/// <inheritdoc /> public void Serialize(INetPacketStream packet) { foreach (int itemIndex in _itemsMask) { packet.Write(itemIndex); } packet.Write((byte)_items.Count(x => x != null)); for (int i = 0; i < MaxCapacity; i++) { Item item = _items.ElementAt(i); if (item != null) { packet.Write((byte)i); item.Serialize(packet); } } for (int i = 0; i < MaxCapacity; i++) { packet.Write(_items[i]?.Slot ?? -1); } }
public void Serialize(INetPacketStream packet) { packet.Write(Count); for (int level = 0; level < TaskbarSystem.MaxTaskbarItemLevels; level++) { for (int slot = 0; slot < TaskbarSystem.MaxTaskbarItems; slot++) { if (Shortcuts[level][slot] != null && Shortcuts[level][slot].Type != ShortcutType.None) { packet.Write(level); Shortcuts[level][slot].Serialize(packet); } } } }
/// <inheritdoc /> public override void Serialize(INetPacketStream packet) { packet.Write(Count); for (int level = 0; level < MaxCapacity; level++) { for (int slot = 0; slot < MaxLevelCapacity; slot++) { if (Objects[level][slot] != null && Objects[level][slot].Type != ShortcutType.None) { packet.Write(level); Objects[level][slot].Serialize(packet); } } } }
/// <inheritdoc /> public void Serialize(INetPacketStream packet) { int skillCount = Skills.Count(); int otherSkillCount = (int)DefineJob.JobMax.MAX_SKILLS - skillCount; for (int i = 0; i < skillCount; i++) { Skills.ElementAt(i).Serialize(packet); } for (int i = 0; i < otherSkillCount; i++) { packet.Write(-1); packet.Write(0); } }
public void Serialize(INetPacketStream packet) { Applets.Serialize(packet); Items.Serialize(packet); Queue.Serialize(packet); packet.Write(ActionPoints); }
public void Serialize(INetPacketStream packet) { packet.Write(Count); for (int i = 0; i < MaxCapacity; i++) { if (Shortcuts[i] != null && Shortcuts[i].Type != ShortcutType.None) { Shortcuts[i].Serialize(packet); } } }
/// <summary> /// Serialize the quest diary. /// </summary> /// <param name="packet">Packet stream.</param> public void Serialize(INetPacketStream packet) { packet.Write((byte)ActiveQuests.Count()); foreach (QuestInfo quest in ActiveQuests) { quest.Serialize(packet); } packet.Write((byte)CompletedQuests.Count()); foreach (QuestInfo quest in CompletedQuests) { packet.Write((short)quest.QuestId); } packet.Write((byte)CheckedQuests.Count()); foreach (QuestInfo quest in CheckedQuests) { packet.Write((short)quest.QuestId); } }
public void Serialize(INetPacketStream packet) { packet.Write <short>((short)State); // state packet.Write <short>(0); // time limit packet.Write((short)QuestId); packet.Write <short>(Monsters?.ElementAtOrDefault(0).Value ?? 0); // monster 1 killed packet.Write <short>(Monsters?.ElementAtOrDefault(1).Value ?? 0); // monster 2 killed packet.Write <byte>(Convert.ToByte(IsPatrolDone)); // patrol done packet.Write <byte>(0); // dialog done }
public void Serialize(INetPacketStream packet) { packet.Write(SlotIndex); packet.Write((uint)Type); packet.Write(ObjectId); packet.Write((uint)ObjectType); packet.Write(ObjectIndex); packet.Write(UserId); packet.Write(ObjectData); if (Type == ShortcutType.Chat) { packet.Write(Text); } }
public NetServerClientTests() { _randomizer = new Randomizer((int)DateTime.UtcNow.Ticks); _serverConfiguration = new NetServerConfiguration("127.0.0.1", 4444); _serverMock = new NetServerMock <CustomClient>(_serverConfiguration); _customClient = new CustomClient(null) { Server = _serverMock.Object }; _otherClient = new CustomClient(null); _customClientsList = Enumerable.Repeat(new CustomClient(null), _randomizer.Byte()); _packet = new NetPacket(); _packet.Write(_randomizer.String(_randomizer.Byte())); }
/// <summary> /// Serialize the item into the packet. /// </summary> /// <param name="packet"></param> public void Serialize(INetPacketStream packet) { packet.Write(UniqueId); packet.Write(Id); packet.Write(0); // Serial number packet.Write(Data?.Name.TakeCharacters(32) ?? "[undefined]"); packet.Write((short)Quantity); packet.Write <byte>(0); // Repair number packet.Write(0); // Hp packet.Write(0); // Repair packet.Write <byte>(0); // flag ? packet.Write((int)Refine); packet.Write(0); // guild id (cloaks?) packet.Write((byte)Element); packet.Write((int)ElementRefine); packet.Write(0); // m_nResistSMItemId packet.Write(0); // Piercing size packet.Write(0); // Ultimate piercing size packet.Write(0); // Pet vis packet.Write(0); // charged packet.Write <long>(0); // m_iRandomOptItemId packet.Write(0); // m_dwKeepTime packet.Write <byte>(0); // pet packet.Write(0); // m_bTranformVisPet }
/// <summary> /// Serializes the party to the packet. /// </summary> /// <param name="packet"></param> public void Serialize(INetPacketStream packet) { packet.Write(Members.Count); packet.Write(Id); packet.Write(Convert.ToInt32(IsAdvanced)); packet.Write(Members.Count); packet.Write(Level); packet.Write(Experience); packet.Write(Points); packet.Write((int)ExperienceShareMode); packet.Write((int)ItemShareMode); packet.Write(0); // id Duell party? for (int i = 0; i < 5; i++) // i < MAX_PARTYMODE wtf? { packet.Write(0); // m_nModeTime[i] } if (IsAdvanced) { packet.Write(Name); } foreach (var member in Members) { packet.Write(member.PlayerData.Id); packet.Write(0); // bRemove } }
/// <inheritdoc /> public void Serialize(INetPacketStream packet) { packet.Write(SkillId); packet.Write(Level); }
/// <summary> /// Serialize the item into the packet. /// </summary> /// <param name="packet"></param> public void Serialize(INetPacketStream packet) { packet.Write(this.UniqueId); packet.Write(this.Id); packet.Write(0); // Serial number if (this.Data != null) { packet.Write(this.Data.Name.Substring(0, this.Data.Name.Length > 31 ? 31 : this.Data.Name.Length)); } else { packet.Write("Unknown"); } packet.Write((short)this.Quantity); packet.Write <byte>(0); // Repair number packet.Write(0); // Hp packet.Write(0); // Repair packet.Write <byte>(0); // flag ? packet.Write((int)this.Refine); packet.Write(0); // guild id (cloaks?) packet.Write(this.Element); packet.Write((int)this.ElementRefine); packet.Write(0); // m_nResistSMItemId packet.Write(0); // Piercing size packet.Write(0); // Ultimate piercing size packet.Write(0); // Pet vis packet.Write(0); // charged packet.Write <long>(0); // m_iRandomOptItemId packet.Write(0); // m_dwKeepTime packet.Write <byte>(0); // pet packet.Write(0); // m_bTranformVisPet }