public SaveLoad() { //Generate gen = GameObject.Find("Scripts").GetComponent<Generate>(); //agents = gen.GetAgents(); // genomes = new List<Genome>(); //species = new List<Species>(); neat = GameObject.Find("Scripts").GetComponent <Neat>(); impf = neat.GetImplementation(); agents = impf.GetAgents(); }
// Use this for initialization void Start() { //Debug.Log(gt.NewId()); // gen = gameObject.GetComponent<Generate>(); //agents = gen.GetAgents(); impf = GetComponent <INeatInterface>(); agents = impf.GetAgents(); genomes = new List <Genome>(); //for (int i = 0; i < agents.Count; i++)//get genomes and set fitness //{ // agents[i].GetComponent<Brain>().SetId(i); //} }