Пример #1
0
 public SaveLoad()
 {
     //Generate gen = GameObject.Find("Scripts").GetComponent<Generate>();
     //agents = gen.GetAgents();
     // genomes = new List<Genome>();
     //species = new List<Species>();
     neat   = GameObject.Find("Scripts").GetComponent <Neat>();
     impf   = neat.GetImplementation();
     agents = impf.GetAgents();
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        //Debug.Log(gt.NewId());
        // gen = gameObject.GetComponent<Generate>();
        //agents = gen.GetAgents();
        impf    = GetComponent <INeatInterface>();
        agents  = impf.GetAgents();
        genomes = new List <Genome>();

        //for (int i = 0; i < agents.Count; i++)//get genomes and set fitness
        //{
        //  agents[i].GetComponent<Brain>().SetId(i);
        //}
    }