void ClearRefinery(IMyRefinery refinery)
 {
     for (int i = 0; i < refinery.InventoryCount; ++i)
     {
         ClearInventory(refinery.GetInventory(i), refinery.CubeGrid);
     }
 }
Пример #2
0
        public RefineryWrapper(IMyRefinery refinery)
        {
            Refinery  = refinery;
            Inventory = refinery.GetInventory(0);
            var items = Inventory.GetItems();

            Item   = items.Count > 0 ? items[0] : null;
            Amount = Item != null ? (float)Item.Amount : 0.0f;
        }
Пример #3
0
        float CalculateProgressForRefinery(IMyRefinery block)
        {
            if (!block.IsAlive())
            {
                return(float.NaN);
            }
            IMyInventory inv = block.GetInventory(0);

            if ((double)inv.CurrentVolume > 0)
            {
                return((float)(1.0 - (double)inv.CurrentVolume / (double)inv.MaxVolume));
            }
            else
            {
                return(float.NaN);
            }
        }