public void Assign(IKernel kernel) { _kernel = kernel; _hierarchy = kernel.Hierarchy; _networkMessageSerialization = kernel.Get <INetworkMessageSerialization>(); _networkEngine = kernel.Get <INetworkEngine>(); _consoleHandle = kernel.Get <IConsoleHandle>(kernel.Hierarchy.Lookup(this)); _pendingEntityPropertyMessages = new Dictionary <int, List <Tuple <int, Event> > >(); }
public DefaultNetworkEngine( INetworkFactory networkFactory, IProfiler profiler, INetworkMessageSerialization networkMessageSerialization) { _networkFactory = networkFactory; _profiler = profiler; _networkMessageSerialization = networkMessageSerialization; _dispatchers = new Dictionary <IWorld, MxDispatcher>(); _serverDispatchers = new Dictionary <IServerWorld, MxDispatcher>(); _dispatcherChanged = new Dictionary <IWorld, bool>(); _serverDispatcherChanged = new Dictionary <IServerWorld, bool>(); _currentDispatchers = new MxDispatcher[1]; _objectReferences = new Dictionary <int, WeakReference>(); _recentNetworkFrames = new List <INetworkFrame>(); _currentNetworkFrame = new DefaultNetworkFrame(_networkFrameId++); _clientRenderDelayTicks = -200; }
public NetworkSynchronisationComponent( IConsoleHandle consoleHandle, INetworkEngine networkEngine, IUniqueIdentifierAllocator uniqueIdentifierAllocator, INetworkMessageSerialization networkMessageSerialization, IDebugRenderer debugRenderer) { _consoleHandle = consoleHandle; _networkEngine = networkEngine; _uniqueIdentifierAllocator = uniqueIdentifierAllocator; _networkMessageSerialization = networkMessageSerialization; _debugRenderer = debugRenderer; _clientsEntityIsKnownOn = new HashSet <MxClientGroup>(); _synchronisedData = new Dictionary <string, SynchronisedData>(); _synchronisedDataToTransmit = new List <SynchronisedData>(); _enabled = true; }