Пример #1
0
        // NOTE copied from Sandbox.Game.World.MyPlayer because it's not exposed
        static MyRelationsBetweenPlayerAndBlock GetRelationBetweenPlayers(long id1, long id2)
        {
            if (id1 == id2)
            {
                return(MyRelationsBetweenPlayerAndBlock.Owner);
            }

            IMyFaction f1 = MyAPIGateway.Session.Factions.TryGetPlayerFaction(id1);
            IMyFaction f2 = MyAPIGateway.Session.Factions.TryGetPlayerFaction(id2);

            if (f1 == null || f2 == null)
            {
                return(MyRelationsBetweenPlayerAndBlock.Enemies);
            }

            if (f1 == f2)
            {
                return(MyRelationsBetweenPlayerAndBlock.FactionShare);
            }

            MyRelationsBetweenFactions factionRelation = MyAPIGateway.Session.Factions.GetRelationBetweenFactions(f1.FactionId, f2.FactionId);

            if (factionRelation == MyRelationsBetweenFactions.Neutral)
            {
                return(MyRelationsBetweenPlayerAndBlock.Neutral);
            }

            return(MyRelationsBetweenPlayerAndBlock.Enemies);
        }
        private string calculateOwner()
        {
            string           ret = "[";
            List <IMyPlayer> li  = new List <IMyPlayer>();

            MyAPIGateway.Players.GetPlayers(li);
            foreach (long id in grid.BigOwners)
            {
                string     name = null;
                IMyFaction fac  = MyAPIGateway.Session.Factions.TryGetFactionById(id);
                if (fac != null)
                {
                    name = fac.Name;
                }
                else
                {
                    foreach (IMyPlayer ep in li)
                    {
                        if (ep.Identity.IdentityId == id)
                        {
                            name = ep.DisplayName;
                            break;
                        }
                    }
                }
                if (name != null)
                {
                    ret = ret + name + ", ";
                }
            }
            ret = ret + "]";
            return(ret);
        }
 public static bool IsNpc(this IMyFaction faction)
 {
     try
     {
         IMyPlayer owner = MyAPIGateway.Players.GetPlayerById(faction.FounderId);
         if (owner != null)
         {
             return(owner.IsBot);
         }
         if (!faction.Members.Any())
         {
             return(true);
         }
         foreach (KeyValuePair <long, MyFactionMember> myMember in faction.Members)
         {
             IMyPlayer member = MyAPIGateway.Players.GetPlayerById(myMember.Value.PlayerId);
             if (member == null)
             {
                 continue;
             }
             if (!member.IsBot)
             {
                 return(false);
             }
         }
         return(true);
     }
     catch (Exception scrap)
     {
         AiSessionCore.LogError("Faction.IsNPC", scrap);
         return(false);
     }
 }
Пример #4
0
        public static void DeclareWar(IMyFaction OwnFaction, IMyFaction HostileFaction, TimeSpan TruceDelay)
        {
            if (!PeaceTimers.ContainsKey(OwnFaction))
            {
                if (AllowThrowingErrors)
                {
                    throw new Exception($"PeaceTimers dictionary error: can't find {OwnFaction.Tag} key!");
                }
                return;
            }

            DateTime PeaceTime = DateTime.Now.Add(TruceDelay);

            var timerdict = PeaceTimers[OwnFaction];

            if (!timerdict.ContainsKey(HostileFaction))
            {
                timerdict.Add(HostileFaction, PeaceTime);
            }
            else
            {
                timerdict[HostileFaction] = PeaceTime;
            }

            if (!OwnFaction.IsHostileTo(HostileFaction))
            {
                OwnFaction.DeclareWar(HostileFaction, Print: true);
            }

            DebugWrite($"DeclareWarTimer[{OwnFaction.Tag}]", $"Added peace timer. Current time: {DateTime.Now.ToString("HH:mm:ss")} | Calmdown at: {PeaceTime.ToString("HH:mm:ss")} | Calmdown delay: {TruceDelay.ToString()}");
        }
Пример #5
0
        public void FactionForceJoin(string PlayerName)
        {
            long id = 0;

            foreach (var identity in MySession.Static.Players.GetAllIdentities())
            {
                if (identity.DisplayName == PlayerName)
                {
                    id = identity.IdentityId;
                }
            }

            // Check if player is already in a faction
            var playerFaction = MyAPIGateway.Session.Factions.TryGetPlayerFaction(id);

            if (playerFaction != null)
            {
                Context.Respond(PlayerName + " is already in a faction!");
                return;
            }

            if (Context.Player.PromoteLevel > MyPromoteLevel.None)
            {
                Context.Respond("You need to join a faction manually");
                return;
            }

            // Work out which faction to assign player (one with least amount of players)
            var pairs = new List <KeyValuePair <string, int> >();

            foreach (string Tag in Plugin.Config.FactionTags)
            {
                try
                {
                    IMyFaction tempFaction = MyAPIGateway.Session.Factions.TryGetFactionByTag(Tag);
                    int        playerCount = tempFaction.Members.Count;

                    var pair = new KeyValuePair <string, int>(Tag, playerCount);

                    pairs.Add(pair);
                }
                catch (Exception)
                {
                    Plugin.Logger.Warn(Tag + " doesn't exist!");
                }
            }

            var minFactionPair = pairs.MinBy(e => e.Value);

            // Put player in faction

            IMyFaction targetFaction = MyAPIGateway.Session.Factions.TryGetFactionByTag(minFactionPair.Key);

            MyAPIGateway.Session.Factions.SendJoinRequest(targetFaction.FactionId, id); // Adds player to faction
            MyAPIGateway.Session.Factions.AcceptJoin(targetFaction.FactionId, id);      // Accept player to faction

            // Report back to player
            Context.Respond("Added to faction: " + minFactionPair.Key);
            Plugin.Logger.Info("Assigned " + PlayerName + " to faction " + targetFaction.Tag);
        }
Пример #6
0
        private void OnFactionCreated(long id)
        {
            IMyFaction faction = MyAPIGateway.Session.Factions.TryGetFactionById(id);

            if (faction != null)
            {
                ActivityCollector.Log.Info($"New Faction Created: {faction.Tag} | {faction.Name}");

                SQLQueryData.WriteToDatabase(new FactionActivityDescription()
                {
                    FromFactionId = id,
                    ToFactionId   = id,
                    PlayerId      = faction.FounderId,
                    SenderId      = faction.FounderId,
                    Action        = "CreateFaction",
                    Timestamp     = Tools.DateTime
                });

                SQLQueryData.WriteToDatabase(new FactionNameDescription()
                {
                    FactionId   = id,
                    Tag         = faction.Tag,
                    Name        = faction.Name,
                    Description = faction.Description,
                    Timestamp   = Tools.DateTime
                });
            }
        }
Пример #7
0
        public void FactionPlayerCount()
        {
            // Work out which faction to assign player (one with least amount of players)
            var pairs = new List <KeyValuePair <string, int> >();

            foreach (string Tag in Plugin.Config.FactionTags)
            {
                try
                {
                    IMyFaction tempFaction = MyAPIGateway.Session.Factions.TryGetFactionByTag(Tag);
                    int        playerCount = tempFaction.Members.Count;

                    var pair = new KeyValuePair <string, int>(Tag, playerCount);

                    pairs.Add(pair);
                }
                catch (Exception)
                {
                    Context.Respond(Tag + " doesn't exist!");
                    Plugin.Logger.Warn(Tag + " doesn't exist!");
                }
            }

            Context.Respond("Players in each faction: ");
            foreach (var pair in pairs)
            {
                Context.Respond("Faction: " + pair.Key + " Players: " + pair.Value);
            }
        }
Пример #8
0
        private void MessageRecieved(TorchChatMessage msg, ref bool consumed)
        {
            if (!Config.Enabled)
            {
                return;
            }

            if (msg.AuthorSteamId != null)
            {
                switch (msg.Channel)
                {
                case ChatChannel.Global:
                    DDBridge.SendChatMessage(msg.Author, msg.Message);
                    break;

                case ChatChannel.GlobalScripted:
                    DDBridge.SendChatMessage(msg.Author, msg.Message);
                    break;

                case ChatChannel.Faction:
                    IMyFaction fac = MySession.Static.Factions.TryGetFactionById(msg.Target);
                    DDBridge.SendFacChatMessage(msg.Author, msg.Message, fac.Name);
                    break;
                }
            }
            else if (Config.ServerToDiscord && msg.Channel.Equals(ChatChannel.Global) && !msg.Message.StartsWith(Config.CommandPrefix) && msg.Target.Equals(0))
            {
                DDBridge.SendChatMessage(msg.Author, msg.Message);
            }
        }
Пример #9
0
        public static void RecreateFaction(FactionData data, long requester)
        {
            if (string.IsNullOrEmpty(data?.Tag))
            {
                return;
            }

            IMyFaction current = MyAPIGateway.Session.Factions.TryGetFactionByTag(data.Tag);

            if (current == null)
            {
                MyAPIGateway.Session.Factions.CreateFaction(requester, data.Tag, data.Name, data.Description, data.PrivateInfo);

                IMyFaction current2 = MyAPIGateway.Session.Factions.TryGetFactionByTag(data.Tag);
                MyAPIGateway.Session.Factions.SendJoinRequest(current2.FactionId, requester);
                MyAPIGateway.Session.Factions.AcceptJoin(current2.FactionId, requester);

                return;
            }

            if (current.IsMember(requester))
            {
                return;
            }

            MyAPIGateway.Session.Factions.SendJoinRequest(current.FactionId, requester);
            MyAPIGateway.Session.Factions.AcceptJoin(current.FactionId, requester);
        }
Пример #10
0
        private static void SetDefaultFactionStates(long recivedFactionId)
        {
            IMyFaction          recievedFaction          = MySession.Static.Factions.TryGetFactionById(recivedFactionId);
            MyFactionDefinition recievedFactionDefiniton = MyDefinitionManager.Static.TryGetFactionDefinition(recievedFaction.Tag);

            foreach (var factionPair in MySession.Static.Factions)
            {
                MyFaction faction = factionPair.Value;

                if (faction.FactionId == recivedFactionId)
                {
                    continue;
                }

                if (recievedFactionDefiniton != null) // If I have definition, force my relations on everyone.
                {
                    SetDefaultFactionStateInternal(faction.FactionId, recievedFaction, recievedFactionDefiniton);
                }
                else // Otherwise search for default factions and set their relations on me.
                {
                    MyFactionDefinition factionDefiniton = MyDefinitionManager.Static.TryGetFactionDefinition(faction.Tag);
                    if (factionDefiniton == null)
                    {
                        continue;
                    }

                    SetDefaultFactionStateInternal(recivedFactionId, faction, factionDefiniton);
                }
            }
        }
Пример #11
0
        virtual protected void BlockPlacedHandler(IMySlimBlock Block)
        {
            if (Block == null)
            {
                return;
            }

            try
            {
                IMyPlayer  Builder = null;
                IMyFaction Faction = null;
                if (Block.IsPlayerBlock(out Builder))
                {
                    Faction = Builder.GetFaction();
                    if (Faction != null)
                    {
                        RegisterHostileAction(Faction, CalmdownTime);
                    }
                }
            }
            catch (Exception Scrap)
            {
                Grid.LogError("BlokPlaedHandler", Scrap);
            }
        }
        private void Factions_FactionStateChanged(MyFactionCollection.MyFactionStateChange action, long fromFactionId, long toFactionId, long playerId, long senderId)
        {
            if (MySession.Static.LocalHumanPlayer == null)
            {
                return;
            }
            // get player id
            long localPlayerID = MySession.Static.LocalHumanPlayer.Identity.IdentityId;

            // get player faction
            IMyFaction myFaction = MySession.Static.Factions.TryGetPlayerFaction(MySession.Static.LocalHumanPlayer.Identity.IdentityId);

            if (myFaction == null)
            {
                return;
            }

            if ((myFaction.IsLeader(localPlayerID) || myFaction.IsFounder(localPlayerID)) &&    // is leader or founder
                (myFaction.FactionId == fromFactionId || myFaction.FactionId == toFactionId) && // its our faction in this deal
                action == MyFactionCollection.MyFactionStateChange.AcceptPeace)                 // is it peace?
            {
                NotifyAchieved();
                MySession.Static.Factions.FactionStateChanged -= Factions_FactionStateChanged;
            }
        }
Пример #13
0
        public static void Login(IPlayer p)
        {
            if (p == null)
            {
                return;
            }

            MyIdentity id = AlliancePlugin.GetIdentityByNameOrId(p.SteamId.ToString());

            if (id == null)
            {
                return;
            }
            IMyFaction playerFac = MySession.Static.Factions.GetPlayerFaction(id.IdentityId);
            MyFaction  arrr      = MySession.Static.Factions.TryGetFactionByTag("arrr");

            if (arrr != null)
            {
                if (playerFac != null && !MySession.Static.Factions.AreFactionsEnemies(arrr.FactionId, FacUtils.GetPlayersFaction(id.IdentityId).FactionId))
                {
                    Sandbox.Game.Multiplayer.MyFactionCollection.DeclareWar(playerFac.FactionId, arrr.FactionId);
                }
            }

            MyFaction ACME = MySession.Static.Factions.TryGetFactionByTag("ACME");

            if (ACME != null)
            {
                MySession.Static.Factions.SetReputationBetweenPlayerAndFaction(id.IdentityId, ACME.FactionId, 0);
                MySession.Static.Factions.AddFactionPlayerReputation(id.IdentityId, ACME.FactionId, 0);
            }
            MyFaction GAIA = MySession.Static.Factions.TryGetFactionByTag("GAIA");

            if (GAIA != null)
            {
                MySession.Static.Factions.SetReputationBetweenPlayerAndFaction(id.IdentityId, GAIA.FactionId, 0);
                MySession.Static.Factions.AddFactionPlayerReputation(id.IdentityId, GAIA.FactionId, 0);
            }
            MyFaction wolf = MySession.Static.Factions.TryGetFactionByTag("WOLF");

            if (wolf != null)
            {
                if (playerFac != null && !MySession.Static.Factions.AreFactionsEnemies(wolf.FactionId, FacUtils.GetPlayersFaction(id.IdentityId).FactionId))
                {
                    Sandbox.Game.Multiplayer.MyFactionCollection.DeclareWar(playerFac.FactionId, wolf.FactionId);
                }
            }
            if (File.Exists(AlliancePlugin.path + "//PlayerData//" + p.SteamId + ".xml") && playerFac != null)
            {
                PlayerData data = utils.ReadFromXmlFile <PlayerData>(AlliancePlugin.path + "//PlayerData//" + p.SteamId + ".xml");
                if (data.InAllianceChat)
                {
                    if (AlliancePlugin.GetAllianceNoLoading(playerFac as MyFaction) != null)
                    {
                        PeopleInAllianceChat.Remove(p.SteamId);
                        PeopleInAllianceChat.Add(p.SteamId, AlliancePlugin.GetAllianceNoLoading(playerFac as MyFaction).AllianceId);
                    }
                }
            }
        }
Пример #14
0
        private void LogGrid(MyCubeGrid grid)
        {
            try {
                long ownerId = OwnershipUtils.GetOwner(grid);

                string name = PlayerUtils.GetPlayerNameById(ownerId);

                IMyFaction faction = GetFactionForPlayer(ownerId);

                string factionString = "";
                if (faction != null)
                {
                    factionString = "[" + faction.Tag + "]";
                }

                string ownedString = "Owned by: " + name + " " + factionString;

                long   gridId   = grid.EntityId;
                string gridName = grid.DisplayName;

                Log.Info("Broadcasted " + gridId + " " + gridName + " " + ownedString);
            } catch (Exception e) {
                Log.Error(e);
            }
        }
Пример #15
0
        public void AddFactionBalance()
        {
            if (Context.Args.Count != 2)
            {
                Context.Respond("try !addbalance faction [factionTag] [amount]");
                return;
            }

            //Try find the faction by name
            IMyFaction faction = MyAPIGateway.Session.Factions.Factions
                                 .FirstOrDefault(f => string.Compare(f.Value.Tag, Context.Args[0], true) == 0).Value;

            if (faction == null)
            {
                Context.Respond($"faction {Context.Args[0]} not found");
                return;
            }

            //Try parse amount
            long amount;

            if (!long.TryParse(Context.Args[1], out amount))
            {
                Context.Respond($"{Context.Args[1]} is not a valid amount");
                return;
            }

            faction.RequestChangeBalance(amount);
            Context.Respond($"Faction {Context.Args[0]} balance changed by {amount}");
        }
Пример #16
0
        private bool TryParseCmd(string s)
        {
            int start = s.IndexOf("[cmd:");

            if (start > 0)
            {
                int end = s.IndexOf(']', start);
                if (end > 0)
                {
                    int len = end - (start + 5);
                    if (len > 0)
                    {
                        string cmd = s.Substring(start + 5, len).TrimStart(' ', '/').TrimEnd().ToLower();
                        if (IsValid(cmd))
                        {
                            this.cmd = cmd;
                            fac      = null;
                            block.RefreshCustomInfo();
                            if (!fake)
                            {
                                MySession.Instance.Register(this.cmd, cmdBlock);
                            }
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }
Пример #17
0
            static void Postfix(long playerId1,
                                long playerId2, ref MyRelationsBetweenPlayerAndBlock __result)
            {
                if (playerId1 == playerId2)
                {
                    return;
                }
                IMyFaction playerFaction1 = MySession.Static.Factions.TryGetPlayerFaction(playerId1);
                IMyFaction playerFaction2 = MySession.Static.Factions.TryGetPlayerFaction(playerId2);

                if (playerFaction1 != null && playerFaction2 != null)
                {
                    if (AlliancePlugin.GetAllianceNoLoading(playerFaction1 as MyFaction) != null && AlliancePlugin.GetAllianceNoLoading(playerFaction2 as MyFaction) != null)
                    {
                        if (AlliancePlugin.GetAllianceNoLoading(playerFaction1 as MyFaction) == AlliancePlugin.GetAllianceNoLoading(playerFaction2 as MyFaction))
                        {
                            //    AlliancePlugin.Log.Info("Same alliance?");
                            __result = MyRelationsBetweenPlayerAndBlock.Friends;
                            return;
                        }
                    }
                    if (MySession.Static.Factions.AreFactionsFriends(playerFaction1.FactionId, playerFaction2.FactionId))
                    {
                        __result = MyRelationsBetweenPlayerAndBlock.Friends;
                        return;
                    }
                }

                return;
                // make sure you only skip if really necessary
            }
Пример #18
0
        public virtual bool Init(IMyRemoteControl rc = null)
        {
            Rc = rc ?? Term.GetBlocksOfType <IMyRemoteControl>(collect: x => x.IsFunctional).FirstOrDefault();
            if (rc == null)
            {
                return(false);
            }
            DroneName = DroneNameProvider;

            Antennae = Term.GetBlocksOfType <IMyRadioAntenna>(collect: x => x.IsFunctional);

            bool hasSetup = ParseSetup();

            if (!hasSetup)
            {
                return(false);
            }

            AiSessionCore.AddDamageHandler(Grid, (block, damage) => { OnDamaged?.Invoke(block, damage); });

            Grid.OnBlockAdded += block => { OnBlockPlaced?.Invoke(block); };

            _ownerFaction = Grid.GetOwnerFaction(true);

            BotOperable = true;

            return(true);
        }
        public void RestoreFaction(string factionTag, string gridNameOrEntityId, int backupNumber = 1, bool keepOriginalPosition = false, bool force = false)
        {
            IMyFaction faction = FactionUtils.GetIdentityByTag(factionTag);

            if (faction == null)
            {
                Context.Respond("Player not found!");
                return;
            }

            var factionMembers = faction.Members;

            var relevantGrids = Utilities.FindRelevantGrids(Plugin, factionMembers.Keys);

            Utilities.FindPathToRestore(Plugin, relevantGrids, gridNameOrEntityId, backupNumber,
                                        out string path, out bool gridFound, out bool outOfBounds);

            if (outOfBounds)
            {
                Context.Respond("Backup not found! Check if the number is in range!");
                return;
            }

            if (!gridFound)
            {
                Context.Respond("Grid not found!");
                return;
            }

            ImportPath(path, keepOriginalPosition, force);
        }
Пример #20
0
        // Get pilot of a ship
        // var playerEnt = MyAPIGateway.Session.ControlledObject?.Entity as MyEntity;
        // if (playerEnt?.Parent != null) playerEnt = playerEnt.Parent;

        protected void BlockPlacedHandler(IMySlimBlock block)
        {
            if (block == null)
            {
                return;
            }

            try
            {
                IMyPlayer builder;
                if (!block.IsPlayerBlock(out builder))
                {
                    return;
                }
                IMyFaction faction = builder.GetFaction();
                if (faction != null)
                {
                    DeclareWar(faction);
                }
            }
            catch (Exception scrap)
            {
                Grid.LogError("BlockPlacedHandler", scrap);
            }
        }
        public void FactionChange(MyFactionStateChange type, long fromFaction, long toFaction, long playerId, long senderId)
        {
            if (type == MyFactionStateChange.SendPeaceRequest)
            {
                IMyFaction faction = MyAPIGateway.Session.Factions.TryGetFactionById(toFaction);
                if (faction == null || !faction.IsEveryoneNpc() || faction.Tag.Length <= 3)
                {
                    return;
                }

                foreach (var npcId in NpcFactionPairs.Values)
                {
                    if (MyAPIGateway.Session.Factions.GetRelationBetweenFactions(fromFaction, toFaction) != VRage.Game.MyRelationsBetweenFactions.Enemies)
                    {
                        return;
                    }
                }

                foreach (var npcId in NpcFactionPairs.Values)
                {
                    if (npcId == toFaction)
                    {
                        if (MyAPIGateway.Session.Factions.GetReputationBetweenPlayerAndFaction(senderId, npcId) >= AllowPeaceAmt)
                        {
                            MyAPIGateway.Session.Factions.AcceptPeace(fromFaction, toFaction);
                            break;
                        }
                    }
                }
            }
        }
Пример #22
0
        public void GenericDamageHandler(object target, MyDamageInformation info)
        {
            if (target == null || !(target is IMySlimBlock))
            {
                return;
            }
            IMySlimBlock block          = target as IMySlimBlock;
            IMyCubeGrid  grid           = block.CubeGrid;
            long         gridId         = grid.GetTopMostParent().EntityId;
            IMyFaction   damageeFaction = grid.GetOwningFaction();

            IMyPlayer   damagerPlayer;
            IMyFaction  damagerFaction;
            IMyCubeGrid damagerShip;

            if (damageeFaction != null &&
                info.GetSource(out damagerPlayer, out damagerFaction, out damagerShip))
            {
                if (damagerFaction == null)
                {
                    return;
                }
                EmpireData damagerEmpire = damagerFaction.GetEmpire();
                foreach (EmpireManager empire in m_empireManagers)
                {
                    if (empire.GetData().empireTag == damageeFaction.Tag)
                    {
                        empire.TakeStandingsHit(damagerEmpire);
                        break;
                    }
                }
            }
        }
Пример #23
0
        private void Factions_FactionStateChanged(MyFactionCollection.MyFactionStateChange action, long fromFactionId, long toFactionId, long playerId, long senderId)
        {
            if (MySession.Static.LocalHumanPlayer == null)
            {
                return;
            }
            // get player id
            long localPlayerID = MySession.Static.LocalHumanPlayer.Identity.IdentityId;

            // get player faction
            IMyFaction myFaction = MySession.Static.Factions.TryGetPlayerFaction(localPlayerID);

            if (myFaction == null)
            {
                return;
            }

            // Player declaring war
            if ((myFaction.IsFounder(localPlayerID) || myFaction.IsLeader(localPlayerID)) && // is player leader/fouder of faction
                myFaction.FactionId == fromFactionId &&                                      // is sending war not recieving
                action == MyFactionCollection.MyFactionStateChange.DeclareWar)               // is it war?
            {
                NotifyAchieved();
                MySession.Static.Factions.FactionStateChanged -= Factions_FactionStateChanged;
            }
        }
Пример #24
0
        public static bool InSameFaction(long player1, long player2)
        {
            IMyFaction faction1 = GetPlayersFaction(player1);
            IMyFaction faction2 = GetPlayersFaction(player2);

            return(faction1 == faction2);
        }
Пример #25
0
 public FactionsAtWar(IMyFaction aiFaction, IMyFaction playerFaction)
 {
     aiFaction.DeclareWar(playerFaction);
     AiFaction     = aiFaction;
     PlayerFaction = playerFaction;
     CooldownTime  = Constants.FactionCooldown;
 }
Пример #26
0
        public static byte[] SerializeAndSign(IMyCubeGrid grid, IMyPlayer player, Vector3I block)
        {
            var          c     = grid.GetCubeBlock(block)?.FatBlock as IMyCockpit;
            IMyCharacter pilot = c?.Pilot;

            c?.RemovePilot();

            var ob = (MyObjectBuilder_CubeGrid)grid.GetObjectBuilder();

            if (pilot != null)
            {
                c.AttachPilot(pilot);
            }

            IMyFaction fac  = MyAPIGateway.Session.Factions.TryGetPlayerFaction(player.IdentityId);
            var        data = new ClientData(ob, fac, block, Settings.Instance.HubIP);

            string obStr    = MyAPIGateway.Utilities.SerializeToXML(data);
            string totalStr = DateTime.UtcNow.Ticks + obStr;
            string evalStr  = totalStr + Settings.Instance.Password;

            var m = new MD5();

            m.Value   = evalStr;
            totalStr += m.FingerPrint;

            return(Encoding.UTF8.GetBytes(totalStr));
        }
        public void Close()
        {
            UnregisterEvents();

            // left controls
            m_selectedFaction = null;

            m_tableFactions     = null;
            m_buttonCreate      = null;
            m_buttonJoin        = null;
            m_buttonCancelJoin  = null;
            m_buttonLeave       = null;
            m_buttonSendPeace   = null;
            m_buttonCancelPeace = null;
            m_buttonAcceptPeace = null;
            m_buttonMakeEnemy   = null;

            // right controls
            m_labelFactionName      = null;
            m_labelFactionDesc      = null;
            m_labelFactionPriv      = null;
            m_labelMembers          = null;
            m_labelAutoAcceptMember = null;
            m_labelAutoAcceptPeace  = null;
            m_checkAutoAcceptMember = null;
            m_checkAutoAcceptPeace  = null;
            m_textFactionDesc       = null;
            m_textFactionPriv       = null;
            m_tableMembers          = null;
            m_buttonKick            = null;
            m_buttonAcceptJoin      = null;

            m_controlsParent = null;
        }
Пример #28
0
        /// <summary>
        /// Checks whether a grid is owned only by one faction
        /// If a single block is owned by another player, returns false
        /// </summary>
        /// <param name="grid">Grid to check</param>
        /// <returns></returns>
        public static bool ownedBySingleFaction(this IMyCubeGrid grid)
        {
            // No one owns the grid
            if (grid.BigOwners.Count == 0)
            {
                return(false);
            }

            // Guaranteed to have at least 1 owner after previous check
            IMyFactionCollection facs = MyAPIGateway.Session.Factions;
            IMyFaction           fac  = facs.TryGetPlayerFaction(grid.BigOwners[0]);

            // Test big owners
            for (int i = 1; i < grid.BigOwners.Count; ++i)
            {
                IMyFaction newF = facs.TryGetPlayerFaction(grid.BigOwners[i]);
                if (newF != fac)
                {
                    return(false);
                }
            }

            // Test small owners
            for (int i = 0; i < grid.SmallOwners.Count; ++i)
            {
                IMyFaction newF = facs.TryGetPlayerFaction(grid.SmallOwners[i]);
                if (newF != fac)
                {
                    return(false);
                }
            }

            // Didn't encounter any factions different from the BigOwner[0] faction
            return(true);
        }
Пример #29
0
        public static FactionRelationship GetRelationBetweenGridAndCharacter(IMyCubeGrid npcGrid, IMyCharacter character)
        {
            long       npcGridOwner = npcGrid.BigOwners.FirstOrDefault();
            IMyFaction npcFaction   = MyAPIGateway.Session.Factions.TryGetPlayerFaction(npcGridOwner);

            return(MyAPIGateway.Session.Factions.GetReputationBetweenPlayerAndFaction(character.EntityId, npcFaction.FactionId) >= -500 ? FactionRelationship.Friends : FactionRelationship.Enemies);
        }
Пример #30
0
 public FactionData(IMyFaction faction)
 {
     Tag         = faction.Tag;
     Name        = faction.Name;
     PrivateInfo = faction.PrivateInfo;
     Description = faction.Description;
 }
        public MyGuiScreenCreateOrEditFaction(ref IMyFaction editData)
            : base(size: new Vector2(0.5f, 0.5f),
                   position: MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER),
                   backgroundColor: MyGuiConstants.SCREEN_BACKGROUND_COLOR,
                   backgroundTexture: MyGuiConstants.TEXTURE_SCREEN_BACKGROUND.Texture)
        {
            CanHideOthers         = false;
            EnabledBackgroundFade = false;
            m_editFaction         = editData;

            RecreateControls(true);
        }
        private void OnMemberStateChanged(MyFactionCollection.MyFactionStateChange action, IMyFaction fromFaction, long playerId)
        {
            var identity = Sync.Players.TryGetIdentity(playerId);
            System.Diagnostics.Debug.Assert(identity != null, "Identity does not exist!");
            if (identity == null)
            {
                MyLog.Default.WriteLine("ERROR: Faction " + fromFaction.Name + " member " + playerId + " does not exists! ");
                return;
            }

            RemoveMember(playerId);

            switch (action)
            {
                case MyFactionCollection.MyFactionStateChange.FactionMemberPromote:
                    AddMember(playerId, identity.DisplayName, true,  MyMemberComparerEnum.Leader, MyCommonTexts.Leader);
                    break;

                case MyFactionCollection.MyFactionStateChange.FactionMemberCancelJoin:
                case MyFactionCollection.MyFactionStateChange.FactionMemberLeave:
                case MyFactionCollection.MyFactionStateChange.FactionMemberKick: break;

                case MyFactionCollection.MyFactionStateChange.FactionMemberAcceptJoin:
                case MyFactionCollection.MyFactionStateChange.FactionMemberDemote:
                    AddMember(playerId, identity.DisplayName, false, MyMemberComparerEnum.Member, MyCommonTexts.Member);
                    break;

                case MyFactionCollection.MyFactionStateChange.FactionMemberSendJoin:
                    AddMember(playerId, identity.DisplayName, false, MyMemberComparerEnum.Applicant, MyCommonTexts.Applicant, COLOR_CUSTOM_GREY);
                    break;
            }
            RefreshUserInfo();
            RefreshTableFactions();
            m_tableMembers.Sort(false);
        }
        private void AddFaction(IMyFaction faction, Color? color = null, MyGuiHighlightTexture? icon = null, String iconToolTip = null)
        {
            System.Diagnostics.Debug.Assert(m_tableFactions != null);
            if (m_tableFactions == null)
                return;

            var row  = new MyGuiControlTable.Row(faction);
            var tag  = new StringBuilder(faction.Tag);
            var name = new StringBuilder(faction.Name);
            row.AddCell(new MyGuiControlTable.Cell(text: tag, userData: tag, textColor: color));
            row.AddCell(new MyGuiControlTable.Cell(text: name, userData: name, textColor: color, toolTip: faction.Name));
            row.AddCell(new MyGuiControlTable.Cell(text: new StringBuilder(), icon: icon, toolTip: iconToolTip));
            m_tableFactions.Add(row);
        }
        private void RefreshFactionProperties()
        {
            m_checkAutoAcceptMember.IsCheckedChanged -= OnAutoAcceptChanged;
            m_checkAutoAcceptPeace.IsCheckedChanged  -= OnAutoAcceptChanged;

            m_labelFactionName.Visible = false;
            m_labelFactionDesc.Visible = false;
            m_labelFactionPriv.Visible = false;
            m_labelMembers.Visible     = false;
            m_labelAutoAcceptMember.Visible = false;
            m_labelAutoAcceptPeace.Visible  = false;
            m_checkAutoAcceptMember.Visible = false;
            m_checkAutoAcceptPeace.Visible  = false;
            m_textFactionDesc.Visible  = false;
            m_textFactionPriv.Visible  = false;
            m_tableMembers.Visible     = false;
            m_buttonEdit.Visible       = false;
            m_buttonKick.Visible       = false;
            m_buttonPromote.Visible    = false;
            m_buttonDemote.Visible     = false;
            m_buttonAcceptJoin.Visible = false;
            m_buttonAddNpc.Visible = false;

            if (m_tableFactions.SelectedRow != null)
            {
                m_selectedFaction = (MyFaction)m_tableFactions.SelectedRow.UserData;

                m_labelFactionName.Text = string.Format("{0}.{1}", m_selectedFaction.Tag, m_selectedFaction.Name);
                m_textFactionDesc.Text  = new StringBuilder(m_selectedFaction.Description);
                m_textFactionPriv.Text  = new StringBuilder(m_selectedFaction.PrivateInfo);

                m_checkAutoAcceptMember.IsChecked = m_selectedFaction.AutoAcceptMember;
                m_checkAutoAcceptPeace.IsChecked  = m_selectedFaction.AutoAcceptPeace;

                m_labelFactionName.Visible = true;
                m_labelFactionDesc.Visible = true;
                m_textFactionDesc.Visible  = true;
                m_labelMembers.Visible     = true;
                m_tableMembers.Visible     = true;

                if (m_userFaction != null && m_userFaction.FactionId == m_selectedFaction.FactionId)
                {
                    m_labelFactionPriv.Visible = true;
                    m_textFactionPriv.Visible  = true;

                    if (m_userIsLeader)
                    {
                        m_labelAutoAcceptMember.Visible = true;
                        m_labelAutoAcceptPeace.Visible  = true;
                        m_checkAutoAcceptMember.Visible = true;
                        m_checkAutoAcceptPeace.Visible  = true;
                        m_buttonKick.Visible       = true;
                        m_buttonAcceptJoin.Visible = true;
                        m_buttonEdit.Visible       = true;
                        m_buttonPromote.Visible    = true;
                        m_buttonDemote.Visible     = true;
                        if (MySession.Static.Settings.ScenarioEditMode)
                            m_buttonAddNpc.Visible = true;
                    }
                }
            }
            else
                m_tableMembers.Clear();

            m_checkAutoAcceptMember.IsCheckedChanged += OnAutoAcceptChanged;
            m_checkAutoAcceptPeace.IsCheckedChanged  += OnAutoAcceptChanged;
        }
        private void RefreshUserInfo()
        {
            m_userIsFounder = false;
            m_userIsLeader  = false;
            m_userFaction = MySession.Static.Factions.TryGetPlayerFaction(MySession.Static.LocalPlayerId);

            if (m_userFaction != null)
            {
                m_userIsFounder = m_userFaction.IsFounder(MySession.Static.LocalPlayerId);
                m_userIsLeader = m_userFaction.IsLeader(MySession.Static.LocalPlayerId);
            }
        }
        private void LeaveFaction()
        {
            if (m_userFaction == null) // player can be kicked while confirming leave
                return;

            MyFactionCollection.MemberLeaves(m_userFaction.FactionId, MySession.Static.LocalPlayerId);
            m_userFaction = null;
            Refresh();
        }
        private void OnFactionsTableItemSelected(MyGuiControlTable sender, Sandbox.Graphics.GUI.MyGuiControlTable.EventArgs args)
        {
            if (sender.SelectedRow != null)
            {
                m_selectedFaction = (MyFaction)sender.SelectedRow.UserData;

                m_labelFactionName.Text = string.Format("{0}.{1}", m_selectedFaction.Tag, m_selectedFaction.Name);
                m_textFactionDesc.Text  = new StringBuilder(m_selectedFaction.Description);
                m_textFactionPriv.Text  = new StringBuilder(m_selectedFaction.PrivateInfo);

                RefreshTableMembers();
            }
            m_tableMembers.Sort(false);

            RefreshJoinButton();
            RefreshDiplomacyButtons();
            RefreshFactionProperties();
        }
        public void Close()
        {
            UnregisterEvents();

            // left controls
            m_selectedFaction = null;

            m_tableFactions     = null;
            m_buttonCreate      = null;
            m_buttonJoin        = null;
            m_buttonCancelJoin  = null;
            m_buttonLeave       = null;
            m_buttonSendPeace   = null;
            m_buttonCancelPeace = null;
            m_buttonAcceptPeace = null;
            m_buttonMakeEnemy   = null;

            // right controls
            m_labelFactionName   = null;
            m_labelFactionDesc   = null;
            m_labelFactionPriv   = null;
            m_labelMembers       = null;
            m_labelAutoAcceptMember = null;
            m_labelAutoAcceptPeace  = null;
            m_checkAutoAcceptMember = null;
            m_checkAutoAcceptPeace  = null;
            m_textFactionDesc    = null;
            m_textFactionPriv    = null;
            m_tableMembers       = null;
            m_buttonKick         = null;
            m_buttonAcceptJoin   = null;

            m_controlsParent = null;
        }
 void SendToFaction(string message, IMyFaction plFaction, IMyPlayer Me)
 {
     var listplayers = new List<IMyPlayer>();
     MyAPIGateway.Players.GetPlayers(listplayers);
     IMyPlayer Receiver;
     foreach (IMyPlayer pl in listplayers)
     {
         if (plFaction.IsMember(pl.PlayerID))
         {
             Receiver = pl;
             if (Me.DisplayName != Receiver.DisplayName)
             {
                 if (MyAPIGateway.Players.TryGetPlayer(Receiver.DisplayName, out Receiver))
                 {
                     SendFactionMessage(Receiver, message);
                     break;
                 }
             }
         }
     }
 }
 bool IMyFactionCollection.FactionNameExists(string name, IMyFaction doNotCheck)
 {
     return FactionNameExists(name, doNotCheck);
 }
 bool IMyFactionCollection.FactionTagExists(string tag, IMyFaction doNotCheck)
 {
     return FactionTagExists(tag, doNotCheck);
 }
 public void Init(ref IMyFaction editData)
 {
     m_editFaction = editData;
     RecreateControls(true);
 }
 public MyGuiScreenCreateOrEditFactionSpace(ref IMyFaction editData)
     : base(ref editData)
 {
 }