Пример #1
0
        public override void OnConversation()
        {
            base.OnConversation();
            string convo = Self.GetLocalString("CONVERSATION");

            if (!string.IsNullOrWhiteSpace(convo))
            {
                NWPlayer player = NWPlayer.Wrap(_.GetLastSpeaker());
                _dialog.StartConversation(player, Self, convo);
            }
            else if (!string.IsNullOrWhiteSpace(_nwnxObject.GetDialogResref(Self)))
            {
                _.BeginConversation(_nwnxObject.GetDialogResref(Self));
            }
        }
Пример #2
0
        public void StartConversation(NWPlayer player, NWObject talkTo, string @class)
        {
            if (player == null)
            {
                throw new ArgumentNullException(nameof(player));
            }
            if (player.Object == null)
            {
                throw new ArgumentNullException(nameof(player.Object));
            }
            if (talkTo == null)
            {
                throw new ArgumentNullException(nameof(talkTo));
            }
            if (talkTo.Object == null)
            {
                throw new ArgumentNullException(nameof(talkTo.Object));
            }
            if (string.IsNullOrWhiteSpace(@class))
            {
                throw new ArgumentException(nameof(@class), nameof(@class) + " cannot be null, empty, or whitespace.");
            }

            LoadConversation(player, talkTo, @class, -1);
            PlayerDialog dialog = _cache.PlayerDialogs[player.GlobalID];

            // NPC conversations

            if (_.GetObjectType(talkTo.Object) == NWScript.OBJECT_TYPE_CREATURE &&
                !talkTo.IsPlayer &&
                !talkTo.IsDM)
            {
                _.BeginConversation("dialog" + dialog.DialogNumber, new Object());
            }
            // Everything else
            else
            {
                player.AssignCommand(() => _.ActionStartConversation(talkTo.Object, "dialog" + dialog.DialogNumber, NWScript.TRUE, NWScript.FALSE));
            }
        }