Пример #1
0
            bool moveCargo(bool frontToRear)
            {
                MyFixedPoint remaining = 200;
                int          fromIdx = 0, toIdx = this._invs.Count - 1;

                while (fromIdx < toIdx)
                {
                    IMyInventory from     = this._invs[frontToRear ? fromIdx : this._invs.Count - 1 - fromIdx].Inv;
                    IMyInventory to       = this._invs[frontToRear ? toIdx : this._invs.Count - 1 - toIdx].Inv;
                    bool         isToFull = false;
                    var          items    = new List <MyInventoryItem>();
                    from.GetItems(items);

                    isToFull = true;
                    foreach (MyInventoryItem item in items)
                    {
                        MyFixedPoint previousAmount = item.Amount;
                        from.TransferItemTo(to, item, remaining);
                        if (from.GetItemAt(fromIdx).HasValue)
                        {
                            MyFixedPoint amountTransfered = previousAmount - from.GetItemAt(fromIdx).Value.Amount;
                            remaining -= amountTransfered;
                            if (remaining > 1)
                            {
                                isToFull = true;
                                break;
                            }
                        }
                        else
                        {
                            remaining -= previousAmount;
                        }

                        if (remaining < 1)
                        {
                            break;
                        }
                    }
                    if (isToFull)
                    {
                        --toIdx;
                    }
                    else if (remaining > 1)
                    {
                        ++fromIdx;
                    }
                    else
                    {
                        break;
                    }
                }
                return(remaining < 1);
            }
Пример #2
0
        /// <summary>
        /// Attempts to move certain item type from one inventory to another.
        /// </summary>
        /// <param name="from">Source inventory.</param>
        /// <param name="to">Destination inventory.</param>
        /// <param name="type">Item type to move.</param>
        /// <param name="amount">How much to move. If not specified, attempts to move every item of set type.</param>
        /// <returns>The amount actually moved.</returns>
        public static MyFixedPoint MoveItem(IMyInventory from, IMyInventory to, MyItemType type, MyFixedPoint?amount = null)
        {
            MyFixedPoint    amountmoved = new MyFixedPoint();
            MyInventoryItem?item;
            bool            moved;

            for (int i = from.ItemCount; i >= 0; i--)
            {
                item = from.GetItemAt(i);
                if (item.HasValue && item.Value.Type == type)
                {
                    MyFixedPoint amounttomove = amount.HasValue
                        ? MyFixedPoint.Min(amount.Value - amountmoved, item.Value.Amount)
                        : item.Value.Amount;
                    moved = to.TransferItemFrom(from, item.Value, amounttomove);
                    if (!moved)
                    {
                        return(amountmoved);
                    }
                    amountmoved += amounttomove;
                    if (amountmoved >= amount)
                    {
                        return(amountmoved);
                    }
                }
            }
            return(amountmoved);
        }
Пример #3
0
        public override void UpdateBeforeSimulation100()
        {
            base.UpdateBeforeSimulation100();

            if (!_init)
            {
                TerminalBlock = Entity as Sandbox.ModAPI.IMyTerminalBlock;
                TerminalBlock.AppendingCustomInfo += AppendingCustomInfo;
                _init = true;
            }
            if (TerminalBlock.IsFunctional)
            {
                CompostGrid gridData     = CompostDataStore.Get(TerminalBlock);
                float       playerAmount = 0;
                if (gridData.LastScan == null || gridData.LastScan < DateTime.Now.AddSeconds(-5))
                {
                    gridData.Refresh();

                    foreach (IMyIdentity identity in gridData.PlayersOnToilet)
                    {
                        IMyPlayer player = Utilities.IdentityToPlayer(identity);
                        if (player == null || player.Character == null || !player.Character.HasInventory)
                        {
                            continue;
                        }
                        IMyInventory inven = player.Character.GetInventory();

                        for (int i = inven.ItemCount - 1; i >= 0; i--)
                        {
                            VRage.Game.ModAPI.Ingame.MyInventoryItem?item = inven.GetItemAt(i);
                            if (!item.HasValue)
                            {
                                continue;
                            }
                            if (item.Value.Type.ToString().Contains("Ore/Organic"))
                            {
                                playerAmount += (float)item.Value.Amount;
                                inven.RemoveItemsAt(i);
                            }
                        }
                    }
                }
                float amount = playerAmount + MyUtils.GetRandomFloat(Config.Instance.OrganicPerOxyenfarmPerSecondMin * gridData.EffectiveFarms * 1.6f, Config.Instance.OrganicPerOxyenfarmPerSecondMax * gridData.EffectiveFarms * 1.6f);
                TerminalBlock.GetInventory().AddItems((VRage.MyFixedPoint)amount, new MyObjectBuilder_Ore()
                {
                    SubtypeName = "Organic"
                });
                TerminalBlock.RefreshCustomInfo();
            }
        }
 void ClearInventory(
     IMyInventory inv,
     IMyCubeGrid targetGrid,
     List <string> filter = null)
 {
     for (int j = inv.ItemCount - 1; j >= 0; --j)
     {
         MyInventoryItem item = (MyInventoryItem)inv.GetItemAt(j);
         if (!CheckFilterMatch(item.Type, filter))
         {
             continue;
         }
         MoveToContainer(item, inv, j, cargoContainers[targetGrid]);
     }
 }
        void MoveItemFromStorageToInventory(
            MyItemType type,
            IMyInventory targetInv,
            VRage.MyFixedPoint amount
            )
        {
            VRage.MyFixedPoint remainingAmount = amount;
            foreach (CargoContainer container in cargoContainers[Me.CubeGrid])
            {
                IMyInventory inventory = container.container.GetInventory();
                if (!inventory.IsConnectedTo(targetInv))
                {
                    continue;
                }

                for (int i = 0; i < inventory.ItemCount; ++i)
                {
                    MyInventoryItem item = (MyInventoryItem)inventory.GetItemAt(i);
                    if (item.Type != type)
                    {
                        continue;
                    }
                    if (!inventory.CanTransferItemTo(targetInv, item.Type))
                    {
                        continue;
                    }
                    VRage.MyFixedPoint transferrableAmount = remainingAmount;
                    if (item.Amount < transferrableAmount)
                    {
                        transferrableAmount = item.Amount;
                    }
                    if (inventory.TransferItemTo(targetInv, item, transferrableAmount))
                    {
                        remainingAmount -= transferrableAmount;
                        if (remainingAmount == 0)
                        {
                            return;
                        }
                    }
                }
            }
        }
Пример #6
0
        public override void UpdateBeforeSimulation100()
        {
            base.UpdateBeforeSimulation100();


            IMyInventory inventory    = ((Sandbox.ModAPI.IMyTerminalBlock)Entity).GetInventory(0) as IMyInventory;
            double       targetAmount = 10000;

            if (TerminalalBlock.CustomData != null && TerminalalBlock.CustomData != "")
            {
                try
                {
                    targetAmount = double.Parse(TerminalalBlock.CustomData);
                }
                catch (Exception e) { }
            }

            try
            {
                for (int i = 0; i < inventory.ItemCount; i++)
                {
                    MyObjectBuilder_PhysicalObject builder = GetItemBuilder(inventory.GetItemAt(i).Value);
                    if (builder == null)
                    {
                        continue;
                    }

                    double amount = targetAmount - (double)inventory.GetItemAmount(builder);
                    if (amount < 0)
                    {
                        inventory.RemoveItemsOfType((MyFixedPoint)Math.Abs(amount), builder);
                    }
                    else if (amount > 0)
                    {
                        inventory.AddItems((MyFixedPoint)amount, builder);
                    }
                }
            } catch (Exception e) { }

            TerminalalBlock.RefreshCustomInfo();
        }
        public string GetStatus()
        {
            statusbuilder.Clear();

            //statusbuilder.AppendLine($"NEEDSMOREBIRDS {NeedsMoreBirds}, TIMEOUT {BirdReleaseTimeout}");
            //statusbuilder.AppendLine($"ENEMIES {TopEnemies.Count}");
            //
            //foreach (var kvp in EnemyToNumBirds)
            //{
            //    statusbuilder.AppendLine($"- {kvp.Key.DisplayName} : {kvp.Value}");
            //}

            var inventoryItem = AmmoBox.GetItemAt(0);

            if (inventoryItem != null)
            {
                statusbuilder.AppendLine(inventoryItem.Value.Type.SubtypeId);
            }
            else
            {
                statusbuilder.AppendLine("NULL");
            }
            return(statusbuilder.ToString());
        }