public async UniTask Show(IntVector2 tileCoords, CancellationToken cancellationToken) { _mapSectionData.SetPlayerUnitSpawnPoint(tileCoords); }
public void HandleDrag(IntVector2 tileCoords) { _mapSectionData.SetPlayerUnitSpawnPoint(tileCoords); }
public async UniTask Show(IntVector2 tileCoords, CancellationToken cancellationToken) { _mapSectionData.SetPlayerUnitSpawnPoint(tileCoords); }
public void HandleDrag(IntVector2 tileCoords) { _mapSectionData.SetPlayerUnitSpawnPoint(tileCoords); }