public MeshBuilder(IMeshBuilderImplementation meshImpl) { m_meshImpl = meshImpl; m_forceWireframe = false; Parameters = new MeshBuilderParameters(); Enabled = true; m_surfaceIndexTempBuffer = new List <int>(); m_lineIndexTempBuffer = new List <int>(); }
public DebugContext(String category, IMeshBuilderImplementation meshBuilderImpl) { Renderer = new MeshBuilder(meshBuilderImpl); m_log = new UnityDebugLog(category); }