Пример #1
0
    private void HandleInput()
    {
        var rawVert = Input.GetAxisRaw("Vertical");
        var rawHorz = Input.GetAxisRaw("Horizontal");

        controller.HandleVerticalInput(rawVert);
        controller.HandleHorizontalInput(rawHorz);

        if (Input.GetButtonDown("Jump"))
        {
            IJump jumper = controller as IJump;
            if (jumper != null)
            {
                jumper.HandleJump();
            }
        }
        if (Input.GetButtonDown("Fire1"))
        {
            IMelee melee = controller as IMelee;
            if (melee != null)
            {
                melee.HandleMelee();
            }
        }
    }
Пример #2
0
        public void ChangeMeleeWeapon(MeleeWeapons weaponType, GameObject gameObject)
        {
            iMeleeWeapon?.Destroy();

            switch (weaponType)
            {
            case MeleeWeapons.Punch:
                iMeleeWeapon = gameObject.AddComponent <Punch>();
                break;

            case MeleeWeapons.Knife:
                break;

            case MeleeWeapons.Katana:
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(weaponType), weaponType, null);
            }
        }
Пример #3
0
 // Constructor of the adapter
 public MeleeAdapter(IMelee melee)
 {
     this.melee  = melee;
     IsAlternate = true;
     Shoot();
 }