public void GivenShowAllTilesAllowTouchFalse_WhenExecute_ThenDoNotShowAllMatchTiles() { matchTileGridModel.allowTouch = false; MatchTile matchTile = new MatchTile(); matchTile.canTouch = true; matchTile.position = Vector2.zero; matchTile.tileObject = new GameObject(); Dictionary <Vector2, MatchTile> matchTilesDic = new Dictionary <Vector2, MatchTile> (); matchTilesDic [matchTile.position] = matchTile; matchTileGridModel.GetMatchTiles().Returns(matchTilesDic); IMatchTileComponent matchTileComponenet = Substitute.For <IMatchTileComponent> (); matchTileGridModel.GetMatchTileComponent(Arg.Any <MatchTile>()).Returns(matchTileComponenet); hideInvalidTilesCommand.hideType = HideType.ShowAll; hideInvalidTilesCommand.Execute(); matchTileComponenet.DidNotReceive().Show(); }
private void HighLight(MatchTile tile) { IMatchTileComponent matchTileComponent = matchTileGridModel.GetMatchTileComponent(tile); if (matchTileComponent != null) { matchTileComponent.HighLight(); } }
private void DisplayHint() { List <MatchTile> hintMatchTiles = matchTileGridModel.GetHintMatchTiles(); for (int i = 0; i < hintMatchTiles.Count; i++) { MatchTile tile = hintMatchTiles [i]; IMatchTileComponent matchTileComponent = matchTileGridModel.GetMatchTileComponent(tile); matchTileComponent.Hint(i); } }
private void ShowAllTiles() { Dictionary <Vector2, MatchTile> matchTiles = matchTileGridModel.GetMatchTiles(); foreach (KeyValuePair <Vector2, MatchTile> entry in matchTiles) { MatchTile tile = entry.Value; IMatchTileComponent matchTileComponent = matchTileGridModel.GetMatchTileComponent(tile); if (matchTileComponent != null) { matchTileComponent.Show(); } } }
private void HideNotValidTiles() { List <MatchTile> matchTiles = matchTileGridModel.GetAllMatchTilesNotOfType(type); for (int i = 0; i < matchTiles.Count; i++) { MatchTile tile = matchTiles [i]; IMatchTileComponent matchTileComponent = matchTileGridModel.GetMatchTileComponent(tile); if (matchTileComponent != null) { matchTileComponent.Hide(); } } }
private void DisplayTiles(List <MatchTile> tilesTouched) { for (int i = 0; i < tilesTouched.Count; i++) { MatchTile tile = tilesTouched [i]; if (tile.tileObject != null) { IMatchTileComponent matchTileComponent = matchTileGridModel.GetMatchTileComponent(tile); if (matchTileComponent != null) { matchTileComponent.Tile(); } } } }
public void GivenMatchTilesTouched_WhenExecute_ThenMatchTileComponentTileMethodCalled() { MatchTile matchTile = new MatchTile(); matchTile.canTouch = true; matchTile.position = Vector2.zero; matchTile.tileObject = new GameObject(); List <MatchTile> matchTiles = new List <MatchTile>(); matchTiles.Add(matchTile); matchTileGridModel.GetTilesTouched().Returns(matchTiles); IMatchTileComponent matchTileComponenet = Substitute.For <IMatchTileComponent> (); matchTileGridModel.GetMatchTileComponent(Arg.Any <MatchTile>()).Returns(matchTileComponenet); removeMatchTileHightLightCommand.Execute(); matchTileComponenet.Received().Tile(); }
public void GivenCanTouchTile_WhenTouchObjectExecute_ThenHighLightMatchTileComponent() { matchTileGridModel.allowTouch = true; IMatchTileComponent matchTileComponenet = Substitute.For <IMatchTileComponent> (); matchTileGridModel.GetMatchTileComponent(Arg.Any <MatchTile>()).Returns(matchTileComponenet); MatchTile matchTile = new MatchTile(); matchTile.canTouch = true; matchTile.position = Vector2.zero; matchTile.tileObject = new GameObject(); matchTileGridModel.GetMatchTile(Vector2.zero).Returns(matchTile); matchTileGridModel.CanTouchTile(matchTile).Returns(true); matchTileTouchedCommand.Execute(); matchTileComponenet.Received().HighLight(); }
public void GivenGetHintMatchTilesReturnsList_WhenExecuteDisplayHint_ThenMatchTileComponentHint() { List <MatchTile> hintMatchTiles = new List <MatchTile> (); hintMatchTiles.Add(new MatchTile()); matchTileGridModel.GetHintMatchTiles().Returns(hintMatchTiles); IMatchTileComponent matchTileComponenet = Substitute.For <IMatchTileComponent> (); matchTileGridModel.GetMatchTileComponent(Arg.Any <MatchTile>()).Returns(matchTileComponenet); matchTileGridModel.lastTouchedTimestamp = Time.time - 10; matchTileHintCommand.Execute(); IEnumerator iEnum = matchTileHintCommand.enumerator; iEnum.MoveNext(); iEnum.MoveNext(); matchTileComponenet.Received().Hint(Arg.Any <int>()); }
public void GivenHideNotValidTiles_WhenExecute_ThenHideAllMatchTilesNotOfType() { MatchTile matchTile = new MatchTile(); matchTile.canTouch = true; matchTile.position = Vector2.zero; matchTile.tileObject = new GameObject(); List <MatchTile> matchTiles = new List <MatchTile>(); matchTiles.Add(matchTile); matchTileGridModel.GetTilesTouched().Returns(matchTiles); IMatchTileComponent matchTileComponenet = Substitute.For <IMatchTileComponent> (); matchTileGridModel.GetMatchTileComponent(Arg.Any <MatchTile>()).Returns(matchTileComponenet); matchTileGridModel.GetAllMatchTilesNotOfType(Arg.Any <MatchTileType> ()).Returns(matchTiles); hideInvalidTilesCommand.hideType = HideType.NotValidTiles; hideInvalidTilesCommand.Execute(); matchTileComponenet.Received().Hide(); }