAsteroidChunkBehaviour>().SetHighlighted(false); } // Highlight new target if (m_cTargetAsteroidViewId.Get() != null) { m_cTargetAsteroidViewId.Get().GameObject.GetComponent <CAsteroidChunkBehaviour>().SetHighlighted(true); } } else if (_cSyncedVar == m_bFractureLaserVisible) { if (m_bFractureLaserVisible.Get()) { // Show laser m_cFractureLaserObject.SetActive(true); } else { // Hide laser m_cFractureLaserObject.SetActive(false); } } else if (_cSyncedVar == m_bExtractorBeamVisible) { if (m_bExtractorBeamVisible.Get()) { // Show laser m_cExtractorBeamObject.SetActive(true); } else { // Hide laser m_cExtractorBeamObject.SetActive(false); } } }
public void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if (_cSyncedNetworkVar == m_cOwnerActorViewId) { if (IsHeld) { GameObject cOwnerPlayerActor = OwnerPlayerActor; gameObject.transform.parent = cOwnerPlayerActor.transform; gameObject.transform.localPosition = new Vector3(-0.5f, 0.36f, 0.5f); gameObject.transform.localRotation = Quaternion.identity; // Turn off dynamic physics if (CNetwork.IsServer) { rigidbody.isKinematic = true; rigidbody.detectCollisions = false; } // Stop receiving synchronizations GetComponent <CActorNetworkSyncronized>().m_SyncPosition = false; GetComponent <CActorNetworkSyncronized>().m_SyncRotation = false; } else { gameObject.transform.parent = null; // Turn on dynamic physics if (CNetwork.IsServer) { rigidbody.isKinematic = false; rigidbody.detectCollisions = true; } rigidbody.AddForce(transform.forward * 5.0f, ForceMode.VelocityChange); rigidbody.AddForce(Vector3.up * 5.0f, ForceMode.VelocityChange); // Receive synchronizations GetComponent <CActorNetworkSyncronized>().m_SyncPosition = true; GetComponent <CActorNetworkSyncronized>().m_SyncRotation = true; } } }
void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if (_cSyncedNetworkVar == m_cFacilityViewId) { // Not in any facility anymore if (m_cFacilityViewId.Get() == null) { // Notify leave facility observers if (EventEnterFacility != null) { EventLeaveFacility(CNetwork.Factory.FindObject(m_cFacilityViewId.GetPrevious())); } // Was in a facility before if (m_cFacilityViewId.GetPrevious() != null) { // Notify leave ship observers if (EventLeaveShip != null) { EventLeaveShip(); } } } else { // Notify enter facility observers if (EventEnterFacility != null) { EventEnterFacility(CNetwork.Factory.FindObject(m_cFacilityViewId.Get())); } // Was not in a facility before if (m_cFacilityViewId.GetPrevious() == null) { // Notify enter ship observers if (EventEnterShip != null) { EventEnterShip(); } } } } }
public void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if (_cSyncedNetworkVar == m_cOwnerActorViewId) { if (IsHeld) { GameObject cOwnerPlayerActor = OwnerPlayerActor; gameObject.transform.parent = cOwnerPlayerActor.transform; gameObject.transform.localPosition = new Vector3(-0.5f, 0.36f, 0.5f); gameObject.transform.localRotation = Quaternion.identity; // Turn off dynamic physics if(CNetwork.IsServer) { rigidbody.isKinematic = true; rigidbody.detectCollisions = false; } // Stop receiving synchronizations GetComponent<CActorNetworkSyncronized>().m_SyncPosition = false; GetComponent<CActorNetworkSyncronized>().m_SyncRotation = false; } else { gameObject.transform.parent = null; // Turn on dynamic physics if(CNetwork.IsServer) { rigidbody.isKinematic = false; rigidbody.detectCollisions = true; } rigidbody.AddForce(transform.forward * 5.0f, ForceMode.VelocityChange); rigidbody.AddForce(Vector3.up * 5.0f, ForceMode.VelocityChange); // Receive synchronizations GetComponent<CActorNetworkSyncronized>().m_SyncPosition = true; GetComponent<CActorNetworkSyncronized>().m_SyncRotation = true; } } }
public void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_bOpened) { if (IsOpened) { if(EventOpened != null) EventOpened(gameObject); } else { if(EventClosed != null) EventClosed(gameObject); } m_fFrontPlateRotateTimer = 0.0f; } else if (_cSyncedVar == m_bWiresBroken) { if (IsBroken) { if(EventBroken != null) EventBroken(gameObject); } else { if(EventFixed != null) EventFixed(gameObject); } } if (IsBroken && IsOpened) { transform.GetComponentInChildren<ParticleSystem>().Play(); } else { transform.GetComponentInChildren<ParticleSystem>().Stop(); } }
void OnNetworkVarSync(INetworkVar _SyncedVar) { if (_SyncedVar == m_IsActive) { if (m_IsActive.Get()) { if (CGamePlayers.SelfActor == gameObject) { // Placeholder: Disable movement input GetComponent <CPlayerHead>().DisableInput(this); GetComponent <CPlayerGroundMotor>().DisableInput(this); } // Debug fix: make the head body realign instantly Quaternion headRot = GetComponent <CPlayerHead>().ActorHead.transform.rotation; transform.rotation = headRot; GetComponent <CPlayerHead>().ActorHead.transform.rotation = headRot; // // Start realigning the head // m_RealignBodyWithHead = true; // // // Set the values to use for realigment // Transform actorHead = GetComponent<CPlayerHead>().ActorHead.transform; // m_RealignFromRotation = transform.rotation; // m_RealignToRotation = actorHead.rotation; // m_RealignHeadTimer = 0.0f; // m_RealignHeadTime = 0.0f; } else { if (CGamePlayers.SelfActor == gameObject) { // Placeholder: Enable movement input GetComponent <CPlayerHead>().ReenableInput(this); GetComponent <CPlayerGroundMotor>().ReenableInput(this); } // Stop any head realignment with body m_RealignBodyWithHead = false; } } }
void OnNetworkVarSync(INetworkVar _cVarInstance) { if (_cVarInstance == m_bBreached) { if (m_bBreached.Get()) { if (EventBreached != null) { EventBreached(); } } else { if (EventBreachFixed != null) { EventBreachFixed(); } } } }
void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if(_cSyncedNetworkVar == m_bIsFunctional) { if(IsFunctional) { if(EventComponentFix != null) { EventComponentFix(this); } } else { if(EventComponentBreak != null) { EventComponentBreak(this); } } } }
void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if (_cSyncedNetworkVar == m_bRagdollState) { switch((ENetworkAction) m_bRagdollState.Get()) { case ENetworkAction.EventDeath: { SetRagdollActive(); break; } case ENetworkAction.EventRevive: { DeactivateRagdoll(); break; } } } }
void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if (_cSyncedNetworkVar == m_bRagdollState) { switch ((ENetworkAction)m_bRagdollState.Get()) { case ENetworkAction.EventDeath: { SetRagdollActive(); break; } case ENetworkAction.EventRevive: { DeactivateRagdoll(); break; } } } }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_bStates) { // Notify event observers if (EventStatesChange != null) { EventStatesChange(PreviousStates, States); } } else if (_cSyncedVar == m_fRotationY) { if (gameObject != CGamePlayers.SelfActor) { transform.eulerAngles = new Vector3(0.0f, m_fRotationY.Get(), 0.0f); } } }
void OnNetworkVarSync(INetworkVar _VarInstance) { if (_VarInstance == m_PowerActive) { if (IsPowerActive) { if (EventFacilityPowerActivated != null) { EventFacilityPowerActivated(gameObject); } } else { if (EventFacilityPowerDeactivated != null) { EventFacilityPowerDeactivated(gameObject); } } } }
void OnNetworkVarSync(INetworkVar _cSyncedNetworkVar) { if (_cSyncedNetworkVar == m_bIsFunctional) { if (IsFunctional) { if (EventComponentFix != null) { EventComponentFix(this); } } else { if (EventComponentBreak != null) { EventComponentBreak(this); } } } }
void OnNetworkVarSync(INetworkVar _cVarInstance) { if (_cVarInstance == m_cCurrentCell) { if (m_cCurrentCell.Get() != null) { GameObject InsertedCell = CNetwork.Factory.FindObject(m_cCurrentCell.Get()); InsertedCell.transform.position = transform.position + transform.up * 1.0f; InsertedCell.transform.rotation = transform.rotation; InsertedCell.GetComponent <CPartBehaviour>().EventModuleBroken += new CPartBehaviour.NotifyBroken(CellBroke); CellInserted(); // Turn off dynamic physics if (CNetwork.IsServer) { InsertedCell.rigidbody.isKinematic = true; } } } }
void OnNetworkVarSync(INetworkVar _cVarInstance) { if(_cVarInstance == m_cCurrentCell) { if(m_cCurrentCell.Get() != null) { GameObject InsertedCell = CNetwork.Factory.FindObject(m_cCurrentCell.Get()); InsertedCell.transform.position = transform.position + transform.up * 1.0f; InsertedCell.transform.rotation = transform.rotation; InsertedCell.GetComponent<CPartBehaviour>().EventModuleBroken += new CPartBehaviour.NotifyBroken(CellBroke); CellInserted(); // Turn off dynamic physics if(CNetwork.IsServer) { InsertedCell.rigidbody.isKinematic = true; } } } }
public void OnNetworkVarSync(INetworkVar _rSender) { // Door State if (_rSender == m_DoorState) { if (DoorState == EDoorState.Opened) { if (EventDoorStateOpened != null) { EventDoorStateOpened(gameObject); } } else if (DoorState == EDoorState.Closed) { if (EventDoorStateClosed != null) { EventDoorStateClosed(gameObject); } } } }
public void OnNetworkVarSync(INetworkVar _rSender) { // Boarding state if (_rSender == m_BoardingState) { if (BoardingState == EBoardingState.Onboard && m_CanBoard) { if (EventBoard != null) { EventBoard(); } } else if (BoardingState == EBoardingState.Offboard && m_CanDisembark) { if (EventDisembark != null) { EventDisembark(); } } } }
void OnSyncHealth(INetworkVar sender) { if (syncNetworkHealth) { health_current = health_internal.Get(); } if (stateTransitions != null) { byte currentState = (byte)stateTransitions.Length; for (int i = 0; i < stateTransitions.Length; ++i) { if (health_current < stateTransitions[i]) { currentState = (byte)i; break; } } if (currentState != state) { state = currentState; } } if (EventOnSetHealth != null && health_current != health_previous) { EventOnSetHealth(gameObject, health_previous, health_current); } health_previous = health_current; if (health <= 0.0f && destroyOnZeroHealth) { CNetwork.Factory.DestoryObject(gameObject.GetComponent <CNetworkView>().ViewId); destroyOnZeroHealth = false; // To be totes sure destroy doesn't get called again. } }
public void OnNetworkVarSync(INetworkVar sender) { if (!CNetwork.IsServer) { if (Position && (sender == mPositionX || sender == mPositionY || sender == mPositionZ)) { transform.position = new Vector3(mPositionX.Get(), mPositionY.Get(), mPositionZ.Get()); } else if (Angle && (sender == mAngleX || sender == mAngleY || sender == mAngleZ)) { transform.eulerAngles = new Vector3(mAngleX.Get(), mAngleY.Get(), mAngleZ.Get()); } else if (PositionalVelocity && (sender == mPositionalVelocityX || sender == mPositionalVelocityY || sender == mPositionalVelocityZ)) { rigidbody.velocity = new Vector3(mPositionalVelocityX.Get(), mPositionalVelocityY.Get(), mPositionalVelocityZ.Get()); } else if (AngularVelocity && (sender == mAngularVelocityX || sender == mAngularVelocityY || sender == mAngularVelocityZ)) { rigidbody.angularVelocity = new Vector3(mAngularVelocityX.Get(), mAngularVelocityY.Get(), mAngularVelocityZ.Get()); } } }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (m_bHighlighted == _cSyncedVar) { if (IsHighlighted) { if (!GetComponent <FracturedChunk>().FracturedObjectSource.HasDetachedChunks()) { renderer.enabled = true; } foreach (Material cMaterial in renderer.materials) { cMaterial.color = Color.red; } } else { if (!GetComponent <FracturedChunk>().FracturedObjectSource.HasDetachedChunks()) { renderer.enabled = false; } foreach (Material cMaterial in renderer.materials) { cMaterial.color = Color.white; } } } if (_cSyncedVar == m_bAlive) { if (!IsAlive) { GetComponent <FracturedChunk>().DetachFromObject(false); } } }
public void OnNetworkVarSync(INetworkVar _cVarInstance) { if (_cVarInstance == m_ulOwnerPlayerId) { if (IsHeld) { GameObject cOwnerPlayerActor = OwnerPlayerActor; Transform[]children = OwnerPlayerActor.GetComponentsInChildren<Transform>(); foreach(Transform child in children) { if(child.name == "RightHandIndex2") { gameObject.transform.parent = child; } } if(gameObject.transform.parent.gameObject == null) { Debug.LogError("Could not find right hand transform of player model!"); } gameObject.transform.localPosition = new Vector3(0.0f,0.0f,0.0f); // Turn off dynamic physics if(CNetwork.IsServer) { rigidbody.isKinematic = true; rigidbody.detectCollisions = false; } // Stop recieving syncronizations GetComponent<CActorNetworkSyncronized>().m_SyncPosition = false; GetComponent<CActorNetworkSyncronized>().m_SyncRotation = false; } else { gameObject.transform.parent = null; // Turn on dynamic physics if(CNetwork.IsServer) { rigidbody.isKinematic = false; rigidbody.detectCollisions = true; } rigidbody.AddForce(transform.forward * 5.0f, ForceMode.VelocityChange); rigidbody.AddForce(Vector3.up * 5.0f, ForceMode.VelocityChange); // Recieve syncronizations GetComponent<CActorNetworkSyncronized>().m_SyncPosition = true; GetComponent<CActorNetworkSyncronized>().m_SyncRotation = true; } } }
public void OnNetworkVarSync(INetworkVar _VarInstance) { }
private void OnNetworkVarSync(INetworkVar _VarInstance) { }
public void OnNetworkVarSync(INetworkVar _cSyncedVar) { // Empty }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_cTargetAsteroidViewId) { // Un-highlight previous if (m_cTargetAsteroidViewId.GetPrevious() != null && m_cTargetAsteroidViewId.GetPrevious().GameObject != null) { m_cTargetAsteroidViewId.GetPrevious().GameObject.GetComponent<CAsteroidChunkBehaviour>().SetHighlighted(false); } // Highlight new target if (m_cTargetAsteroidViewId.Get() != null) { m_cTargetAsteroidViewId.Get().GameObject.GetComponent<CAsteroidChunkBehaviour>().SetHighlighted(true); } } else if (_cSyncedVar == m_bFractureLaserVisible) { if (m_bFractureLaserVisible.Get()) { // Show laser m_cFractureLaserObject.SetActive(true); } else { // Hide laser m_cFractureLaserObject.SetActive(false); } } else if (_cSyncedVar == m_bExtractorBeamVisible) { if (m_bExtractorBeamVisible.Get()) { // Show laser m_cExtractorBeamObject.SetActive(true); } else { // Hide laser m_cExtractorBeamObject.SetActive(false); } } }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { // Empty }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { }
void OnNetworkVarSync(INetworkVar _cSyncedVar) { if (_cSyncedVar == m_EnviromentalOxygen) { if (EventEnviromentalOxygenChange != null) EventEnviromentalOxygenChange(m_EnviromentalOxygen.Value); } }
public void OnNetworkVarSync(INetworkVar _SyncedVar) { }
void OnNetworkVarSync(INetworkVar _cVarInstance) { // Do nothing }
void OnNetworkVarSync(INetworkVar _cVarInstance) { }