public Simulator( ISectorGenerator sectorGenerator, ISimulationRepository simulationRepository, IEmpireGenerator empireGenerator, IEconomicSimulator economicSimulator, IMilitarySimulator militarySimulator, IDiplomacySimulator diplomacySimulator, IDeltaApplier deltaApplier) { _sectorGenerator = sectorGenerator; _simulationRepository = simulationRepository; _empireGenerator = empireGenerator; _economicSimulator = economicSimulator; _militarySimulator = militarySimulator; _diplomacySimulator = diplomacySimulator; _deltaApplier = deltaApplier; }
public RunWar() { _militarySimulator = new MilitarySimulator( _militaryCalculator.Object, _warRepository.Object, _economicSimulator.Object, _empireRepository.Object); _warRepository.Setup(x => x.GetWars(It.IsAny <ObjectId>())) .Returns(new War[] { new War { AttackerId = _attackerId, DefenderId = _defenderId } }); var view = new EmpireBorderView { Empire = new Empire { Id = _attackerId }, BorderingEmpire = new Empire { Id = _defenderId }, EmpireSystems = new StarSystem[] { new StarSystem { Id = _attackerSystemId } }, BorderingEmpireSystems = new StarSystem[] { new StarSystem { Id = _defenderSystemId } } }; _empireRepository.Setup(x => x.GetEmpireBorderView(_attackerId, _defenderId)) .Returns(view); _militaryCalculator.Setup(x => x.Combat(It.IsAny <Empire>(), It.IsAny <Empire>())) .Returns(new CombatResult(It.IsAny <double>(), It.IsAny <double>(), It.IsAny <double>(), It.IsAny <double>(), It.IsAny <TerritoryGain>())); _empireRepository.Setup(x => x.GetById(It.IsAny <ObjectId>())) .Returns(new Empire { StarSystemsIds = new ObjectId[0] }); }