public IActionResult StartGame([FromBody] GameStateModel model) { List <GameStateModel> list = _memoryAccess.GetGameList(); list.Add(model); _memoryAccess.SetGameList(list); return(Ok()); }
public List <GameStateModel> GetPlayersGames(string userName) { List <GameStateModel> list = _memoryAccess.GetGameList(); return(_memoryAccess.GetGameList().Where(g => g.Players.Any(p => p.UserName == userName)).ToList()); }